Description : Award-winning original fiction for learners of English. At seven levels, from Starter to Advanced, this impressive selection of carefully graded readers offers exciting reading for every student's capabilities. Eighteen-year-old Francesca comes to England to achieve her life-long ambition of learning to fly. The first lessons go really well and Doug, her instructor, describes her as a natural pilot. But when Doug's actions lead Francesca to question his motives, she starts to lose her confidence. Her dream of independence in the sky is in danger. Paperback-only version. Also available with Audio CDs with complete text recordings from the book.
Description : Award-winning original fiction for learners of English. At seven levels, from Starter to Advanced, this impressive selection of carefully graded readers offers exciting reading for every student's capabilities. Eighteen-year-old Francesca comes to England to achieve her life-long ambition of learning to fly. The first lessons go really well and Doug, her instructor, describes her as a natural pilot. But when Doug's actions lead Francesca to question his motives, she starts to lose her confidence. Her dream of independence in the sky is in danger. Contains a paperback and 3 Audio CDs with complete text recordings from the book.
Description : Introduction The iirst volume of the Priesrs Spell Compendilrm continues the work of the WTUrrd's Spell Compendium series. It mating an alphabetical reference to priest spells of [email protected] ame system covering the l e m A through F. The full series covers priest spells created for the game from 1 9 5 to 1995. For the uninitiated, this is not a book of 'real" magjcal spells. In a fantasy game world, characters like Merlin the Magician create marvelous magical effects with a wave of the hand. This is a book of marvelous effects that can be used by the good guys (and the bad guys) in the course of a game session. The key to the game is, as always, the decisions made by the players (hemic or otherwise), and the impact those decisions have on the ongoing plot of the game. New spells are fun, hut it's even more fun figuring out unusual ways to use than. Up to this time, lists of spell effects have been keyed to spell level; that is, relative spell power. In other words, if all a gamer or Dungeon Master knew was a spell name, each level's list of spells had to be checked. While the last volume of the series will include level lists (as well as lists hy race and specialty), the most important principle of organization used in the series as a whole is alphabetical. The material in these books is presented in the most current game format: that of the 2nd Fditinn tules. Some descriptions have been updated or combined with similar spell &ects to eliminate duplication; some have heen modified for better play, and a very few have been dropped entirely Generally, "granted powers" of specialty priests are beyond the scope of this series, although a few have been amfigured as spells. Variant magical systems, such as the kingdom-level magic of the B m c w setting are also beyond the scope of this book. However, the optional Sphere of War, induced in the TOMEo f MAGICb ook (essentially a BAT~LESYSTrEulMes variant) and the psionics-based spells of the Dragon-Kings of the DARKS m setting are close enough to sfandad spells to be included in a special section in the 6nal volume. Clerical cantrips, or orisons, will be included in the final volume as well. About This Book The spells listed in this book are given alphabetcally. Spell names that include a proper name are given a primary listing under that name. For example, for Abbarhor's p e d , the primsly enuy is under "A:' Another reference to the main enuy will be found at the second word of the spell name; in this case, the enhy would read: '%reed, Abbathor's." Be aware that many spell names are irregUlarcompound words, and that standard alphabetical order follows complete words. Thus, dark mad will appear k f m darkbolt. If you can't find a spell, hy looking for it as a compound form. Some spells may have the same name: or the name of a spell might have been changed. where two spells have the same name hut come limn diiierent cultures, the spell from the c u l ~ r em ost similar to Medieval Elnope is given first Renamed spells have a short reference under the original name. Spells associated with specific campaign worlds ( o b than the F0~0anw REALMS and W o w OP GREYHAWseKtt ings) are marked with a special symbol so they can be easily recognized. See page 9 for a summary of these symbols. Spells associated with a specific monster or nonhuman race (dragons, elves, and so on) are noted, the ace name is separated from the spell name by a dash. Specialized priests with unique spell lists, such as the NFC savant-cleric, from DRAOOMNa gazine are also specially noted. Generally, spell names and secondary game effects are italicized. For example, the symbol spell has a secondary effect called discord How to Use This Book Each spell in this book is organized along the same general lines. Each is listed by its name, school, sphere, and a number of statistics that govern its use such as Lwei (of power), Range, Casting mme, and so on. The game powers of each spell are described, along with any special tules that govern its use, how the spell target can avoid or counter its effects, any limitations on how the spell can be used, and any special prepantions or materials that needed for a successful casting. Next, the details of any rev& form the spell might have are given. Finally, a section called Notes has been appended to each speU this deals with patron power, the spell's rarity, and any special restrictions on