Classical Antiquity In Video Games

Author by : Christian Rollinger
Languange : en
Publisher by : Bloomsbury Publishing
Format Available : PDF, ePub, Mobi
Total Read : 82
Total Download : 885
File Size : 54,5 Mb
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Description : From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.


Ancient Greece And Rome In Videogames

Author by : Ross Clare
Languange : en
Publisher by : Bloomsbury Publishing
Format Available : PDF, ePub, Mobi
Total Read : 88
Total Download : 627
File Size : 51,6 Mb
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Description : This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.


Paratextualizing Games

Author by : Benjamin Beil
Languange : en
Publisher by : transcript Verlag
Format Available : PDF, ePub, Mobi
Total Read : 59
Total Download : 304
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Description : Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?


History In Games

Author by : Martin Lorber
Languange : en
Publisher by : transcript Verlag
Format Available : PDF, ePub, Mobi
Total Read : 13
Total Download : 526
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Description : Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.


The Smells And Senses Of Antiquity In The Modern Imagination

Author by : Adeline Grand-Clément
Languange : en
Publisher by : Bloomsbury Publishing
Format Available : PDF, ePub, Mobi
Total Read : 35
Total Download : 786
File Size : 42,9 Mb
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Description : This volume tackles the role of smell, under-explored in relation to the other senses, in the modern rejection, reappraisal and idealisation of antiquity. Among the senses olfaction in particular has often been overlooked in classical reception studies due to its evanescent nature, which makes this sense difficult to apprehend in its past instantiations. And yet, the smells associated with a given figure or social group convey a rich imagery which in turn connotes specific values: perfumes, scents and foul odours both reflect and mould the ways in which a society thinks or acts. Smells also help to distinguish between male and female, citizens and strangers, and play an important role during rituals. The Smells and Senses of Antiquity in the Modern Imagination focuses on the representation of ancient smells - both enticing and repugnant - in the visual and performative arts from the late 18th century up to the 21st century. The individual contributions explore painting, sculpture, literature and film, but also theatrical performance, museum exhibitions, advertising, television series, historical reenactment and graphic novels, which have all played a part in reshaping modern audiences' perceptions and experiences of the antique.


Classical Antiquity In Heavy Metal Music

Author by : K. F. B. Fletcher
Languange : en
Publisher by : Bloomsbury Publishing
Format Available : PDF, ePub, Mobi
Total Read : 87
Total Download : 548
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Description : This book demonstrates the rich and varied ways in which heavy metal music draws on the ancient Greek and Roman world. Contributors examine bands from across the globe, including: Blind Guardian (Germany), Therion (Sweden), Celtic Frost, Eluveitie (Switzerland), Ex Deo (Canada/Italy), Heimdall, Stormlord, Ade (Italy), Kawir (Greece), Theatre of Tragedy (Norway), Iron Maiden, Bal-Sagoth (UK), and Nile (US). These and other bands are shown to draw inspiration from Classical literature and mythology such as the Homeric Hymns, Vergil's Aeneid, and Caesar's Gallic Wars, historical figures from Rome and ancient Egypt, and even pagan and occult aspects of antiquity. These bands' engagements with Classical antiquity also speak to contemporary issues of nationalism, identity, sexuality, gender, and globalization. The contributors show how the genre of heavy metal brings its own perspectives to Classical reception, and demonstrate that this music-often dismissed as lowbrow-engages in sophisticated dialogue with ancient texts, myths, and historical figures. The authors reveal aspects of Classics' continued appeal while also arguing that the engagement with myth and history is a defining characteristic of heavy metal music, especially in countries that were once part of the Roman Empire.


