3D Printing Designs Fun and Functional Projects

3D Printing Designs  Fun and Functional Projects
Author: Joe Larson
Publsiher: Packt Publishing Ltd
Total Pages: 200
Release: 2016-06-27
ISBN: 1785889753
Category: Computers
Language: EN, FR, DE, ES & NL

3D Printing Designs Fun and Functional Projects Book Excerpt:

Get to grips with 3D printing and learn to model designs using Blender About This Book From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs Rekindle your mathematical genius to design personalized objects for complex puzzles Who This Book Is For If you're new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary. What You Will Learn Get to know about the different types of 3D printers and their limitations See how Y, H, and T shapes illustrate different ideas of successful 3D design for home 3D printers Set up and configure Blender to model a file for 3D printing Understand material characteristics, printing specifications, tolerances, and design tips Work through the techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing Break down complex geometries into multiple simple shapes and model them in layers using Blender Design, manipulate, and export 3D models for 3D printing with Blender Master the art of creating meshes, scaling, subdivision, and adding detail with the Boolean modifier as well as sculpting a custom shape Cut a model into small pieces and understand how to design complex interlocking joints that form a part of a jigsaw puzzle In Detail 3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you'll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You'll move, rotate, and scale the object, and manipulate the view. You'll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice. Style and approach This is a hands-on guide to the world of 3D printing. With the help of simple to complex projects, you'll learn various techniques to design 3D printable objects using Blender.

3D Printing Projects 20 Design Projects for Your 3D Printer

3D Printing Projects  20 Design Projects for Your 3D Printer
Author: Kevin Koekkkoek
Publsiher: Unknown
Total Pages: 110
Release: 2014-09-21
ISBN: 9781291995435
Category: Crafts & Hobbies
Language: EN, FR, DE, ES & NL

3D Printing Projects 20 Design Projects for Your 3D Printer Book Excerpt:

"3D Printing Projects" has been written for people with basic 3D modeling experience who are now ready to create their own 3D printing designs. This book will give you tips, advice and inspiration, followed by 20 3D design projects to 3D model and print. Each project has a short introduction, followed by a 2D technical drawing with the main dimensions, as well as some screenshots to guide you through the 3D modeling process. The projects include a lamp shade, a chess set, a ring and other functional and decorative objects. Have fun modeling and printing these 20 designs, or let them be an inspiration to create your own designs with your own 3D printer! Kevin Koekkoek has a background in fine wood working and architectural model making. He now collaborates with designers and artists to transform their sketches into 3D prints.

Handbook of Biomechatronics

Handbook of Biomechatronics
Author: Jacob Segil
Publsiher: Academic Press
Total Pages: 619
Release: 2018-11-29
ISBN: 0128125403
Category: Technology & Engineering
Language: EN, FR, DE, ES & NL

Handbook of Biomechatronics Book Excerpt:

Handbook of Biomechatronics provides an introduction to biomechatronic design as well as in-depth explanations of some of the most exciting and ground-breaking biomechatronic devices in the world today. Edited by Dr. Jacob Segil and written by a team of biomechatronics experts, the work begins with broad topics concerning biomechatronic design and components, followed by more detailed discussions of specific biomechatronic devices spanning many disciplines. This book is structured into three main parts: biomechatronic design, biomechatronic components, and biomechatronic devices. The biomechatronic design chapter discusses the history of biomechatronics, conceptual design theory, biomechatronic design methods, and design tools. The next section discusses the technologies involved in the following components: sensors, actuators, and control systems. The biomechatronic devices chapters contains distinct examples of biomechatronic devices spanning visual prostheses to brain-machine interfaces. Each chapter presents the development of these biomechatronic devices followed by an in-depth discussion of the current state of the art The only book that covers biomechatronic design, components, and devices in one comprehensive text Accessible for readers in multiple areas of study, such as bioengineering, computer science, electrical engineering, mechanical engineering, and chemical engineering Includes the most recent and groundbreaking advances and work in the biomechatronics field through industry and academic contributors

3D Printing

3D Printing
Author: Cameron Coward
Publsiher: Penguin
Total Pages: 352
Release: 2015-04-07
ISBN: 1615647457
Category: Computers
Language: EN, FR, DE, ES & NL

3D Printing Book Excerpt:

3D printing is a nothing short of revolutionary. There may be no other technology that enables the at-home inventor or artist to design, create, and "print" their own parts, artwork, or whatever else can be imagined. Idiot's Guides: 3D Printing takes the true beginner through all of the steps necessary to design and build their own 3D printer and design and print whatever their imagination can conjure up (even another 3D printer). Readers will learn all of the essential basics of 3D printing including materials, parts, software, modeling, basic design, and finishing, and then teach them to take their new skills to the next level to print some simple, fun projects. For readers not interested in building their own 3D printer, there are tips and advice for buying a manufactured printer, buying materials, finding plans and projects online, and much, much more.

