Description : 'Epic in every sense' - Sunday Times The Wheel of Time turns and Ages come and pass, leaving memories that become legend. Legend fades to myth and even myth is long forgotten when the Age that gave it birth returns again. But one truth remains, and what mortal men forget, the Aes Sedai do not . . . What was, what will be, and what is, may yet fall under the shadow. Be sure to look out for the Wheel of Time Companion - the definitive encyclopedia for this global bestselling fantasy phenomenon.
Description : An American Library Association "Best Books for Young Adults" A VOYA "Best Books for Young Adults" For Rand al'Thor and his pals, life in the sleepy village of Emond's Field has been pretty dull. Until the appearance on festival night of Moiraine, a mysterious woman who claims to be an Aes Sdeai—a magician who can wield the One Power. Soon after, the village is attacked by Trollocs—a savage tribe of half-men half-beasts. Rand's father is nearly killed. But for Rand, the news gets worse. It was not the village the Trollocs were after, Moiraine tells him. It was you, Rand. Rand and his friends are forced to flee. But his escape will bring him face to face with the Dark One...the most powerful force of evil in the universe. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Description : The second volume of the magnificent New York Times bestselling graphic novel adaptation of Robert Jordan's The Eye of the World With the full cooperation of the Jordan estate, The Eye of the World has been turned into a stunning comic book series. Volume One of The Eye of the World: the Graphic Novel was published by Tor in the Fall of 2011 and was a New York Times bestseller. In The Eye of the World: the Graphic Novel, Volume Two, scripted by Chuck Dixon and illustrated by Andie Tong, Rand al'Thor, Egwene al'Vere, and their friends flee their home village in the company of Moiraine and her Warder, Lan Mandragoran. Pursued by their enemies, the group seeks sanctuary in Baerlon. Rand's nightmares grow darker. Moiraine takes Egwene under her wing. Lan warns them to trust no one, but should that distrust extend to Lan and Moiraine as well? The Eye of the World: the Graphic Novel, Volume Two, collects six issues of Robert Jordan's The Wheel of Time: The Eye of the World comic book published by Dynamite Entertainment. This book will feature bonus material that gives readers a behind-the-scenes look at the creation of a graphic novel. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Description : Deaf people in New Zealand are often little known outside their own culture. People of the Eye brings their world to life in personal histories translated into English with a series of photographs of the deaf community. The storytellers are both old and young, and they reflect both the diversity and commonality of deaf experience; the painful lives of a generation brought up forbidden to use sign language contrasted with the confidence of young people using New Zealand Sign Language as they attend school and assert "deaf pride." The differences between children growing up in deaf families and those who struggle with identity as deaf children in hearing families are illuminating. These are stories of joy and sadness, confusion and resolution, and regret and optimism.
Description : Pursued by Trollocs and Myrddrall, Rand and his friends find refuge in the deserted city of Shadar Logoth, but the many dangers they face are far from over. Reprint.
Description : Now in development for TV! Since its debut in 1990, The Wheel of Time® by Robert Jordan has captivated millions of readers around the globe with its scope, originality, and compelling characters. The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow. The dead are walking, men die impossible deaths, and it seems as though reality itself has become unstable: All are signs of the imminence of Tarmon Gai'don, the Last Battle, when Rand al'Thor, the Dragon Reborn, must confront the Dark One as humanity's only hope. Unbeknownst to Rand, Perrin has made his own truce with the Seanchan. It is a deal made with the Dark One, in his eyes, but he will do whatever is needed to rescue his wife, Faile, and destroy the Shaido who captured her. Among the Shaido, Faile works to free herself while hiding a secret that might give her her freedom or cause her destruction. And at a town called Malden, the Two Rivers longbow will be matched against Shaido spears. Fleeing Ebou Dar through Seanchan-controlled Altara with the kidnapped Daughter of the Nine Moons, Mat attempts to court the woman to whom he is half-married, knowing that she will complete that ceremony eventually. But Tuon coolly leads him on a merry chase as he learns that even a gift can have deep significance among the Seanchan Blood and what he thinks he knows of women is not enough to save him. In Caemlyn, Elayne fights to gain the Lion Throne while trying to avert what seems a certain civil war should she win the crown... In the White Tower, Egwene struggles to undermine the sisters loyal to Elaida from within... The winds of time have become a storm, and things that everyone believes are fixed in place forever are changing before their eyes. Even the White Tower itself is