Character Design for Mobile Devices

Character Design for Mobile Devices
Author: NFGMan
Publsiher: Gulf Professional Publishing
Total Pages: 204
Release: 2006
ISBN: 9780240808086
Category: Computers
Language: EN, FR, DE, ES & NL

Character Design for Mobile Devices Book Excerpt:

This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.

Creative Character Design 2e

Creative Character Design 2e
Author: Bryan Tillman
Publsiher: CRC Press
Total Pages: 224
Release: 2019-01-24
ISBN: 1351261673
Category: Art
Language: EN, FR, DE, ES & NL

Creative Character Design 2e Book Excerpt:

What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Reinterprets the classic 12 animation principles for video games, and establishes the fundamentals of creating great video game animation, and how to achieve them. \ A step-by-step explanation of every stage of a game production from the animator’s perspective, offering readers a complete understanding of the expectations of a video game animator. Interviews with notable game animators featuring behind-the-scenes insight and advice. Accompanying animation rig, tutorials and other resources at www.gameanim.com/book.

Creative Character Design

Creative Character Design
Author: Bryan Tillman
Publsiher: CRC Press
Total Pages: 247
Release: 2012-12-12
ISBN: 1136129820
Category: Art
Language: EN, FR, DE, ES & NL

Creative Character Design Book Excerpt:

Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.

Modeling texturing

Modeling   texturing
Author: Jonny Gorden
Publsiher: Wordware Publishing, Inc.
Total Pages: 471
Release: 2004-10-31
ISBN: 155622253X
Category: Computers
Language: EN, FR, DE, ES & NL

Modeling texturing Book Excerpt:

Provides information and techniques on computer animation using LightWave 3D to create cartoon characters.

Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media
Author: Robin James Stuart Sloan
Publsiher: CRC Press
Total Pages: 256
Release: 2015-05-07
ISBN: 1466598204
Category: Computers
Language: EN, FR, DE, ES & NL

Virtual Character Design for Games and Interactive Media Book Excerpt:

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Force Character Design from Life Drawing

Force  Character Design from Life Drawing
Author: Mike Mattesi
Publsiher: Taylor & Francis
Total Pages: 256
Release: 2012-11-12
ISBN: 1136139893
Category: Computers
Language: EN, FR, DE, ES & NL

Force Character Design from Life Drawing Book Excerpt:

Design creative characters inspired by real people. Let Mike Mattesi show you how to use life drawing to discover the poses, features and personalities which form the basis of character and then build, develop and 'PUSH' your drawings to new heights of dramatic and visual impact for believable characters audiences can relate to. Packed with color illustrations and photographs of the models who inspired them. With step-by-step explanation of how the characters were developed and exercises for you to sharpen your skills this is everything you need to bring your characters to life.

Character Design from the Ground Up

Character Design from the Ground Up
Author: Kevin Crossley
Publsiher: Hachette UK
Total Pages: 208
Release: 2014-10-06
ISBN: 178157183X
Category: Design
Language: EN, FR, DE, ES & NL

Character Design from the Ground Up Book Excerpt:

All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.

Integrating Cognitive Architectures into Virtual Character Design

Integrating Cognitive Architectures into Virtual Character Design
Author: Turner, Jeremy Owen,Nixon, Michael,Bernardet, Ulysses,DiPaola, Steve
Publsiher: IGI Global
Total Pages: 346
Release: 2016-06-06
ISBN: 1522504559
Category: Computers
Language: EN, FR, DE, ES & NL

Integrating Cognitive Architectures into Virtual Character Design Book Excerpt:

Cognitive architectures represent an umbrella term to describe ways in which the flow of thought can be engineered towards cerebral and behavioral outcomes. Cognitive Architectures are meant to provide top-down guidance, a knowledge base, interactive heuristics and concrete or fuzzy policies for which the virtual character can utilize for intelligent interaction with his/her/its situated virtual environment. Integrating Cognitive Architectures into Virtual Character Design presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures. Emphasizing innovative methodologies for intelligent virtual character integration and design, this publication is an ideal reference source for graduate-level students, researchers, and professionals in the fields of artificial intelligence, gaming, and computer science.

Game Character Design Complete

Game Character Design Complete
Author: David Franson,Eric Thomas
Publsiher: Course Technology
Total Pages: 195
Release: 2006
ISBN: 1928374650XXX
Category: Computers
Language: EN, FR, DE, ES & NL

Game Character Design Complete Book Excerpt:

A guide to creating game characters covers such topics as modeling, texturing, mesh optimization, mapping, and animation.