Geographies Of Myth And Places Of Identity

Author by : Marco Benoît Carbone
Languange : en
Publisher by : Bloomsbury Publishing
Format Available : PDF, ePub, Mobi
Total Read : 23
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Description : Turning to a region of South Italy associated with Greater Greece and the geographies of Homer's Odyssey, Marco Benoît Carbone delivers a historical and ethnographic treatment of how places defined in public imagination and media by their associated histories become sites of memory and identity, as their landscape and mythologies turn into insignia of a romanticised antiquity. For the ancient Greeks, Homer had set the marine monsters of the Odyssey in the Strait between Calabria and Sicily. Since then, this passage has been glowing with the aura of its mythological landmarks. Travellers and tourists have played Odysseus by re-enacting his journey. Scholars and explorers have explained the myths as metaphors of whirlpools and marine fauna. The iconic Strait and village of Scilla have turned into place-myths and playgrounds, defined by the region's heritage. Carbone observes the enduring impact of Hellas on the real Strait today. The continuous rekindling of cultural and visual traditions of place in the arts, media, travel, and tourism have intersected with philhellenic historiographies, shaping local policies, public histories, views of development, and forms of Hellenicist identitarianism. Elements of society have celebrated the landscape of the Odyssey, appropriated Homer as their imagined heirs, and purported themselves as the original Europeans–pandering to outdated ideological appropriations of 'classical' antiquity and exclusionary, West-centric views of the Mediterranean.


Screening Love And War In Troy Fall Of A City

Author by : Antony Augoustakis
Languange : en
Publisher by : Bloomsbury Publishing
Format Available : PDF, ePub, Mobi
Total Read : 64
Total Download : 191
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Description : This is the first volume of essays published on the television series Troy: Fall of a City (BBC One and Netflix, 2018). Covering a wide range of engaging topics, such as gender, race and politics, international scholars in the fields of classics, history and film studies discuss how the story of Troy has been recreated on screen to suit the expectations of modern audiences. The series is commended for the thought-provoking way it handles important issues arising from the Trojan War narrative that continue to impact our society today. With discussions centered on epic narrative, cast and character, as well as tragic resonances, the contributors tackle gender roles by exploring the innovative ways in which mythological female figures such as Helen, Aphrodite and the Amazons are depicted in the series. An examination is also made into the concept of the hero and how the series challenges conventional representations of masculinity. We encounter a significant investigation of race focusing on the controversial casting of Achilles, Patroclus, Zeus and other series characters with Black actors. Several essays deal with the moral and ethical complexities surrounding warfare, power and politics. The significance of costume and production design are also explored throughout the volume.


Representations Of Classical Greece In Theme Parks

Author by : Filippo Carlà-Uhink
Languange : en
Publisher by : Bloomsbury Publishing
Format Available : PDF, ePub, Mobi
Total Read : 52
Total Download : 628
File Size : 50,5 Mb
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Description : Theme park studies is a growing field in social and cultural studies. Nonetheless, until now little attention has been dedicated to the choice of the themes represented in the parks and the strategies of their representation. This is particularly interesting when the theme is a historical one, for example ancient Greece. Which elements of classical Greece find their way into a theme park and how are they chosen and represented? What is the “entertainment” element in ancient Greek history, culture and myth, which allows its presence in commercial structures aiming to people's fun? How does the representation of Greece change against different cultural backgrounds, e.g. in different European countries, in the USA, in China? This book frames a discussion of these representations within the current debates about immersive spaces, uses of history and postmodern aesthetics, and analyses how ancient Greece has been represented and made “enjoyable” in seven different theme parks across the world, providing an original and ground-breaking contribution to theme park studies and classical reception.


The Cambridge Companion To Video Game Music

Author by : Melanie Fritsch
Languange : en
Publisher by : Cambridge University Press
Format Available : PDF, ePub, Mobi
Total Read : 71
Total Download : 113
File Size : 41,8 Mb
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Description : Video game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, including Super Mario Galaxy, Bastion, The Last of Us, Kentucky Route Zero and the Katamari, Gran Turismo and Tales series. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.


Communicating The Past In The Digital Age

Author by : Sebastian Hageneuer
Languange : en
Publisher by : Ubiquity Press
Format Available : PDF, ePub, Mobi
Total Read : 70
Total Download : 777
File Size : 44,5 Mb
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Description : Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.


