Description : As mysterious murders threaten the new peace between Shadowhunters and Downworlders, only Simon, the Daylighter vampire, can help bring both groups together.
Description : Discover this first installment of the internationally bestselling Mortal Instruments series and “prepare to be hooked” (Entertainment Weekly). When fifteen-year-old Clary Fray heads out to the Pandemonium Club in New York City, she hardly expects to witness a murder -- much less a murder committed by three teenagers covered with strange tattoos and brandishing bizarre weapons. Then the body disappears into thin air. It's hard to call the police when the murderers are invisible to everyone else and when there is nothing -- not even a smear of blood -- to show that a boy has died. Or was he a boy? This is Clary's first meeting with the Shadowhunters, warriors dedicated to ridding the earth of demons. It's also her first encounter with Jace, a Shadowhunter who looks a little like an angel and acts a lot like a jerk. Within twenty-four hours Clary is pulled into Jace's world with a vengeance, when her mother disappears and Clary herself is attacked by a demon. But why would demons be interested in ordinary mundanes like Clary and her mother? And how did Clary suddenly get the Sight? The Shadowhunters would like to know... Exotic and gritty, exhilarating and utterly gripping, Cassandra Clare's ferociously entertaining fantasy takes readers on a wild ride that they will never want to end.
Description : Seminar paper from the year 2008 in the subject American Studies - Literature, grade: 1,3, University of Leipzig, language: English, abstract: Lewis Jones once wrote in the Telegraph about Paul Auster that “his novels are labyrinths of enigmas, mysteries and riddles, thrillers with no endings, detective stories as told by Samuel Beckett, their premises endlessly shifting, in which the only knowledge is that nothing is, or can be, known.”. These qualities are also represented in his New York Trilogy published in 1987, that consists of the three detective stories City of Glass, Ghosts, and The Locked Room, which are set in New York. All of them deal with the nature of identity and attach value to these mysteries and riddles typical of Paul Auster, for example by using symbols and metaphors# to cause certain reactions in the reader. Especially the postmodern novel City of Glass from 1985 makes use of numerous symbols and metaphors that can be found throughout the whole novel. In this way, many passages or even single sentences can be interpreted differently and consequently it is sometimes difficult for the reader not to be confused. By using the single symbols and metaphors of the title, of glass as symbol of pairs and look-alikes, the crisis of identity, and the Tower of Babel in his novel City of Glass, Paul Auster influences the reader and causes different effects, such as catching his interest, confusing him, or giving him a reason for thinking. In the following I am going to analyze the single symbols and metaphors and try to interpret the effects on the reader and the author‘s intentions.
Description : Quinn, a mystery writer, becomes involved in a puzzling case, Blue is hired by White to spy on Black, and Fanshawe, a gifted novelist, disappears, leaving his family and work behind
Description : The seventh story in the Ghosts of the Shadow Market. Alec Lightwood, partner of the High Warlock of Brooklyn and father of a warlock child, visits Buenos Aires in the aftermath of the Dark War. When he arrives, he is not welcomed by the Shadowhunters there. He believes it is because of his companion Lily, the head of the New York vampire clan, until a Shadowhunter orphan confides a dark secret to him under cover of the Shadow Market. Praise for the The Mortal Instruments/The Infernal Devices Series "This crowdpleaser's tension-filled conclusion ratchets towards a new set of mysteries." — Kirkus Reviews "[C]ompulsively readable…you can bet your sword newcomers to the world will be rushing to read what they've missed." — Booklist "The action-heavy plot takes off from the first page, propelling readers toward a dramatic conclusion." — SLJ
Description : Tokyo is one of the most fast-paced cities in Asia. Keep up to speed with City Guide Tokyo - a comprehensive guide to getting the most out of this extraordinary city. Experience the mega-wattage of neon lights in Shibuya, take a soothing dip at Odaiba's Oedo Onsen and marvel at the resplendent Senso-ji Temple with a guide that explores all these sights and more using detailed, narrative text, easy-to-use maps and stunning full-colour photography. City Guide Tokyo fully explores the history, people and culture of the city, so you can discover everything you need to know to appreciate kabuki theatre, learn the difference between sushi and sashimi and delve into the world of manga and anime. In-depth chapters cover all of Tokyo's wards and suggest excursions to surrounding regions; fashionistas should head for stylish Harajuku, night owls can make a beeline for bustling Roppongi, history and architecture buffs will adore the Old Tokyo of Asakusa, whilst those seeking fresh air and gorgeous scenery will want to explore Mount Fuji. The Best Of section helps you to prioritise what to see and the Travel Tips offer essential advice on what you need to know before you go and how to get around the city once you are there. Insight Guides has over 40 years' experience of publishing high-quality, visual travel guides. We produce around 400 full-colour print guide books and maps as well as picture-packed eBooks to meet different travellers' needs. Insight Guides' unique combination of beautiful travel photography and focus on history and culture together create a unique visual reference and planning tool to inspire your next adventure.
