Colin Gale Computer Art 1980 2010

Author by : Ke Lin
Languange : en
Publisher by : Gold Word Publishing
Format Available : PDF, ePub, Mobi
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Description : COLIN GALE, a British artist, was one of the early pioneers of computer art. This book charts the evolution of his work over a thirty-year period that began during the earliest days of personal computing. Gale’s obsession with ‘convivial computing’ – the kind of technology available to ordinary people, led him to develop a unique style of computer art, far removed from the ambition of commercial and industrial computer graphics. The result is a highly personal and intelligent exploration of what remains a new medium. Included are the vivid, decorative and entertaining later works that fuse symbol, culture and colour. With their wry sense of humour, their toying with postmodernity and Gale’s technical and aesthetic mastery they represent a lasting visual legacy of a period in technological art that will not exist again.


A Philosophy Of Computer Art

Author by : Dominic Lopes
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 76
Total Download : 309
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Description : What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.


Arts Tv

Author by : John Albert Walker
Languange : en
Publisher by : Indiana University Press
Format Available : PDF, ePub, Mobi
Total Read : 97
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Description : "From Monitor to The Late Show, British television programs featuring the visual arts are profiled here. The various types or genres of arts programs are identified, including review programs, strand series, drama-documentaries, and artists profiles, and a chronological account of their evolution from 1936 to the 1990s is provided. Major series such as Civilization, Ways of Seeing, Shock of the New, State of the Art, and Relative Values are examined in detail."


Digital Arts And Entertainment Concepts Methodologies Tools And Applications

Author by : Management Association, Information Resources
Languange : en
Publisher by : IGI Global
Format Available : PDF, ePub, Mobi
Total Read : 78
Total Download : 498
File Size : 52,7 Mb
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Description : In today’s interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.


Information Arts

Author by : Stephen Wilson
Languange : en
Publisher by : MIT Press
Format Available : PDF, ePub, Mobi
Total Read : 15
Total Download : 223
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Description : An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.


Computer Arts

Author by : Anonim
Languange : en
Publisher by : Unknown
Format Available : PDF, ePub, Mobi
Total Read : 13
Total Download : 509
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Computers And Art

Author by : Stuart Mealing
Languange : en
Publisher by : Intellect Books
Format Available : PDF, ePub, Mobi
Total Read : 66
Total Download : 719
File Size : 41,9 Mb
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Description : Insightful perspectives on the use of the computer as a tool for artists. The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practicing artist and a researcher. The Editor's contribution will look at the potential for future developments in the field, looking at both the artistic and the computational aspects of the field. This collection seeks to bring together the latest theories and advances in the use of computers in art as well as looking in a practical way at the computational aspects and problems involved.


A Companion To Digital Art

Author by : Christiane Paul
Languange : en
Publisher by : John Wiley & Sons
Format Available : PDF, ePub, Mobi
Total Read : 53
Total Download : 171
File Size : 41,9 Mb
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Description : Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art


When The Machine Made Art

Author by : Grant D. Taylor
Languange : en
Publisher by : Bloomsbury Publishing USA
Format Available : PDF, ePub, Mobi
Total Read : 61
Total Download : 907
File Size : 55,7 Mb
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Description : Considering how culturally indispensable digital technology is today, it is ironic that computer-generated art was attacked when it burst onto the scene in the early 1960s. In fact, no other twentieth-century art form has elicited such a negative and hostile response. When the Machine Made Art examines the cultural and critical response to computer art, or what we refer to today as digital art. Tracing the heated debates between art and science, the societal anxiety over nascent computer technology, and the myths and philosophies surrounding digital computation, Taylor is able to identify the destabilizing forces that shape and eventually fragment the computer art movement.


Computers In Art Design And Animation

Author by : John Lansdown
Languange : en
Publisher by : Springer Science & Business Media
Format Available : PDF, ePub, Mobi
Total Read : 59
Total Download : 265
File Size : 45,9 Mb
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Description : The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.


Art Practice In A Digital Culture

Author by : Hazel Gardiner
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 94
Total Download : 147
File Size : 51,8 Mb
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Description : Much as art history is in the process of being transformed by new information communication technologies, often in ways that are either disavowed or resisted, art practice is also being changed by those same technologies. One of the most obvious symptoms of this change is the increasing numbers of artists working in universities, and having their work facilitated and supported by the funding and infrastructural resources that such institutions offer. This new paradigm of art as research is likely to have a profound effect on how we understand the role of the artist and of art practice in society. In this unique book, artists, art historians, art theorists and curators of new media reflect on the idea of art as research and how it has changed practice. Intrinsic to the volume is an investigation of the advances in creative practice made possible via artists engaging directly with technology or via collaborative partnerships between practitioners and technological experts, ranging through a broad spectrum of advanced methods from robotics through rapid prototyping to the biological sciences.