3D Printing Projects

3D Printing Projects
Author: Brook Drumm,James Floyd Kelly,Rick Winscot,John Edgar Park,John Baichtal,Brian Roe,Nick Ernst,Steven Bolin,Caleb Cotter
Publsiher: Maker Media, Inc.
Total Pages: 288
Release: 2015-10-07
ISBN: 1457187205
Category: Computers
Language: EN, FR, DE, ES & NL

3D Printing Projects Book Excerpt:

Even if you've never touched a 3D printer, these projects will excite and empower you to learn new skills, extend your current abilities, and awaken your creative impulses. Each project uses a unique combination of electronics, hand assembly techniques, custom 3D-printed parts, and software, while teaching you how to think through and execute your own ideas. Written by the founder of Printrbot, his staff, and veteran DIY authors, this book of projects exemplifies the broad range of highly personalized, limit-pushing project possibilities of 3D printing when combined with affordable electronic components and materials. In Make: 3D Printing Projects, you'll: Print and assemble a modular lamp that's suitable for beginners--and quickly gets you incorporating electronics into 3D-printed structures. Learn about RC vehicles by fabricating--and driving--your own sleek, shiny, and fast Inverted Trike. Model a 1950s-style Raygun Pen through a step-by-step primer on how to augment an existing object through rapid prototyping. Fabricate a fully functional, battery-powered screwdriver, while learning how to tear down and reconstruct your own tools. Get hands-on with animatronics by building your own set of life-like mechanical eyes. Make a Raspberry Pi robot that rides a monorail of string, can turn corners, runs its own web server, streams video, and is remote-controlled from your phone. Build and customize a bubble-blowing robot, flower watering contraption, and a DIY camera gimbal.

Maintaining and Troubleshooting Your 3D Printer

Maintaining and Troubleshooting Your 3D Printer
Author: Charles Bell
Publsiher: Apress
Total Pages: 528
Release: 2014-09-17
ISBN: 1430268085
Category: Computers
Language: EN, FR, DE, ES & NL

Maintaining and Troubleshooting Your 3D Printer Book Excerpt:

Maintaining and Troubleshooting Your 3D Printer by Charles Bell is your guide to keeping your 3D printer running through preventive maintenance, repair, and diagnosing and solving problems in 3D printing. If you’ve bought or built a 3D printer such as a MakerBot only to be confounded by jagged edges, corner lift, top layers that aren’t solid, or any of a myriad of other problems that plague 3D printer enthusiasts, then here is the book to help you get past all that and recapture the joy of creative fabrication. The book also includes valuable tips for builders and those who want to modify their printers to get the most out of their investment. Good fabrication begins with calibration. Aligning the print bed to support deposition of medium in three dimensions is critical. Even off-the-shelf machines that are pre-built must be aligned and periodically realigned throughout their life cycle. Maintaining and Troubleshooting Your 3D Printer helps you achieve and hold proper alignment. Maintaining and Troubleshooting Your 3D Printer also helps with software and hardware troubleshooting. You’ll learn to diagnose and solve firmware calibration problems, filament and feed problems, chassis issues, and more. Finally there are regular maintenance and enhancements. You’ve invested significantly in your 3D printer. Protect that investment using the guidance in this book. Learn to clean and lubricate your printer, to maintain the chassis, and know when realignment of the print bed is needed. Learn ways to master your craft and improve the quality of your prints through such things as post-print finishing and filament management. Don’t let the challenges of 3D printing stand in the way of creativity. Maintaining and Troubleshooting Your 3D Printer by Charles Bell helps you conquer the challenges and get the most benefit from your expensive investment in personal fabrication.

