Warhammer Age of Sigmar

Warhammer Age of Sigmar
Author: Anonim
Publsiher: Unknown
Total Pages: 360
Release: 2020
ISBN: 9781839063923
Category: Adventure games
Language: EN, FR, DE, ES & NL

Warhammer Age of Sigmar Book Excerpt:

"The seeds of a new order have taken root, but darkness is closing in on all sides. Can mortalkind hope to survive? [...] This book tells the unfolding story of the Mortal Realms, from the epic events of the Age of Myth to civilisation's struggle to thrive in the Age of Sigmar. Inside, you will find [...] thrilling stories and detailed maps of the realms, as well as rules that allow you to fifght Warhammer Age if Sigmar battles on the tabletop, featuring core rules, open war, path to glory, and contest of generals." --From back cover.

Warhammer

Warhammer
Author: Games Workshop Design Studio
Publsiher: Unknown
Total Pages: 320
Release: 2018
ISBN: 9781788262064
Category: Adventure games
Language: EN, FR, DE, ES & NL

Warhammer Book Excerpt:

This book tells the epic Age of Sigmar, from mythic beginnings to an arcane apocalypse, and provides you with exciting ways to forge your own legends. Inside you will find showcases of Citadel Miniatures, epic stories, and detailed maps of the Mortal Realms, as well as rules that bring your Warhammer Age of Sigmar battles to life on the tabletop. --From back cover

Warcry

Warcry
Author: Anonim
Publsiher: Unknown
Total Pages: 160
Release: 2019
ISBN: 9781788265973
Category: Warhammer (Game)
Language: EN, FR, DE, ES & NL

Warcry Book Excerpt:

Tabletop Wargames A Designers and Writers Handbook

Tabletop Wargames  A Designers    and Writers    Handbook
Author: Rick Priestley,John Lambshead
Publsiher: Pen and Sword Military
Total Pages: 192
Release: 2016-11-30
ISBN: 1473890098
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Tabletop Wargames A Designers and Writers Handbook Book Excerpt:

Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements

ARTnews

ARTnews
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 1985
ISBN: 1928374650XXX
Category: Art
Language: EN, FR, DE, ES & NL

ARTnews Book Excerpt:

Science Abstracts

Science Abstracts
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 1985
ISBN: 1928374650XXX
Category: Physics
Language: EN, FR, DE, ES & NL

Science Abstracts Book Excerpt:

The New York Times Index

The New York Times Index
Author: Anonim
Publsiher: Unknown
Total Pages: 1876
Release: 2007
ISBN: 1928374650XXX
Category: Indexes
Language: EN, FR, DE, ES & NL

The New York Times Index Book Excerpt:

Forthcoming Books

Forthcoming Books
Author: Rose Arny
Publsiher: Unknown
Total Pages: 2192
Release: 1992
ISBN: 1928374650XXX
Category: American literature
Language: EN, FR, DE, ES & NL

Forthcoming Books Book Excerpt: