Computer Graphics for Java Programmers

Computer Graphics for Java Programmers
Author: Leen Ammeraal,Kang Zhang
Publsiher: Springer
Total Pages: 387
Release: 2017-10-23
ISBN: 9783319633565
Category: Computers
Language: EN, FR, DE, ES & NL

Computer Graphics for Java Programmers Book Excerpt:

This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.

Computer Graphics For Java Programmers 2Nd Ed

Computer Graphics For Java Programmers  2Nd Ed
Author: Leen Ammeraal & Kang Zhang
Publsiher: John Wiley & Sons
Total Pages: 388
Release: 2007-05-31
ISBN: 9788126512898
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Computer Graphics For Java Programmers 2Nd Ed Book Excerpt:

The book covers elementary concepts - how to produce simple graphical objects using logical coordinates, producing filled regions etc. It provides a host of ready-to-run programs and worked examples to illuminate general principles and geometric techniques for the creation of both 2D and 3D graphical objects. · Elementary Concepts· Applied Geometry· Geometrical Transformations· Some Classic Algorithms· Perspective· Hidden-Line Elimination· Hidden-Face Elimination· Fractals

Computer Graphics for Java Programmers

Computer Graphics for Java Programmers
Author: Leen Ammeraal,Kang Zhang
Publsiher: Springer
Total Pages: 387
Release: 2017-10-12
ISBN: 3319633570
Category: Computers
Language: EN, FR, DE, ES & NL

Computer Graphics for Java Programmers Book Excerpt:

This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.

Computer Graphics for Java Programmers Second Edition

Computer Graphics for Java Programmers  Second Edition
Author: Leen Ammeraal,Kang Zhang
Publsiher: Unknown
Total Pages: 386
Release: 2007
ISBN: 1928374650XXX
Category: Java (Computer program language)
Language: EN, FR, DE, ES & NL

Computer Graphics for Java Programmers Second Edition Book Excerpt:

A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. Computer Graphics for Java Programmers, 2nd edition covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.

Computer Graphics for Java Programmers

Computer Graphics for Java Programmers
Author: Leen Ammeraal
Publsiher: John Wiley & Son Limited
Total Pages: 290
Release: 1998-04-29
ISBN: 1928374650XXX
Category: Computers
Language: EN, FR, DE, ES & NL

Computer Graphics for Java Programmers Book Excerpt:

Computer Graphics for Java Programmers is a good place to start for those with a little experience of Java who wish to create and manipulate 2D and 3D graphical objects. Two-dimensional subjects discussed include logical coordinates, triangulation of polygons and both Bezier and B-spline curve fitting. There is also a chapter about transformations, culminating in a useful Java class for 3D rotations about an arbitrary axis. The perspective representation of 3D solid objects is discussed in detail, including efficient algorithms for hidden-face and hidden-line elimination. These and many other algorithms are accompanied by complete, ready-to-run Java programs which can be downloaded from the accompanying web site.

Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming
Author: Jim X. Chen,Chunyang Chen
Publsiher: Springer Science & Business Media
Total Pages: 386
Release: 2008-12-10
ISBN: 184800284X
Category: Computers
Language: EN, FR, DE, ES & NL

Foundations of 3D Graphics Programming Book Excerpt:

OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming
Author: Jim X. Chen,Edward J. Wegman
Publsiher: Springer Science & Business Media
Total Pages: 293
Release: 2007-01-15
ISBN: 1846285976
Category: Computers
Language: EN, FR, DE, ES & NL

Foundations of 3D Graphics Programming Book Excerpt:

This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.

Java Programming with NetBeans for A level Computer Science

Java Programming with NetBeans for A level Computer Science
Author: Graham Hall
Publsiher: Lulu.com
Total Pages: 135
Release: 2022
ISBN: 1326406477
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Java Programming with NetBeans for A level Computer Science Book Excerpt:

Java Programming for Engineers

Java Programming for Engineers
Author: Julio Sanchez,Maria P. Canton
Publsiher: CRC Press
Total Pages: 360
Release: 2002-06-20
ISBN: 1420000004
Category: Computers
Language: EN, FR, DE, ES & NL

Java Programming for Engineers Book Excerpt:

While teaching Java programming at Minnesota State University, the authors noticed that engineering students were enrolling in Java programming courses in order to obtain basic programming skills, but there were no Java books suitable for courses intended for engineers. They realized the need for a comprehensive Java programming tutorial that offers basic programming skills that can be applied in the field of engineering. With this in mind, the authors developed Java Programming for Engineers in order to meet the needs of both engineers and engineering students. The text uses the personal computer as a development platform and assumes no prior programming experience or knowledge. The only skills expected of the reader are basic keyboarding and user-level familiarity with the PC. Topics covered range from mathematical expressions to linear systems to engineering graphics. Chapters on problem solving skills and the designing of engineering applications walk readers through real word problems they might encounter. Divided into two parts, Part 1 is a description of the Java language, of the fundamentals of object orientation, input and output operations, and error handling. Part 2 is about Java programming for engineers. It starts with computer number systems, fixed- and variable-precision numeric data, mathematical programming in Java as could be of interest to engineers, and concludes with an overview of Java Graphics.