The Race for Work

The Race for Work
Author: Bhoopathi Rapolu
Publsiher: Bhoopathi Rapolu
Total Pages: 244
Release: 2019-03-06
ISBN: 1928374650XXX
Category: Business & Economics
Language: EN, FR, DE, ES & NL

The Race for Work Book Excerpt:

Discover the secrets for thriving in a world being swept by automation! The rapid growth of technology and automation has changed the way we seek our work and find fulfillment—money, meaning and freedom. Those who don’t adapt are being trapped in the downward spiral of career stagnation, working harder and earning less, or losing their jobs altogether. People who understood how to win out over intelligent machines have found their dream jobs and career fulfillment. In this book you’ll learn: —Why your job is more at risk than you think. —Why being productive at your workplace does not help you succeed, and what you can do about it. —Why today’s capitalistic industry structure is going to get rid of most of the traditional jobs. —How to win the race against the intelligent machines that are taking our jobs. —How the Big 3 Technologies are opening up millions of dream jobs. —Why you are not an outsider to this party and how you can find your dream job irrespective of your current skills and experience. —The proven step-by-step method through which you can find your career fulfillment. Who should read this book? Technology professionals in their 20s & 30s: Are you wondering why you are not able to grow your career as much as you thought you could? In Chapter 1, you’ll understand the on-the-ground realities about how automation is taking away your growth prospects. In chapter 9, you’ll learn how to win the race against intelligent machines. In Chapter 13, you’ll lean the proven system to find your dream job in a fast- growing technology company that can take your career to new heights. Professionals in business support functions (HR, Sales & Marketing, Procurement, Finance etc.): Do you feel like you are stuck in a company that is not growing enough and you don’t know how to get into a fast-growing company? In chapter 8, you’ll learn how to find your dream job in any fast-growing technology company or any traditional company that exploits the Big 3 Technologies. Students: Are you considering getting another degree, as opposed to finding your dream job? Before you invest hundreds of thousands of dollars, read Chapter 12 to understand why credentials are becoming less valuable, even as degrees get more expensive. Read Chapter 13 to find your next job that transforms their career. Entrepreneurs: are you wondering if you made the right choice in developing your business idea? In chapters 2, 3, 6 and 7, you’ll find out whether your current business idea is worth pursuing or not. And if not, what course corrections you can make right now to grow your business exploiting the Big 3 Technologies. The tide has turned and emerging technologies are changing the face of business on a global scale. Will you ride the wave of change or be buried under it? Scroll up and get your copy now. Your success in life depends on it.

3D Modeling and Printing with Tinkercad

3D Modeling and Printing with Tinkercad
Author: James Floyd Kelly
Publsiher: Que Publishing
Total Pages: 99998
Release: 2014-05-29
ISBN: 0133798119
Category: Technology & Engineering
Language: EN, FR, DE, ES & NL

3D Modeling and Printing with Tinkercad Book Excerpt:

The First Complete Guide to Tinkercad: 3D Modeling That’s Powerful, Friendly, & Free! Want to master 3D modeling and printing? Tinkercad is the perfect software for you: It’s friendly, web-based, and free. Even better, you don’t have to rely on Tinkercad’s technical documentation to use it. This easy, full-color guide is packed with photos and projects that bring 3D modeling to life! No 3D or CAD experience? No problem: Best-selling author James Floyd Kelly teaches you step-by-step through simple examples and hands-on activities. You’ll learn all the concepts and techniques you need...build your skills, comfort, and confidence...and create exciting projects that show off Tinkercad’s full power. Learning 3D with your kids? You’ll even find projects you can work on together! Quickly master the basic 3D concepts you need to understand Navigate Tinkercad’s Dashboard and tool set Create your first 3D model and control its properties Save time by incorporating publicly available elements Import hand sketches or SVG graphics into your models Use the Shape Generator to create custom shapes Add raised text and other embellishments Assemble multiple pieces into a more sophisticated model Make realistic prototypes Output molds for creating items from soft materials Transform models into STL files for printing Get great results from an online 3D printing service Move your 3D objects into the Minecraft virtual world Find answers to your most important Tinkercad questions Discover tools for tasks Tinkercad can’t handle Learn from others! Explore projects at Thingiverse and the Gallery

Case Study of Innovative Projects

Case Study of Innovative Projects
Author: Bernardo Llamas,Felipe Luis Mazadiego,María Dolores Storch De Gracia
Publsiher: BoD – Books on Demand
Total Pages: 288
Release: 2017-08-30
ISBN: 9535134477
Category: Business & Economics
Language: EN, FR, DE, ES & NL