Description : Do make sure to read book 1 first. It's free. Fifteen years ago, a brilliant scientist built a barrier against the dangerous power that radiates from the City of Glass in the southern land, allowing the citizens of Chevakia to live without fear of their lives. Since then, the democracy of Chevakia has prospered, with free-thinking scientists developing steam power and the beginnings of electricity. But the power, which they call sonorics, controls the weather in Chevakia. Senator Sadorius han Chevonian is the country’s chief meteorologist. While taking measurements for his job, he is the first to notice a rapid rise of sonorics levels out-of-season. The senate is locked in trivial debate, and to make them listen, he has to take a step he never thought to make. After the huge explosion of the machine they call the Heart of the City, Loriane has fled the southern land with the sorcerer Tandor, who hovers in and out of consciousness. But while Tandor isn’t speaking, she cannot confirm her fears that he caused the explosion, and that the child she carries has something to do with his twisted plans to seize power from the Eagle Knights who rule the City of Glass. Just before the explosion, southern queen Jevaithi fled into Chevakia with her young lover Isandor. While they think they’re free of the tyranny of the Eagle Knights, it soon becomes clear something very bad has happened in the City of Glass soon after their escape. Something so bad that it sends waves of sonorics into Chevakia, causing even the Chevakians to flee. Several streams of refugees are heading for the Chevakian capital. Southerners by train, Chevakians by road, into a city that is tragically unprepared, a country in turmoil with a leader whose support hangs by the merest thread. For people who like their fantasy dark and gritty. Think Joe Abercrombie, Karen Miller, Robin Hobb, George R.R. Martin. dark fantasy, steampunk, post-apocalyptic, magic, sorcery, epic fantasy, knights, eagles, bears
Description : Discover the city that never sleeps with the most incisive and entertaining guidebook on the market. Whether you plan to climb the Statue of Liberty, walk the High Line or visit a jazz club in Harlem, The Rough Guide to New York City will show you the ideal places to sleep, eat, drink and shop along the way. Inside The Rough Guide to New York City - Independent, trusted reviews written in Rough Guides' trademark blend of humour, honesty and insight, to help you get the most out of your visit. - Full-colour maps throughout and a handy city plan - navigate the backstreets of the Meatpacking District or Brooklyn's artsy Williamsburg without needing to get online. - Stunning, inspirational images Things not to miss - Rough Guides' rundown of New York's best sights and experiences. - Itineraries - carefully planned routes to help you organise your trip. - Detailed city coverage - whether visiting the big sights or venturing off the tourist trail, this travel guide has in-depth practical advice for every step of the way. Areas covered include: the Harbor Islands; the Financial District; Tribeca; Soho; Chinatown; Little Italy; Nolita; Lower East Side; the East Village; the West Village; Chelsea; the Meatpacking District; Union Square; Gramercy Park; the Flatiron District; Midtown East; Midtown West; Central Park; the Upper East Side; the Upper West Side; Morning side Heights; Harlem; north Manhattan; Brooklyn; Queens; the Bronx; Staten Island. Attractions include: the Metropolitan Museum of Modern Art; the Statute of Liberty; the Empire State Building; 9/11 Museum; Grand Central; Museum of Modern Art; the High Line; the Whitney Museum of American Art. - Listings - honest and insightful reviews of all the best places to stay, eat, drink and shop, with options to suit every budget, along with the latest on New York's clubs, live-music venues, theatres, galleries and LGBT scene, plus in-depth sections on the city's sports and outdoor activities, festivals and events, and children's attractions. - Basics - essential pre-departure practical information including getting there, local transport, the media; tourist information; entry requirements and more - Background information - a Contexts chapter devoted to history, books and film.
Description : Please read books 1 and 2 first. Book 1 is free. Following the destruction of the City of Glass through an explosion of sonorics, huge numbers of refugees have descended upon the Chevakian capital Tiverius. The refugees are mostly members of the rebel group Brotherhood of the Light, supporters of the old royal family. They are injured, scared and hungry, and few speak Chevakian. The young Queen Jevaithi and her lover Isandor are amongst them, safe from the Eagle Knights for now. Young Eagle Knight Carro is waiting in an old farmhouse with his fellow Knights for the order to invade the camp, capture the Queen and deliver her back to his father, where she will continue to live as imprisoned puppet for the Knights' tyranny. The Chevakians know none of this, and struggle to contain the refugee population, and the dangerous sonorics contamination the people have brought from their ravaged country, contamination that defies Chevakian efforts to contain it, and is getting worse, not better. In their struggle for power, the Brotherhood and the Knights disturbed something from an ancient and magic civilisation. The sorcerer Tandor knows what happened, but he is on death row in a Chevakian jail. The southern woman Loriane is aware of the things that are required, but she is amongst Chevakians who can't understand her. The Chevakian proctor Sadorius han Chevonian could put the pieces of the puzzle together, but he is struggling to keep the peace, and besides, Chevakians don't believe in magic. Meanwhile, the massive, and malevolent, sonorics cloud drifts towards the city, hungry for revenge. For people who like their fantasy dark and gritty. Think Joe Abercrombie, Karen Miller, Robin Hobb, George R.R. Martin. dark fantasy, steampunk, post-apocalyptic, magic, sorcery, epic fantasy, knights, eagles, bears, dragons