who (or what) can use i t Having covered the field briefly, a more detailed look is in order: Name: This is the name hy which the spell is genaally known. Although we have tried to ensue unique names, this has not always been possible. For example, dark&, a minor spell that gives heat without light, is very different from dadqiz, an wil and powerful black flame commanded by the dmw elves. Where two spells have the same name, the most general version is given Srst, while variants cast by other races or found in specialized campaign settings are given later. A name marked with an asterisk (*) is a cwpemtive magic spell in which a circle of priests combines their efforts (cooperative magic is discussed in the final book). sehod: Each school governs a type of magic, 4- mg to tbe type of energy its spells q l o y and the special practices and methods used in casting them The basic schools are: s€Hw OP MAolc (pHILosoRFI) magics. Abjuration: Protective, warding, or banishing Altemfion: Magic that changes physical plopnties of an object, crea~reo,r condition. ConjuratiodSummoning: Magic that calls or brings objects or creatures fmm elmhere. DiviMtion: Magic that uncovers what is lost or hidden in the past, present, or future. EnchnnmMw'Cham Magic that bestows magical properties on objects or influences creatures magi- IllmiowPhantm: Illusions create and alter a p InvocationEvocatioc Magic that channels and Necmmmq: Magic that works on life energy, mcally. pearances; phantasms affect the mind shapes magical energy to create an effeet or object. cluding the negative energy of the undead. Spherp: Riest spclls are grouped into a number of spheres ofinj'luence, or spheres. These spheres are the building blocks of a divine power's olio, and determine which spells are made available to priests of that faith. For the most part, the revised sphere assignments fmm the PLAYER'S OPTIONS: pells & Magic assignments are official enara. For the pqose of this series, spheres are grouped into three categories: Clerical Spheres, Druidical Spheres, and Specialty Spheres. In addition, there is an AN sphere, to which all priests have access. Clerical Spheres are those governed by the pen of the Outer Planes. These are spheres to which the cleric class has access. In the DARKSU Ns etting. these are wllectively grouped as the Sphere of Cosmos. Druidical spheres are primaily those c o n d with the h eMa terial Plane and Elemental Planes. They are drawn upon by religions of the nahual world animism, shamanism, and dmidism. Special~Ys pheres include spheres mt e df or specialty priesthmds, awcerned with specialized knwledge, and are generally closed to the clerical class. Most were intmduced in the TOMEO FMAGICb ook Riests have either major or minor sphere access. Major access to a sphm allows the priest to cast all spells in the sphere. spells of 1st to 3rd level in the sphere. m volumc of this set. ctwrcALsFnERE5 Asml spells are those that allow access to the Astral Plane, for purposes of movement and wmmunication. Charm spells affect attitudes and actions of people. Powers of love, trickery, or axt, often grant access to this sphere. Expansive faiths deal with this sphere as well. or strife. Many faiths that defend themelves by force have access to this sphere. Crem'on spells can produce something from nothing, often to benefit the followers. Prime creator powers often grant access to this sphere. Diwi7latiofl spells recwer long-loa informaton or p v i d e guidance. Most specialty priests should have at least minor access to this sphere. Guardian spells summon an achd guardian of snne SOR. Healing spells remove afflicfions or heal wounds. They cannot restore life or lost limbs. Reversal of these spells is restricted to evil priests. Necromantic spells restore destroyed life force such as life, limbs, and experience levels. Revenal of these spells is restricted to evil priests. htecrion spells that pmvide personal pmtection to the caster or creams aided. Summoning spells call creams from other places or dimensions to serve the caster. This is usually risky, as the senice is often against the will of such nea- &S. Clerics have major access all Clerical Spheres, and minor access to the [email protected] Spheres of Eanh and Water. Paladins have access to the spheres of Combat, Divination, Healing, and Rotection. DRrnIC SpHWui does not include spells that affect people. Powers of nanue or husbandry often grant access to this sphere. Elemenral spells affect the four basic elements of
Description : Respect the Legend. Idolize the Prodigy. Celebrate the Champion. But never underestimate the Rebel. With unmatched suspense and her signature cinematic storytelling, #1 New York Times–bestselling author Marie Lu plunges readers back into the unforgettable world of Legend for a truly grand finale. Eden Wing has been living in his brother’s shadow for years. Even though he’s a top student at his academy in Ross City, Antarctica, and a brilliant inventor, most people know him only as Daniel Wing’s little brother. A decade ago, Daniel was known as Day, the boy from the streets who led a revolution that saved the Republic of America. But Day is no longer the same young man who was once a national hero. These days he’d rather hide out from the world and leave his past behind. All that matters to him now is keeping Eden safe—even if that also means giving up June, the great love of Daniel’s life. As the two brothers struggle to accept who they’ve each become since their time in the Republic, a new danger creeps into the distance that’s grown between them. Eden soon finds himself drawn so far into Ross City’s dark side, even his legendary brother can’t save him. At least not on his own . . .