no longer a place of safety. Now Rand, Perrin and Mat, Egwene and Elayne, Nynaeve and Lan, and even Loial, must ride those storm winds, or the Dark One will triumph. TV series update: "Sony will produce along with Red Eagle Entertainment and Radar Pictures. Rafe Judkins is attached to write and executive produce. Judkins previously worked on shows such as ABC’s “Agents of SHIELD,” the Netflix series “Hemlock Grove,” and the NBC series “Chuck.” Red Eagle partners Rick Selvage and Larry Mondragon will executive produce along with Radar’s Ted Field and Mike Weber. Darren Lemke will also executive produce, with Jordan’s widow Harriet McDougal serving as consulting producer." —Variety The Wheel of Time® New Spring: The Novel #1 The Eye of the World #2 The Great Hunt #3 The Dragon Reborn #4 The Shadow Rising #5 The Fires of Heaven #6 Lord of Chaos #7 A Crown of Swords #8 The Path of Daggers #9 Winter's Heart #10 Crossroads of Twilight #11 Knife of Dreams By Robert Jordan and Brandon Sanderson #12 The Gathering Storm #13 Towers of Midnight #14 A Memory of Light By Robert Jordan and Teresa Patterson The World of Robert Jordan's The Wheel of Time By Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria Simons The Wheel of Time Companion By Robert Jordan and Amy Romanczuk Patterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Description : Well-known comic book writer Chuck Dixon, working closely with the Jordan estate, continues his exciting graphic novel adaptation of Robert Jordan's international bestseller, The Eye of the World. Volume Four, which collects issues 19-24 of The Eye of the World comic book, is illustrated by the talented Andie Tong, who also provided the interiors for Volume Two. Volume Four of The Eye of the World: The Graphic Novel begins with Rand and Mat, Perrin and Egwene, and their friends and fellow travelers separated into three groups and trying to make their way to Caemlyn as quickly as possible. Perrin and Egwene have fallen in with Elyas and his wolf companions. Perrin is both distressed and intrigued when he discovers that he can understand the wolves. When Thom is apparently killed defending them, Rand and Mat are grief-stricken, but they have no time to mourn, for they know that Darkfriends will soon be on their trail. The boys put Thom's lessons to good use by performing as gleemen to earn their livelihood as they head along the Caemlyn Road. Moiraine begins to teach a reluctant Nynaeve the way of the One Power, challenging much that the Wisdom thought she understood about the world. Soon all three groups find themselves pursued by Darkfriends. Will they be safely reunited or will their enemies begin to pick them off, one by one?
Description : One day in the life of Christ. Call it a tapestry of turmoil: A noisy pictorial in which the golden threads of triumph knot against the black, frazzled strings of tragedy. Call it a symphony of emotions: A sunrise-to-sunset orchestration of extremes. One score is brassy with exuberance -- the next moans with sorrow. Whatever you call it -- call it real. Author Max Lucado calls it "the second most stressful day in the life of our Savior." Before the morning becomes evening Jesus has reason to weep, then run, then shout, the curse, then praise, then doubt. Within a matter of moments his world is turned upside down. Sound familiar? The pink slip comes. The doctor calls. The divorce papers arrive. The check bounces. The life that had been calm is now chaotic. The world that had been serene is now stormy. Assailed by doubts. Pummeled by demands. If you've ever wondered if God in heaven can relate to you on earth, then read and re-read this pressure-packed day in the life of Christ. It is the only day, aside from the crucifixion, that all four gospels recorded. Lucado has interwoven their accounts in such a way that you will be assured that God knows how you feel. And you will be assured that within every torrent there is a calm center -- a place you can stand when your world gets windy. The Eye of the Storm.
Description : After rescuing Perrin and Egwene from the Whitecloaks, Lan and Moiraine attract more attention than they'd like in the fifth volume of this graphic novel adaptation of the Eye of the World comic book. 20,000 first printing.
Description : Greek vases and Peruvian bottles, Chinese bronzes and African masks, Tel Brak idols and Egyptian tomb paintings -- artifacts ancient and modern reveal man's universal fascination with the eye and his awe before its mysterious powers. In this wide-ranging and richly illustrated essay Albert M. Potts considers the special properties the human mind has ascribed to the eye over the millenia and seeks out its peculiar significance as symbol. Amulets against the Evil Eye persist today in nearly every part of the world. Almost as pervasive is the conception of the Good Eye, itself used as a protective amulet. The Eye of Horus, for example, was one of the holiest symbols of the ancient Egyptian religion, and its descendants can still be found in the Mediterranean basin. Using artifacts and texts, the folklore of our own times, and aspects of the unconscious revealed by Jungian psychology, Potts reveals the diverse forms and meanings of this powerful symbol.