Case Study of Innovative Projects Book Excerpt:

In a global world, where the acceleration of technological changes is happening in all industrial sectors, a special focus is forced on innovation and creativity. The book has gathered a small number of sectors where innovation is being the main vector to achieve the competitiveness that companies are craving. The motivation to choose these sectors has been preceded by a careful selection in which we wanted to pick up those in which innovation is a key today. Different aspects push to create and innovate: the environment in general and in particular climate change is forcing to rethink sectors such as energy, infrastructure, water, biotechnology, materials, defense, education, or health. Dear reader, in your hand is a work that reflects the same spirit of the human being: curiosity and eagerness to overcome have allowed humanity to have evolved and still continue today.

Mobile Brain Body Imaging and the Neuroscience of Art Innovation and Creativity

Mobile Brain Body Imaging and the Neuroscience of Art  Innovation and Creativity
Author: Jose L. Contreras-Vidal,Dario Robleto,Jesus G. Cruz-Garza,José M. Azorín,Chang S. Nam
Publsiher: Springer Nature
Total Pages: 221
Release: 2019-11-15
ISBN: 3030243265
Category: Medical
Language: EN, FR, DE, ES & NL

Mobile Brain Body Imaging and the Neuroscience of Art Innovation and Creativity Book Excerpt:

Mobile Brain–Body Imaging and the Neuroscience of Art, Innovation and Creativity is a trans-disciplinary, collective, multimedia collaboration that critically uncovers the challenges and opportunities for transformational and innovative research and performance at the nexus of art, science and engineering. This book addresses a set of universal and timeless questions with a profound impact on the human condition: How do the creative arts and aesthetic experiences engage the brain and mind and promote innovation? How do arts–science collaborations employ aesthetics as a means of problem-solving and thereby create meaning? How can the creative arts and neuroscience advance understanding of individuality and social cognition, improve health and promote life-long learning? How are neurotechnologies changing science and artistic expression? How are the arts and citizen science innovating neuroscience studies, informal learning and outreach in the public sphere? Emerging from the 2016 and 2017 International Conferences on Mobile Brain–Body Imaging and the Neuroscience of Art, Innovation and Creativity held in Cancun, Mexico and Valencia, Spain to explore these topics, this book intertwines disciplines and investigates not only their individual products—art and data—but also something more substantive and unique; the international pool of contributors reveals something larger about humanity by revealing the state of the art in collaboration between arts and sciences and providing an investigational roadmap projected from recent advances. Mobile Brain–Body Imaging and the Neuroscience of Art, Innovation and Creativity is written for academic researchers, professionals working in industrial and clinical centers, independent researchers and artists from the performing arts, and other readers interested in understanding emergent innovations at the nexus of art, science, engineering, medicine and the humanities. The book contains language, design features (illustrations, diagrams) to develop a conversational bridge between the disciplines involved supplemented by access to video, artistic presentations and the results of a hackathon from the MoBI conferences.

Interactive Design

Interactive Design
Author: Andy Pratt,Jason Nunes
Publsiher: Rockport Pub
Total Pages: 224
Release: 2012-09-01
ISBN: 1592537804
Category: Computers
Language: EN, FR, DE, ES & NL

Interactive Design Book Excerpt:

User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people—the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.

Programming with OpenSCAD

Programming with OpenSCAD
Author: Justin Gohde,Marius Kintel
Publsiher: No Starch Press
Total Pages: 206
Release: 2021-08-31
ISBN: 1593279558
Category: Technology & Engineering
Language: EN, FR, DE, ES & NL

Programming with OpenSCAD Book Excerpt:

Programming with OpenSCAD is a STEM-focused, learn-to-code book for beginners that introduces core computational thinking concepts through the design of 3D-printable objects. Develop coding skills as you build increasingly complex 3D models and print them into fun games, puzzles, and more. OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It’s a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD’s visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You’ll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations – like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you’ll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced. You’ll learn: • Programming basics like working with variables, loops, conditional statements, and parameterized modules • Transformation operations, such as rotate, reflect, and scale, to create complex shapes • Extrusion techniques for turning 2D shapes into elaborate 3D designs • Computational-thinking concepts, including decomposition, abstraction, and pattern recognition • OpenSCAD’s Boolean, Minkowski and hull operations for combining multiple 3D shapes into one • 3D design fundamentals, like navigating the xyz-axis, orthogonal vs. perspective views, and constructive solid geometry • Organizing bigger designs into separate files to make code more readable and collaborative Accessibly written for a wide audience (advanced middle schoolers, high school students, college students, artists, makers and lifelong-learners alike), this is the perfect guide to becoming proficient at programming in general and 3D modeling in particular.

