Description : It is with great pleasure that I welcome you to Lake Tahoe for the 2005 Int- national Symposium on Visual Computing (ISVC). ISVC provides a common umbrella for the four main areas of visual computing: vision, graphics, visu- ization, and virtual reality. The goal of ISVC is to provide a common forum for researchers, scientists, engineers, and practitioners throughout the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. The program consists of six oral sessions, two poster sessions, seven special tracks,fourkeynotepresentations,andoneinvitedpresentation.Theresponseto thecallforpapersforthegeneralISVC2005sessionswasverygood.Wereceived over110submissionsfromwhichweaccepted33papersfororalpresentationand 26 papers for poster presentation. Special track papers were solicited separately through the organizing and program committees of each track. A total of 32 papers were accepted for inclusion in the special tracks. All papers were reviewed with an emphasis on their potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation qu- ity. The review process was quite rigorous, involving two or three independent double-blind reviews followed by a one-week discussion period. During the d- cussion period we tried to correct anomalies and errors that might have existed in the initial reviews. Despite our e?orts, we recognize that some papers worthy of inclusion may not have been included in the program. We o?er our sincere apologies to authors whose contributions might have been overlooked. IwishtothankeverybodywhosubmittedtheirworktoISVC2005forreview.
Description : It is with great pleasure that we present the proceedings of the 6th Inter- tional, Symposium on Visual Computing (ISVC 2010), which was held in Las Vegas, Nevada. ISVC provides a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. The goal is to provide a forum for researchers, scientists, engineers, and pr- titioners throughout the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 14 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. The response to the call for papers was very good; we received over 300 submissions for the main symposium from which we accepted 93 papers for oral presentation and 73 papers for poster p- sentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 44 papers were accepted for oral presentation and 6 papers for poster presentation in the special tracks.
Description : Visualinformationsystemsareinformationsystemsforvisualcomputing.Visual computing is computing on visual objects. Some visual objects such as images are inherently visual in the sense that their primary representation is the visual representation.Somevisualobjectssuchasdatastructuresarederivativelyvisual in the sense that their primary representation is not the visual representation, but can be transformed into a visual representation. Images and data structures are the two extremes. Other visual objects such as maps may fall somewhere in between the two. Visual computing often involves the transformation from one type of visual objects into another type of visual objects, or into the same type of visual objects, to accomplish certain objectives such as information reduction, object recognition, and so on. In visual information systems design it is also important to ask the foll- ing question: who performs the visual computing? The answer to this question determines the approach to visual computing. For instance it is possible that primarily the computer performs the visual computing and the human merely observes the results. It is also possible that primarily the human performs the visual computing and the computer plays a supporting role. Often the human and the computer are both involved as equal partners in visual computing and there are visual interactions. Formal or informal visual languages are usually needed to facilitate such visual interactions.