Ancient Violence In The Modern Imagination

Author by : Irene Berti
Languange : en
Publisher by : Bloomsbury Publishing
Format Available : PDF, ePub, Mobi
Total Read : 93
Total Download : 785
File Size : 43,6 Mb
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Description : The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence – from war to slavery, rape and murder – in the modern visual and performing arts, with special attention to videogames and dance as well as the more usual media of film, literature and theatre. Violence, fury and the dread that they provoke are factors that appear frequently in the ancient sources. The dark side of antiquity, so distant from the ideal of purity and harmony that the classical heritage until recently usually called forth, has repeatedly struck the imagination of artists, writers and scholars across ages and cultures. A global assembly of contributors, from Europe to Brazil and from the US to New Zealand, consider historical and mythical violence in Stanley Kubrick's Spartacus and the 2010 TV series of the same name, in Ridley Scott's Gladiator, in the work of Lars von Trier, and in Soviet ballet and the choreography of Martha Graham and Anita Berber. Representations of Roman warfare appear in videogames such as Ryse: Son of Rome and Total War, as well as recent comics, and examples from both these media are analysed in the volume. Finally, interviews with two artists offer insight into the ways in which practitioners understand and engage with the complex reception of these themes.


Orientalism And The Reception Of Powerful Women From The Ancient World

Author by : Filippo Carlà-Uhink
Languange : en
Publisher by : Bloomsbury Publishing
Format Available : PDF, ePub, Mobi
Total Read : 61
Total Download : 191
File Size : 41,9 Mb
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Description : Why is Cleopatra, a descendent of Alexander the Great, a Ptolemy from a Greek–Macedonian family, in popular imagination an Oriental woman? True, she assumed some aspects of pharaonic imagery in order to rule Egypt, but her Orientalism mostly derives from ancient (Roman) and modern stereotypes: both the Orient and the idea of a woman in power are signs, in the Western tradition, of 'otherness' – and in this sense they can easily overlap and interchange. This volume investigates how ancient women, and particularly powerful women, such as queens and empresses, have been re-imagined in Western (and not only Western) arts; highlights how this re-imagination and re-visualization is, more often than not, the product of Orientalist stereotypes – even when dealing with women who had nothing to do with Eastern regions; and compares these images with examples of Eastern gaze on the same women. Through the chapters in this volume, readers will discover the similarities and differences in the ways in which women in power were and still are described and decried by their opponents.


Romans At War

Author by : Jeremy Armstrong
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 33
Total Download : 986
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Description : This volume addresses the fundamental importance of the army, warfare, and military service to the development of both the Roman Republic and wider Italic society in the second half of the first millennium BC. It brings together emerging and established scholars in the area of Roman military studies to engage with subjects such as the relationship between warfare and economic and demographic regimes; the interplay of war, aristocratic politics, and state formation; and the complex role the military played in the integration of Italy. The book demonstrates the centrality of war to Rome’s internal and external relationships during the Republic, as well as to the Romans’ sense of identity and history. It also illustrates the changing scholarly view of warfare as a social and cultural construct in antiquity, and how much work remains to be done in what is often thought of as a "traditional" area of research. Romans at War will be of interest to students and scholars of the Roman army and ancient warfare, and of Roman society more broadly.


Mobile And Ubiquitous Learning

Author by : Shengquan Yu
Languange : en
Publisher by : Springer
Format Available : PDF, ePub, Mobi
Total Read : 47
Total Download : 111
File Size : 45,6 Mb
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Description : This book explores the latest trends and technologies in the field of mobile and ubiquitous learning. It highlights best practices in technology-enhanced learning, and explores how new technologies such as mobile, augmented and wearable technologies are shaping instructional design strategies and the content curriculum development process. The book consists of approximately 20 chapters, written by international experts in the field of mobile and ubiquitous learning. The authors hail from Austria, Brazil, Canada, China, Greece, India, Malaysia, Mauritius, Saudi Arabia, Spain, Sweden, and the United Kingdom. Topics covered include but are not limited to: Use of social media in mobile learning, Contexts of learning and challenges of mobility: Designing for formal, informal, and non-formal learning, Mobile virtual reality: a promising technology to change the way we learn and teach, Mobile applications for encyclopedias, Ethical considerations in the incorporation of mobile and ubiquitous technologies into teaching and learning, Use of augmented reality in mobile learning for students with disabilities, Using wearable technology to support transfer of expertise, and Core technologies in mobile learning. Providing valuable insights on the future of education and the upcoming pedagogies that will be applied in traditional, distance and blended learning, the book offers educators and stakeholders essential guidance in making innovations for the new generations of learners in the 21st century.


Women In Classical Antiquity

Author by : Laura K. McClure
Languange : en
Publisher by : John Wiley & Sons
Format Available : PDF, ePub, Mobi
Total Read : 17
Total Download : 937
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Description : An introduction to women and gender in the classical world that draws on the most recent research in the field Women in Classical Antiquity focuses on the important objects, events and concepts that combine to form a clear understanding of ancient Greek and Roman women and gender. Drawing on the most recent findings and research on the topic, the book offers an overview of the historical events, values, and institutions that are critical for appreciating and comparing the life situations of women across both cultures. The author examines the lifecycle of women in ancient Greek and Rome beginning with how young females acquired the gendered characteristics necessary for adulthood. The text explores female adolescence, including concerns about virginity, medical views of the female body, religious roles, and education. Views of marriage, motherhood, sexual activity, adultery, and prostitution are also examined. In addition, the author explores how women exercised authority and the possibilities for their civic engagement. This important resource: Explores the formation of classical women’s social identity through the life stages of birth, adolescence, marriage, childbirth, old age, and death Contains information on the most recent research in this rapidly evolving field Offers a review of the life course as a way to understand the social processes by which Greek and Roman females acquired gender traits Includes questions for review, suggestions for further reading, and a glossary of key terms Written for academics and students of classical antiquity, Women in Classical Antiquity offers a general introduction to women and gender in the classical world.


Mazes In Videogames

Author by : Alison Gazzard
Languange : en
Publisher by : McFarland
Format Available : PDF, ePub, Mobi
Total Read : 97
Total Download : 741
File Size : 47,9 Mb
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Description : From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.


Memories Of The Classical Underworld In Irish And Caribbean Literature

Author by : Madeleine Scherer
Languange : en
Publisher by : Walter de Gruyter GmbH & Co KG
Format Available : PDF, ePub, Mobi
Total Read : 9
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Description : Classical Memories is an intervention into the field of adaptation studies, taking the example of classical reception to show that adaptation is a process that can be driven by and produce intertextual memories. I see ‘classical memories’ as a memory-driven type of adaptation that draws on and reproduces schematic and otherwise de-contextualised conceptions of antiquity and its cultural ‘exports’ in, broadly speaking, the twentieth and twenty-first centuries. These memory-driven adaptations differ, often in significant ways, from more traditional adaptations that seek to either continue or deconstruct a long-running tradition that can be traced back to antiquity as well as its canonical points of reception in later ages. When investigating such a popular and widespread set of narratives, characters, and images like those that remain of Graeco-Roman antiquity, terms like ‘adaptation’ and ‘reception’ could and should be nuanced further to allow us to understand the complex interactions between modern works and classical antiquity in more detail, particularly when it pertains to postcolonial or post-digital classical reception. In Classical Memories, I propose that understanding certain types of adaptations as intertextual memories allows us to do just that.


Global Pandemic Technology And Business

Author by : Luo Li
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 95
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File Size : 49,6 Mb
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Description : This book presents an exploration of a wide range of issues in law, regulation and legal rights in the sectors of information protection, the creative economy and business activities following COVID-19. The debilitative effect of the global pandemic on information protection and creative and business activities is powerful, widespread and deeply influential, bringing a range of uncertainties to these sectors. The effects of the crisis challenge the fundamentals of the legal systems of most countries in their attempt to govern them. Written by international academics from a diversified background of law disciplines and legal systems, this book offers a global vision in exploring the wide range of legal issues caused by the COVID-19 crisis in these fields. The book is organised into three clear thematic parts: Part I looks at information protection and intellectual property rights and strategies; Part II examines contracts, cooperation and mediation in the post-COVID-19 market arena; and Part III discusses issues pertaining to corporate governance and employment rights. The book explores the unprecedented challenges posed by the pandemic crisis from a global perspective. It will provide invaluable information and guidance in this area to those in the fields of law, politics, and economics whose interests are related to information, business and the creative industry, as well as providing indispensable reading to business practitioners and public servants.


Classics For All

Author by : Dunstan Lowe
Languange : en
Publisher by : Cambridge Scholars Publishing
Format Available : PDF, ePub, Mobi
Total Read : 36
Total Download : 121
File Size : 44,5 Mb
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Description : Classical culture belongs to us all: whether as academic subject or as entertainment, it constantly stimulates new ideas. In recent years, following Gladiator’s successful revival of the ‘toga epic’, studies of the ancient world in cinema have drawn increasing attention from authors and readers. This collection builds on current interest in this topic, taking its readers past the usual boundaries of classical reception studies into less familiar—and even uncharted—areas of ancient Greece and Rome in mass popular culture. Contributors discuss the uses of antiquity in television programmes, computer games, journalism, Hollywood blockbusters, B-movies, pornography, Web 2.0, radio drama, and children’s literature. Its diverse contents celebrate the continuing influence of Classics on modern life: from controversies within academia to ephemeral pop culture, from the traditional to the cutting-edge. The reader will find both new voices and those of more established commentators, including broadcaster and historian Bettany Hughes, Latinist Paula James, and Gideon Nisbet, author of Ancient Greece in Film and Popular Culture. Together they demonstrate that rich rewards await anyone with an interest in our classical heritage, when they embrace the diversity and complexity of mass popular culture as a whole.


Ancient Greece And Rome In Modern Science Fiction

Author by : Ross Clare
Languange : en
Publisher by : Unknown
Format Available : PDF, ePub, Mobi
Total Read : 41
Total Download : 442
File Size : 40,7 Mb
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Description : Ancient Greece and Rome in Modern Science Fiction introduces and analyses the reception of classical antiquity in contemporary science fiction. By using up-to-date methods from classical reception theory, science-fiction analysis and fictional-world studies, the book will help furnish the reader's understanding of the ways in which the literature, culture, history and mythology of ancient Greece and Rome are appropriated and represented across multiple media platforms in the science-fiction genre today. The book will therefore serve as an entry point into several areas of study: the reception of classics in popular culture, antiquity in modern media, the uses of the ancient world in science-fiction, and broader science-fiction criticism.The chapters - structured by medium - principally offer a roughly chronological overview of that medium and its treatment of ancient history, mythology, literature and culture. An abundance of case studies from literature, film and television and videogames including Star Trek, Battlestar Galactica, Fallout: New Vegas, the Mass Effect franchise and Assassin's Creed show how classical antiquity is reused, encountered, re-encountered by creators and consumers of the present - how we bounce off it, and it bounces off us, and how this reciprocation creates new visions of Greece and of Rome.


30 Second Ancient Rome

Author by : Matthew Nicholls
Languange : en
Publisher by : Ivy Press
Format Available : PDF, ePub, Mobi
Total Read : 99
Total Download : 384
File Size : 52,9 Mb
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Description : You know that Rome wasnt built in a day, but just how did a cluster of small hilltop villages expand to become one of the greatest empires in history? Why did Romulus kill his brother Remus? How was a legion organized? Did people really speak Latin? What entertainment could you see at the Colosseum? And what was daily life like for a Roman citizen? This book takes a novel approach to answering all these questions and more. 30-Second Ancient Rome presents a unique insight into one of the most brilliantly governed societies, where military might and expansive empire paved the way for technological advances that helped shape our modern existence. From aqueducts to sewers, from mosaics to medical diagnoses, this is the straightest road toward understanding the 50 key innovations and ideas that developed and defined one of the worlds great civilizations.


Approaches To Greek Myth

Author by : Lowell Edmunds
Languange : en
Publisher by : Johns Hopkins University Press+ORM
Format Available : PDF, ePub, Mobi
Total Read : 34
Total Download : 496
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Description : “A handy introduction to some of the more useful methodological approaches to and the previous scholarship on the subject of Greek myths.” —Phoenix Since the first edition of Approaches to Greek Myth was published in 1990, interest in Greek mythology has surged. There was no simple agreement on the subject of “myth” in classical antiquity, and there remains none today. Is myth a narrative or a performance? Can myth be separated from its context? What did myths mean to ancient Greeks and what do they mean today? Here, Lowell Edmunds brings together practitioners of eight of the most important contemporary approaches to the subject. Whether exploring myth from a historical, comparative, or theoretical perspective, each contributor lucidly describes a particular approach, applies it to one or more myths, and reflects on what the approach yields that others do not. Edmunds’s new general and chapter-level introductions recontextualize these essays and also touch on recent developments in scholarship in the interpretation of Greek myth. Contributors are Jordi Pàmias, on the reception of Greek myth through history; H. S. Versnel, on the intersections of myth and ritual; Carolina López-Ruiz, on the near Eastern contexts; Joseph Falaky Nagy, on Indo-European structure in Greek myth; William Hansen, on myth and folklore; Claude Calame, on the application of semiotic theory of narrative; Christiane Sourvinou-Inwood, on reading visual sources such as vase paintings; and Robert A. Segal, on psychoanalytic interpretations. “A valuable collection of eight essays . . . Edmunds’s book provides a convenient opportunity to grapple with the current methodologies used in the analysis of literature and myth.” —New England Classical Newsletter and Journal


Complex Inferiorities

Author by : Sebastian Matzner
Languange : en
Publisher by : Oxford University Press, USA
Format Available : PDF, ePub, Mobi
Total Read : 13
Total Download : 322
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Description : This volume investigates an important and surprisingly widespread phenomenon in Latin literature, which has to date received little sustained discussion: the deliberate assumption of a weaker voice by speakers who in fact hold sufficient status not to be forced into this position. Though often associated with the markers of imperial hegemony and elite speech, Latin literature evinces a remarkably broad range of strategies designed to enable the adoption of a markedly disempowered voice. The series of case studies collected together in Complex Inferiorities cover a wide range of genres, periods, and authors: from topoi such as recusatio (professing a lack of ability to write in status-conforming, superior genres) and rhetorical devices such as prosopopoeia (artfully and strategically adopting a persona to garner favour, even when this means temporarily forfeiting one's higher status and discursive privileges), to the long-silenced female heroines of Ovid's Heroides and satire's irreverent take on the great and the good by framing its narratives as being articulated 'from below'. Even large-scale cultural self-positionings fall within this scope, be they expressions of Roman cultural inferiority vis-a-vis classical Greece or the tensions that arise between humble (yet spiritually superior) Christian writers and their grand, canonical, and classical (yet pagan) predecessors. In demonstrating that re-negotiating alleged weakness constitutes a central activity in Latin literature, this volume reveals the extent of the literary and cultural-political possibilities opened up by assuming and speaking in voices of weakness and inferiority. Authored by experts in their fields, the individual chapters explore the crucial role of the 'weaker voice' in establishing, perpetuating, and challenging hierarchies and values in a wide range of contexts - from poetics and choices of genre, to social status and intra- and intercultural relations - and offer invaluable insights not only for the study of classics, but for literary and cultural studies across the humanities.


Making Histories

Author by : Paul Ashton
Languange : en
Publisher by : Walter de Gruyter GmbH & Co KG
Format Available : PDF, ePub, Mobi
Total Read : 32
Total Download : 226
File Size : 52,7 Mb
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Description : If historical culture is the specific and particular ways that a society engages with its past, this book aims to situate the professional practice of public history, now emerging across the world, within that framework. It links the increasingly varied practices of memory and history-making such as genealogy, podcasting, re-enactment, family histories, memoir writing, film-making and facebook histories with the work that professional historians do, both in and out of the academy. Making Histories asks questions about the role of the expert and notions of authority within a landscape that is increasingly concerned with connection to the past and authenticity. The book is divided into four parts: 1. Resistance, Rights, Authority 2. Memory, Memorialization, Commemoration 3. Performance, Transmission, Reception 4. Family, Private, Self The four sections outline major themes emerging in public history across the world in the 21st century which are all underpinned by the impact of new media on historical practice and our central argument for the volume which advocates a more capacious definition of what constitutes ‘public history‘.


Ancient Memory

Author by : Katharine Mawford
Languange : en
Publisher by : Walter de Gruyter GmbH & Co KG
Format Available : PDF, ePub, Mobi
Total Read : 99
Total Download : 186
File Size : 44,7 Mb
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Description : Although the recent ‘memory boom’ has led to increasing interdisciplinary interest, there is a significant gap relating to the examination of this topic in Classics. In particular, there is need for a systematic exploration of ancient memory and its use as a critical and methodological tool for delving into ancient literature. The present volume provides just such an approach, theorising the use and role of memory in Graeco-Roman thought and literature, and building on the background of memory studies. The volume’s contributors apply theoretical models such as memoryscapes, civic and cultural memory, and memory loss to a range of authors, from Homeric epic to Senecan drama, and from historiography to Cicero’s recollections of performances. The chapters are divided into four sections according to the main perspective taken. These are: 1) the Mechanics of Memory, 2) Collective memory, 3) Female Memory, and 4) Oblivion. This modern approach to ancient memory will be useful for scholars working across the range of Greek and Roman literature, as well as for students, and a broader interdisciplinary audience interested in the intersection of memory studies and Classics.


Debugging Game History

Author by : Henry Lowood
Languange : en
Publisher by : MIT Press
Format Available : PDF, ePub, Mobi
Total Read : 57
Total Download : 666
File Size : 54,7 Mb
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Description : Essays discuss the terminology, etymology, and history of key terms, offering a foundation for critical historical studies of games. Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to “debug” the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon—from “Amusement Arcade” to “Embodiment” and “Game Art” to “Simulation” and “World Building.” Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical “takes” on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology—there is an analysis of game design, and a discussion of intellectual property—but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Ihde, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen Tekinbaş, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. Wolf


Collecting The 20th Century

Author by : Adrian Franklin
Languange : en
Publisher by : UNSW Press
Format Available : PDF, ePub, Mobi
Total Read : 63
Total Download : 576
File Size : 41,9 Mb
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Description : Taking a decade-by-decade approach, this lavishly illustrated guide to 20th-century collectibles delivers useful information in a lively and entertaining style. Each chapter provides detailed insight into a particular decade and includes two central areas of collecting from that era, whether it is ceramic bathing beauties from the 1920s, vintage clothes from the 1940s, cars from the 1950s, or Memphis design from the 1980s. Covering popular periods such as art nouveau, industrial, art deco, retro, and modern, this is an ideal companion for both serious collectors and those who want a glimpse into the world of 20th-century design.


The Reception Of Ancient Greece And Rome In Children S Literature

Author by : Anonim
Languange : en
Publisher by : BRILL
Format Available : PDF, ePub, Mobi
Total Read : 55
Total Download : 743
File Size : 41,6 Mb
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Description : The Reception of Ancient Greece and Rome in Children’s Literature: Heroes and Eagles investigates the varying receptions of Ancient Greece and Rome in children’s literature, covering the genres of historical fiction, fantasy, mystery stories and classical mythology, and considering the ideological manipulations in these works.