Resistant Materials Technology

Resistant Materials Technology
Author: Jet Mayor
Publsiher: Nelson Thornes
Total Pages: 96
Release: 2004-08-01
ISBN: 0748790217
Category: Technology & Engineering
Language: EN, FR, DE, ES & NL

Resistant Materials Technology Book Excerpt:

A photocopiable resource providing a straightforward guide to industrial practices and how to apply them. Offering an A-Z step-by-step guide to industrial approaches, Understanding Industrial Practices describes the processes and practices used on a day-to-day basis.

The Essential Guide to Business for Artists and Designers

The Essential Guide to Business for Artists and Designers
Author: Alison Branagan
Publsiher: Bloomsbury Publishing
Total Pages: 344
Release: 2017-02-09
ISBN: 1474250564
Category: Art
Language: EN, FR, DE, ES & NL

The Essential Guide to Business for Artists and Designers Book Excerpt:

This second edition of the best-selling, comprehensive handbook The Essential Guide to Business for Artists and Designers will appeal to a wide range of artists, makers, designers, and photographers looking to set up and establish an arts practice or design business within the visual arts and creative industries. With fully revised content, three new chapters, and profiles of contemporary artists and designers from around the world, this guide leads the reader through the most important aspects of setting up and growing a profitable enterprise. Providing the vital knowledge and tools to develop a vision and achieve business growth, topics include: - Building networks and successful negotiation tactics - Promoting an engaging social media presence - Business planning and money management - Overview of legal, tax and intellectual property issues - Setting up a website and trading online - Exploiting innovation and future trends As well as specially tailored enterprise exercises and useful diagrams, this latest edition features apt quotations and indispensable resources including an extensive glossary and a list of key professional bodies and organisations based in the UK, USA, Canada, Australia and South America. This handbook is printed in a dyslexic-friendly font and includes new illustrated mind maps and colour pictures throughout.

Google SketchUp for Game Design

Google SketchUp for Game Design
Author: Robin De Jongh
Publsiher: Packt Publishing Ltd
Total Pages: 254
Release: 2011-11-25
ISBN: 1849691355
Category: Computers
Language: EN, FR, DE, ES & NL

Google SketchUp for Game Design Book Excerpt:

Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

The Design Thinking Playbook

The Design Thinking Playbook
Author: Michael Lewrick,Patrick Link,Larry Leifer
Publsiher: John Wiley & Sons
Total Pages: 356
Release: 2018-05-22
ISBN: 1119467470
Category: Design
Language: EN, FR, DE, ES & NL

The Design Thinking Playbook Book Excerpt:

A radical shift in perspective to transform your organization to become more innovative The Design Thinking Playbook is an actionable guide to the future of business. By stepping back and questioning the current mindset, the faults of the status quo stand out in stark relief—and this guide gives you the tools and frameworks you need to kick off a digital transformation. Design Thinking is about approaching things differently with a strong user orientation and fast iterations with multidisciplinary teams to solve wicked problems. It is equally applicable to (re-)design products, services, processes, business models, and ecosystems. It inspires radical innovation as a matter of course, and ignites capabilities beyond mere potential. Unmatched as a source of competitive advantage, Design Thinking is the driving force behind those who will lead industries through transformations and evolutions. This book describes how Design Thinking is applied across a variety of industries, enriched with other proven approaches as well as the necessary tools, and the knowledge to use them effectively. Packed with solutions for common challenges including digital transformation, this practical, highly visual discussion shows you how Design Thinking fits into agile methods within management, innovation, and startups. Explore the digitized future using new design criteria to create real value for the user Foster radical innovation through an inspiring framework for action Gather the right people to build highly-motivated teams Apply Design Thinking, Systems Thinking, Big Data Analytics, and Lean Start-up using new tools and a fresh new perspective Create Minimum Viable Ecosystems (MVEs) for digital processes and services which becomes for example essential in building Blockchain applications Practical frameworks, real-world solutions, and radical innovation wrapped in a whole new outlook give you the power to mindfully lead to new heights. From systems and operations to people, projects, culture, digitalization, and beyond, this invaluable mind shift paves the way for organizations—and individuals—to do great things. When you’re ready to give your organization a big step forward, The Design Thinking Playbook is your practical guide to a more innovative future.

Additive Manufacturing Second Edition

Additive Manufacturing  Second Edition
Author: Amit Bandyopadhyay,Susmita Bose
Publsiher: CRC Press
Total Pages: 470
Release: 2019-10-16
ISBN: 0429881010
Category: Technology & Engineering
Language: EN, FR, DE, ES & NL

Additive Manufacturing Second Edition Book Excerpt:

The field of additive manufacturing is growing dynamically as the interest is persisting from manufacturing sector, including other sectors as well. Conceptually, additive manufacturing is a way to build parts without using any part-specific tooling or dies from the computer-aided design (CAD) file of the part. Second edition of Additive Manufacturing highlights the latest advancements in the field, taking an application oriented approach. It includes new material on traditional polymer based rapid prototyping technologies, additive manufacturing of metals and alloys including related design issues. Each chapter comes with suggested reading, questions for instructors and PowerPoint slides.

Makerspace and Collaborative Technologies

Makerspace and Collaborative Technologies
Author: Beth Thomsett-Scott
Publsiher: Rowman & Littlefield Publishers
Total Pages: 116
Release: 2020-04-15
ISBN: 1538126494
Category: Language Arts & Disciplines
Language: EN, FR, DE, ES & NL

Makerspace and Collaborative Technologies Book Excerpt:

So, what are library patrons doing with makerspaces and other innovative technology? This book explores how patrons are using innovative technologies utilizing real-life case studies from a variety of academic institutions. Authors were selected based on the technology provided and their expertise in establishing and marketing this technology. Readers will discover: which pieces of technology get the most use if patrons tend to use the tech for class assignments or leisure activities the importance of working with faculty to increase use unusual collaboration opportunities examples of libraries nimbly expanding their spaces to include tech students need unique ways patrons employ the technology best practices for designing collaborative creative spaces Technologies discussed include: Microsoft Hololens virtual reality and augmented reality systems and support tools 3D modeling and printing makerspace additions beyond the usual instructional technologies used by patrons video production and editing equipment tool library technology lending programs (what students want!) Dive in to explore the uncharted seas of which technologies patrons are using, how they are using them, and the purposes of use. As added bonuses, authors include best practices on designing space, marketing the technology, and collaborating to enhance the use. While authors do not go into any depth on the workings of the technology, there are other supplementary books which will cover this area. Makerspace and Collaborative Technologies specifically looks at how and why patrons are using library-provided creative technologies. Library staff who work with creative technologies in any way, shape, or form will find this book useful. With the valuable information contained in this guide, libraries can reach their users and create spaces and interactions that keep them coming back.

Create Share and Save Money Using Open Source Projects

Create  Share  and Save Money Using Open Source Projects
Author: Joshua M. Pearce
Publsiher: McGraw Hill Professional
Total Pages: 176
Release: 2020-10-30
ISBN: 1260461777
Category: Technology & Engineering
Language: EN, FR, DE, ES & NL

Create Share and Save Money Using Open Source Projects Book Excerpt:

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Live a more sustainable and economical life using open-source technology! Designed for beginning hobbyists and makers, this engaging guide is filled with ways to save money by making use of free and open-source technologies on a wide and impressive range of products. Written by a leader in the field of open-source technology, the book reveals the potential of at-home manufacturing and recycling projects―and even how to score free big-ticket items, including housing and electricity. All the projects have big money saving in mind, but also big fun! Create, Share, and Save Money Using Open-Source Projects lays out the many ways in which you can employ these resources on a small scale to live a more economical and sustainable lifestyle. You’ll find tons of DIY projects that demonstrate how to use open-source software and hardware to save money on: Digital photographs and videos Music, software, and instruments Scientific equipment Paper and audio books Maps and GIS data Patterns for clothing Security systems Cars Electricity [Bob frowns on “and much more.”

Game Development and Production

Game Development and Production
Author: Erik Bethke
Publsiher: Wordware Publishing, Inc.
Total Pages: 412
Release: 2003-01
ISBN: 1556229518
Category: Computers
Language: EN, FR, DE, ES & NL

Game Development and Production Book Excerpt:

A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.