Description : The Proceedings of 3rd International Conference on Opto-Electronics and Applied Optics, OPTRONIX 2016 is an effort to promote and present the research works by scientists and researchers including students in India and abroad in the area of Green Photonics and other related areas as well as to raise awareness about the recent trends of research and development in the area of the related fields. The book has been organized in such a way that it will be easier for the readers to go through and find out the topic of their interests. The first part includes the Keynote addresses by Rajesh Gupta, Department of Energy Science and Engineering, Indian Institute of Technology, Bombay; P.T. Ajith Kumar, President and Leading Scientist Light Logics Holography and Optics, Crescent Hill, Trivandrum, Kerala; and K.K. Ghosh, Institute of Engineering & Management, Kolkata, India. The second part focuses on the Plenary and Invited Talks given by eminent scientists namely, Vasudevan Lakshminarayanan, University of Waterloo, Canada; Motoharu Fujigaki, University of Fukuii, Japan; Takeo Sasaki, Tokyo University of Science, Japan; Kehar Singh, Former Professor, Indian Institute of Technology, Delhi, India; Rajpal S. Sirohi, Tezpur University, India; Ajoy Kumar Chakraborty, Institute of Engineering & Management, India; Lakshminarayan Hazra, Emeritus Professor, Calcutta University, India; S.K. Bhadra, Emeritus Scientist, Indian Institute of Chemical Biology, India; Partha Roy Chaudhuri, Department of Physics, Indian Institute of Technology, Kharagpur, India; Navin Nishchal, Indian Institute of Technology, Patna, India; Tarun Kumar Gangopadhyay, CSIR-Central Glass and Ceramic Research Institute, India; Samudra Roy, Department of Physics, Indian Institute of Technology, Kharagpur, India; Kamakhya Ghatak, University of Engineering & Management, India. The subsequent parts focus on contributory papers in : Green Photonics; Fibre and Integrated Optics; Lasers, Interferometry; Optical Communication and Networks; Optical and Digital Data and Image Processing; Opto-Electronic Devices, Terahertz Technology; Nano-Photonics, Bio-Photonics, Bio-Medical Optics; Lasers, Quantum Optics and Information Technology; E. M. Radiation Theory and Antenna; Cryptography; Quantum and Non-Linear Optics, Opto-Electronic Devices; Non-Linear Waveguides; Micro-Electronics and VLSI; Interdisciplinary.
Description : "What's a good book for me to read next?" In this brand new guide, two experienced school librarians set out to answer that question by providing a selection of books â?? for librarians, teachers, and parents â?? from which to choose the most appropriate book for a child to read. The Fiction Gateway is an essential resource that supports individual, group, and social reading programs. The book provides an instant guide to matching children's interests with suitable reading material. Each entry contains a brief synopsis of the plot, publisher details, theme correlations, concepts, appropriate reading level, questions for discussion, an excerpt of the book, and a range of post-reading activities. The Fiction Gateway contains a variety of entries, including many familiar childrenâ??s literature titles, such as: Are You There God? Itâ??s Me, Margaret â?¢ Ark in the Park â?¢ The Bamboo Flute â?¢ Bridge to Terabithia â?¢ Buzzard Breath and Brains â?¢ Catastrophe Cat â?¢ Charlotte's Web â?¢ Deep Water â?¢ Donâ??t Call Me Ishmael â?¢ The Gizmo â?¢ Harry Potter and the Philosopher's Stone â?¢ Hating Alison Ashley â?¢ The Incredible Journey â?¢ The Invention of Hugo Cabret â?¢ Island of the Blue Dolphins â?¢ The Jungle Book â?¢ The Lion, the Witch and the Wardrobe â?¢ The Little Prince â?¢ Macbeth and Son â?¢ The Mostly True Story of Matthew and Trim â?¢ My Side of the Mountain â?¢ Pigs Do Fly (Itâ??s True!) â?¢ The Quicksand Pony â?¢ Sadako and the Thousand Paper Cranes â?¢ Secrets of Eromanga â?¢ Spaghetti Legs â?¢ The Twenty-seventh Annual African Hippopotamus Race â?¢ When the Tripods Came â?¢ and many more.
Description : Important information on the latest technological advances in aviation safety and how industry changes affect our world now and in the future. Papers and sessions focused on the industry's hottest topics including: Return on Investment for Aviation Maintenance and Inspection Human Factors Operational Quality Control Aviation Security Media Perspectives Practical Applications of Sharing Safety Information Accident Investigation Aircraft Design and Testing Plus more!