Fundamentals of Game Design

Fundamentals of Game Design
Author: Ernest Adams
Publsiher: New Riders
Total Pages: 696
Release: 2010-04-07
ISBN: 9780132104753
Category: Computers
Language: EN, FR, DE, ES & NL

Fundamentals of Game Design Book Excerpt:

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Maya Character Creation

Maya Character Creation
Author: Chris Maraffi
Publsiher: New Riders
Total Pages: 384
Release: 2003-09-11
ISBN: 9780132798235
Category: Computers
Language: EN, FR, DE, ES & NL

Maya Character Creation Book Excerpt:

A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

International Colloquium of Art and Design Education Research i CADER 2014

International Colloquium of Art and Design Education Research  i CADER 2014
Author: Oskar Hasdinor Hassan,Shahriman Zainal Abidin,Rafeah Legino,Rusmadiah Anwar,Muhamad Fairus Kamaruzaman
Publsiher: Springer
Total Pages: 709
Release: 2015-10-02
ISBN: 9812873325
Category: Education
Language: EN, FR, DE, ES & NL

International Colloquium of Art and Design Education Research i CADER 2014 Book Excerpt:

This book focuses on Art and Design Education Research. Gathering 72 papers illustrated with diagrams and tables, they provide state-of-the-art information on infrastructure and sustainable issues in Art and Design, focusing on Design Industrial Applications, Visual Communication and New Media, Art Education Research, Cultural Studies, and the Social Implications of Art. They also offer detailed information on innovative research trends in Design Technology and Multimedia Design, as well as a compilation of interdisciplinary findings combining the Humanities and Quality of Life in Art and Design.

Lightwave 3D 8 Cartoon Character Creation

Lightwave 3D 8 Cartoon Character Creation
Author: Jonny Gorden
Publsiher: Jones & Bartlett Publishers
Total Pages: 417
Release: 2004-09
ISBN: 1556222548
Category: Computers
Language: EN, FR, DE, ES & NL

Lightwave 3D 8 Cartoon Character Creation Book Excerpt:

Provides information and techniques on computer animation using LightWave 3D to create cartoon characters.

Video Game Design

Video Game Design
Author: Michael Salmond
Publsiher: Bloomsbury Publishing
Total Pages: 208
Release: 2017-07-06
ISBN: 1474255450
Category: Design
Language: EN, FR, DE, ES & NL

Video Game Design Book Excerpt:

Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule

Animation

Animation
Author: Chris Webster
Publsiher: Taylor & Francis
Total Pages: 259
Release: 2005
ISBN: 0240516664
Category: Computers
Language: EN, FR, DE, ES & NL

Animation Book Excerpt:

A guide to the fundamental principles of animation covers figurative animation, timing, acting, design, animals in motion, sound synchronization, and technical issues.

The Moving Image Workshop

The Moving Image Workshop
Author: Heather D. Freeman
Publsiher: Bloomsbury Publishing
Total Pages: 280
Release: 2017-07-06
ISBN: 1474253008
Category: Computers
Language: EN, FR, DE, ES & NL

The Moving Image Workshop Book Excerpt:

If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects. Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the chapter focuses on walking readers through their own creative projects. Topics covered include early animation technologies and techniques, scenes and staging, character animation, animated type, visual effects and motion graphics, pre- through post-production and experimental approaches to motion graphics. Dozens of sample files are available online, for experimentation and to get readers started on each exercise. The companion website also includes example animations as well as links to recommended software tutorials, recommended artist websites, blogs and animation channels.

ZBrush Creature Design

ZBrush Creature Design
Author: Scott Spencer
Publsiher: John Wiley & Sons
Total Pages: 384
Release: 2012-05-08
ISBN: 1118024338
Category: Computers
Language: EN, FR, DE, ES & NL

ZBrush Creature Design Book Excerpt:

Provides instructions on using the ZBrush to sculpt creatures and characters, covering such topics as digital sculpting, texture painting, rendering, and 3D printing.

Character Animation with LightWave 6

Character Animation with LightWave  6
Author: Doug Kelly
Publsiher: Coriolis Group
Total Pages: 764
Release: 2001
ISBN: 1928374650XXX
Category: Computers
Language: EN, FR, DE, ES & NL

Character Animation with LightWave 6 Book Excerpt:

Light Wave is an easy-to-use rendering and animation package increasingly being used to create effects for commercials, television and movies. This book presents the latest techniques for readers to build high-quality characters, with special focus on facial animation and walking.

Author: 國立故宮博物院
Publsiher: Heian International Publishing Company
Total Pages: 380
Release: 1991
ISBN: 1928374650XXX
Category: Snuff boxes and bottles
Language: EN, FR, DE, ES & NL

Book Excerpt:

A wealth of photographs for the snuff bottle fancier.

Inside TrueSpace 4

Inside TrueSpace 4
Author: Frank Rivera
Publsiher: New Riders Pub
Total Pages: 674
Release: 1999
ISBN: 9781562059576
Category: Computers
Language: EN, FR, DE, ES & NL

Inside TrueSpace 4 Book Excerpt:

Written by a leading trueSpace expert, this professional level book is for 3D graphics professionals who want to master the skills necessary to stand out in a highly competitive industry. The CD-ROM contains valuable shareware plug-ins, various sample textures and models, exercise files, and a trueSpace 4 demo.