The Fundamentals Of Digital Art

Author by : Richard Colson
Languange : en
Publisher by : Bloomsbury Publishing
Format Available : PDF, ePub, Mobi
Total Read : 38
Total Download : 344
File Size : 43,8 Mb
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Description : The Fundamentals of Digital Art by Richard Colson offers a comprehensive overview of the discipline and practice of digital art. The book provides detailed explanations of physical computing, using data sources, programming, networks for artists and contemporary experimental practices. The text is accompanied by extensive illustrations, ranging from work by recognised practitioners in the field to current student work from undergraduate programmes. It also includes clear workshop diagrams designed to help readers develop the confidence to work with the approaches covered in the book themselves.


Museums And Digital Culture

Author by : Tula Giannini
Languange : en
Publisher by : Springer
Format Available : PDF, ePub, Mobi
Total Read : 53
Total Download : 422
File Size : 52,8 Mb
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Description : This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!


Electronic Art

Author by : Roger F. Malina
Languange : en
Publisher by : Elsevier
Format Available : PDF, ePub, Mobi
Total Read : 88
Total Download : 641
File Size : 44,6 Mb
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Description : Computers are more and more becoming creative tools in music as well as in the visual arts and design. In the last few years, it has become clear that digital technology provides a platform for multimedia productions as well as a medium for new art forms. Computer Music and Computer Graphics & Animation have their own international forums. The need was felt, however, to bring together the diverse disciplines within art and technology in one international event - the First International Symposium on Electronic Art (FISEA). The Symposium attracted considerable interest and hundreds of papers and proposals were submitted, of which a selection were accepted. This book, also published as a supplement to the journal Leonardo, publishes 20 of these selected papers under the editorship of Wim van der Plas, Ton Hokken and Johan den Biggelaar. This richly illustrated issue on Electronic Art reflects the enormous international interest which FISEA generated and will further stimulate interest in applications of new technology in music, visual arts and design.


Computer Graphics Computer Art

Author by : Herbert W. Franke
Languange : en
Publisher by : Springer Science & Business Media
Format Available : PDF, ePub, Mobi
Total Read : 44
Total Download : 560
File Size : 40,6 Mb
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Description : Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.


Technology Design And The Arts Opportunities And Challenges

Author by : Rae Earnshaw
Languange : en
Publisher by : Springer Nature
Format Available : PDF, ePub, Mobi
Total Read : 69
Total Download : 221
File Size : 55,9 Mb
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Description : This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains. This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet. These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced. This has raised a variety of interdisciplinary opportunities and issues, and these are examined. The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed. Technology can provide continuity by making traditional methods and techniques more efficient and effective. It can also provide discontinuity by opening up new perspectives and paradigms. This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice. Tools have been used from the earliest times to create and modify artistic works. For example, naturally occurring pigments have been used for cave paintings. What has been created provides insight into the cultural context and social environment at the time of creation. There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen. Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.


Elegant Fractals

Author by : Julien Clinton Sprott
Languange : en
Publisher by : World Scientific Publishing
Format Available : PDF, ePub, Mobi
Total Read : 60
Total Download : 920
File Size : 45,7 Mb
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Description : Fractals are intricate geometrical forms that contain miniature copies of themselves on ever smaller scales. This colorful book describes methods for producing an endless variety of fractal art using a computer program that searches through millions of equations looking for those few that can produce images having aesthetic appeal. Over a hundred examples of such images are included with a link to the software that produced these images, and can also produce many more similar fractals. The underlying mathematics of the process is also explained in detail. Other books by the author that could be of interest to the reader are Elegant Chaos: Algebraically Simple Chaotic Flows (J C Sprott, 2010) and Elegant Circuits: Simple Chaotic Oscillators (J C Sprott and W J Thio, 2020).


College Guide For Visual Arts Majors

Author by : Peterson's
Languange : en
Publisher by : Peterson's
Format Available : PDF, ePub, Mobi
Total Read : 22
Total Download : 471
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Description : Describes undergraduate and graduate programs in art, dance, music, and theater, providing information on tuition expenses, financial aid, scolarships, enrollment, and portfolio presentation.


The Guide To United States Popular Culture

Author by : William Labov
Languange : en
Publisher by : Popular Press
Format Available : PDF, ePub, Mobi
Total Read : 97
Total Download : 409
File Size : 46,9 Mb
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Description : "To understand the history and spirit of America, one must know its wars, its laws, and its presidents. To really understand it, however, one must also know its cheeseburgers, its love songs, and its lawn ornaments. The long-awaited Guide to the United States Popular Culture provides a single-volume guide to the landscape of everyday life in the United States. Scholars, students, and researchers will find in it a valuable tool with which to fill in the gaps left by traditional history. All American readers will find in it, one entry at a time, the story of their lives."--Robert Thompson, President, Popular Culture Association. "At long last popular culture may indeed be given its due within the humanities with the publication of The Guide to United States Popular Culture. With its nearly 1600 entries, it promises to be the most comprehensive single-volume source of information about popular culture. The range of subjects and diversity of opinions represented will make this an almost indispensable resource for humanities and popular culture scholars and enthusiasts alike."--Timothy E. Scheurer, President, American Culture Association "The popular culture of the United States is as free-wheeling and complex as the society it animates. To understand it, one needs assistance. Now that explanatory road map is provided in this Guide which charts the movements and people involved and provides a light at the end of the rainbow of dreams and expectations."--Marshall W. Fishwick, Past President, Popular Culture Association Features of The Guide to United States Popular Culture: 1,010 pages 1,600 entries 500 contributors Alphabetic entries Entries range from general topics (golf, film) to specific individuals, items, and events Articles are supplemented by bibliographies and cross references Comprehensive index


Creative Photoshop Digital Illustration And Art Techniques Covering Photoshop Cs3

Author by : Derek Lea
Languange : en
Publisher by : CRC Press
Format Available : PDF, ePub, Mobi
Total Read : 24
Total Download : 611
File Size : 44,6 Mb
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Description : "Derek's edge is that he won't stand still. He has a knack for finding new corners of the program to exploit and innovative ways of doing so. He's pushed the boundaries not only for his own art but also for thousands of up and coming artists who also want to create onscreen the visions they have in their minds. If you've bought this book, you're about to discover what I mean. -Garrick Webster, Editor, Computer Arts Welcome to the world of art and imagination! Derek Lea, one of the world's top 100 digital artists, shows you how to use Photoshop in unorthodox ways to transform the ordinary into the extraordinary. His work is a unique combination of original photography, traditional illustration, and digital art. If you are a digital artist, illustrator, cartoonist, graphic artist or designer who is familiar with Photoshop, but want to push the program to the limit, this book is for you! Learn how to get professional results from the paint features in Photoshop. Create sharp illustrations by combining vectors and pixels. Explore less-than-obvious composition methods, and discover the hidden potential in unlikely artistic resources and materials. Play around with texture using spray paint effects and scanned elements, or age faces and objects. Use stencil tags and comic book coloring techniques. Learn how to bring 3D art to life! Maximize your creativity AND efficiency with invaluable information on working between Photoshop and Illustrator. This book/CD package provides clear, step-by-step tutorials that make it easy to emulate Lea's techniques in your own work. With all the images from the book to play with, you'll be creating stunning artwork in no time! Be sure to visit the book's website at http://www.creativephotoshopthebook.com/ for more information, and join the reader forum to share your ideas with digital artists from around the world.


Mediaarthistories

Author by : Oliver Grau
Languange : en
Publisher by : MIT Press
Format Available : PDF, ePub, Mobi
Total Read : 24
Total Download : 607
File Size : 45,9 Mb
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Description : Leading scholars take a wider view of new media, placing it in the context of art history and acknowledging the necessity of an interdisciplinary approach in new media art studies and practice. Digital art has become a major contemporary art form, but it has yet to achieve acceptance from mainstream cultural institutions; it is rarely collected, and seldom included in the study of art history or other academic disciplines. In MediaArtHistories, leading scholars seek to change this. They take a wider view of media art, placing it against the backdrop of art history. Their essays demonstrate that today's media art cannot be understood by technological details alone; it cannot be understood without its history, and it must be understood in proximity to other disciplines—film, cultural and media studies, computer science, philosophy, and sciences dealing with images. Contributors trace the evolution of digital art, from thirteenth-century Islamic mechanical devices and eighteenth-century phantasmagoria, magic lanterns, and other multimedia illusions, to Marcel Duchamp's inventions and 1960s kinetic and op art. They reexamine and redefine key media art theory terms—machine, media, exhibition—and consider the blurred dividing lines between art products and consumer products and between art images and science images. Finally, MediaArtHistories offers an approach for an interdisciplinary, expanded image science, which needs the "trained eye" of art history. Contributors Rudlof Arnheim, Andreas Broeckmann, Ron Burnett, Edmond Couchot, Sean Cubitt, Dieter Daniels, Felice Frankel, Oliver Grau, Erkki Huhtamo, Douglas Kahn, Ryszard W. Kluszczynski, Machiko Kusahara, Timothy Lenoir, Lev Manovich, W.J.T. Mitchell, Gunalan Nadarajan, Christiane Paul, Louise Poissant, Edward A. Shanken, Barbara Maria Stafford, and Peter Weibel


Explorations In Art And Technology

Author by : Linda Candy
Languange : en
Publisher by : Springer
Format Available : PDF, ePub, Mobi
Total Read : 91
Total Download : 744
File Size : 47,5 Mb
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Description : Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.


Cyberculture En Europe Inventaire S Lectif Des Structure Sp Cialis Es Dans L Art Et Les Nouvelles Technologies

Author by : MEDIACULT.
Languange : en
Publisher by : Council of Europe
Format Available : PDF, ePub, Mobi
Total Read : 47
Total Download : 111
File Size : 54,9 Mb
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Description : Survey of arts centres in Europe which apply innovative working methods and develop new forms of artistic creativity. Existing centres favour a multidisciplinary approach to the arts. Digital culture does exist in Europe, and can constitute a new interface between the arts sector and technology.


From Fingers To Digits

Author by : Margaret A. Boden
Languange : en
Publisher by : MIT Press
Format Available : PDF, ePub, Mobi
Total Read : 59
Total Download : 449
File Size : 46,9 Mb
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Description : Essays on computer art and its relation to more traditional art, by a pioneering practitioner and a philosopher of artificial intelligence. In From Fingers to Digits, a practicing artist and a philosopher examine computer art and how it has been both accepted and rejected by the mainstream art world. In a series of essays, Margaret Boden, a philosopher and expert in artificial intelligence, and Ernest Edmonds, a pioneering and internationally recognized computer artist, grapple with key questions about the aesthetics of computer art. Other modern technologies—photography and film—have been accepted by critics as ways of doing art. Does the use of computers compromise computer art's aesthetic credentials in ways that the use of cameras does not? Is writing a computer program equivalent to painting with a brush? Essays by Boden identify types of computer art, describe the study of creativity in AI, and explore links between computer art and traditional views in philosophical aesthetics. Essays by Edmonds offer a practitioner's perspective, considering, among other things, how the experience of creating computer art compares to that of traditional art making. Finally, the book presents interviews in which contemporary computer artists offer a wide range of comments on the issues raised in Boden's and Edmonds's essays.


Confronting The Machine

Author by : Boris Magrini
Languange : en
Publisher by : Walter de Gruyter GmbH & Co KG
Format Available : PDF, ePub, Mobi
Total Read : 53
Total Download : 609
File Size : 47,6 Mb
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Description : Artists who work with new media generally adopt a critical media approach in contrast to artists who work with traditional art media. Where does the difference lie between media artists and artists who produce modern art? Which key art objects illustrate this trend? The author investigates the relationship between art and technology on the basis of work produced by Edward Ihnatowicz and Harald Cohen, and on the basis of the pioneering computer art exhibition at Dokumenta X in 1997. His line of argument counters the generally held view that computer art straddles the gap between art and technology. Instead, he is seeking a genuine interpretation of the origin of media art, and to develop new perspectives for it.


Digital Media And Textuality

Author by : Daniela Côrtes Maduro
Languange : en
Publisher by : transcript Verlag
Format Available : PDF, ePub, Mobi
Total Read : 62
Total Download : 710
File Size : 55,8 Mb
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Description : Due to computers' ability to combine different semiotic modes, texts are no longer exclusively comprised of static images and mute words. How have digital media changed the way we write and read? What methods of textual and data analysis have emerged? How do we rescue digital artifacts from obsolescence? And how can digital media be used or taught inside classrooms? These and other questions are addressed in this volume that assembles contributions by artists, writers, scholars and editors such as Dene Grigar, Sandy Baldwin, Carlos Reis, and Frieder Nake. They offer a multiperspectival view on the way digital media have changed our notion of textuality.


The Art And Science Of Interface And Interaction Design

Author by : Christa Sommerer
Languange : en
Publisher by : Springer Science & Business Media
Format Available : PDF, ePub, Mobi
Total Read : 48
Total Download : 348
File Size : 43,5 Mb
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Description : Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.


Arts Therapies Communication

Author by : Line Kossolapow
Languange : en
Publisher by : LIT Verlag Münster
Format Available : PDF, ePub, Mobi
Total Read : 72
Total Download : 512
File Size : 49,7 Mb
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Description : Arts - Therapies - Communication is designed as two volumes, with this being the first volume. The book deals with art therapy studies from Great Britain and the non-European countries. The second volume offers topic-related contributions from other European regions and countries. Under the auspices of the European Consortium for Art Therapies Education (ECArTE) a European art therapy, which is concerned with the development of a European-oriented discipline with training and fostering of successors at universities, is articulating itself. The book is aimed at art therapists, music therapists, drama and dance therapists but also at psychotherapists and clinical psychologists, teachers, sociologists and doctors. With regard to method and theory different directions and psychoanalytical approaches are represented and it also addresses a wide spectrum of clinical and non-clinical contexts and illnesses. In this way diverse interests in art therapy can be satisfied.


Arts A Science Matter

Author by : Anonim
Languange : en
Publisher by : Unknown
Format Available : PDF, ePub, Mobi
Total Read : 92
Total Download : 567
File Size : 54,6 Mb
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Description :