Computer Graphics Using Java 2D and 3D

Computer Graphics Using Java 2D and 3D
Author: Hong Zhang,Y. Daniel Liang
Publsiher: Prentice Hall
Total Pages: 462
Release: 2007
ISBN: 0130351180
Category: Computers
Language: EN, FR, DE, ES & NL

Computer Graphics Using Java 2D and 3D Book Excerpt:

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation.For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

Internet Java Programming w CD

Internet   Java Programming  w CD
Author: Tanweer Alam
Publsiher: KHANNA PUBLISHING HOUSE
Total Pages: 692
Release: 2014
ISBN: 9380016727
Category: Computers
Language: EN, FR, DE, ES & NL

Internet Java Programming w CD Book Excerpt:

This book will be of great help to programmers who are already familiar with programming in C,C++ or VB. They can upgrade their skills through this book and achieve great height in the world of computer programming. Java definitely has a future in research and teaching, as well as system development. The objects of this book is to promote that future by spreading the use of the language as widely as possible. This book is divided into a number of chapters. each chapter is a self contained area. The chapters in this book are around in a sequence order. The programs presented in this book are just to understand the application. The objective of this book is the serve as a textbook for the subject " Internet and Java Programming" in various course viz. MCA/B. Tech/BCA/M. Sc./B. Sc. etc. The objective of this book is the serve as a textbook for the subject "Internet and Java programming" in various courses vz. MCA, B. Tech., M.Sc., BCA and B. Sc. programmers can upgrade their skills through this book and achieve great height in the world of computer programming. The programs presented in this book are just to understand the application. Includes coverage of Servlets, JSP, RMI, Java Beans, EJB, Applets, AWT, JDBC and Swings etc. The book is self contained. The chapters is this book are arranged in a sequence order. Hundred of fully tested programs with output. Sort questions with answers are just to understand the topics. Moving from C++ to Java differentiates the features of both C++ and Java. Readers can understand the gap between Java and C++. Include Mini projects like calculator, Hotel Management System and Pay Roll Mgt. System.

Computer Graphics with Java

Computer Graphics with Java
Author: Glenn Rowe
Publsiher: Palgrave MacMillan
Total Pages: 335
Release: 2001-01
ISBN: 9780333920978
Category: Computers
Language: EN, FR, DE, ES & NL

Computer Graphics with Java Book Excerpt:

With the recent explosion of interest into the development of both computer graphics and the Java programming language, there emerged a need for a student-orientated textbook that covered both of these fields. Whilst many of the textbooks within this field give an in-depth treatment of graphics theory, this title instead seeks to provide the reader with a concise survey of the more interesting graphical features (both 2 and 3 dimensional) that are currently available in Java and Java 3D.

Introduction to Computer Graphics

Introduction to Computer Graphics
Author: Frank Klawonn
Publsiher: Springer Science & Business Media
Total Pages: 286
Release: 2008-02-07
ISBN: 1846288487
Category: Computers
Language: EN, FR, DE, ES & NL

Introduction to Computer Graphics Book Excerpt:

This book provides an introduction to the most important basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example programs. With only elementary knowledge of the programming language Java, the reader will be able to create his or her own images and animations immediately using Java 2D and Java 3D. A website for this book includes programs with source code, exercises with solutions and slides as teaching material.

C for Programmers

C   for Programmers
Author: Leen Ammeraal
Publsiher: John Wiley & Sons
Total Pages: 350
Release: 2000-02-08
ISBN: 0471606979
Category: Computers
Language: EN, FR, DE, ES & NL

C for Programmers Book Excerpt:

One of the attractive aspects of C++ is that it offers good facilities for object-oriented programming (OOP), but, as a hybrid language, it also supports procedural programming. The significance of this for programmers is that it offers more flexibility allowing them to shift to object-oriented programming if and when they feel the need to do so. In this regard, C++ differs from some purely object-oriented languages, such as Smalltalk, Eiffel and Java. This book offers practical guidance on how to programme in both styles. The C++ language and its standard library have gone through a good many improvements and extensions during their evolution. This third edition has therefore been completely revised in accordance with the C++ language revision, which is embodied in the ANSI/ISO C++ Standard. For example, the new, important type string is used throughout the book and the Standard Template Library (STL) is introduced to readers at an early stage and discussed in more detail later on. All example programs and the solutions to the exercises can be downloaded from the website. http://home.wxs.nl/ ~ammeraal/ Solutions for some of these exercises can be found in the appendix.

Learning Processing

Learning Processing
Author: Daniel Shiffman
Publsiher: Morgan Kaufmann
Total Pages: 472
Release: 2009-04-17
ISBN: 9780080920061
Category: Computers
Language: EN, FR, DE, ES & NL

Learning Processing Book Excerpt:

The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques. The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. Previously announced as "Pixels, Patterns, and Processing" *A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics *Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve *Includes lessons on how to program live video, animated images and interactive sound

Developing Graphics Frameworks with Java and OpenGL

Developing Graphics Frameworks with Java and OpenGL
Author: Lee Stemkoski,James Cona
Publsiher: CRC Press
Total Pages: 308
Release: 2022-06-22
ISBN: 1000582124
Category: Computers
Language: EN, FR, DE, ES & NL

Developing Graphics Frameworks with Java and OpenGL Book Excerpt:

Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform application programming interface (API) for graphics processing unit (GPU) programming, with the accessibility and versatility of the Java programming language. Topics in this book include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting a scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework discussed throughout the book, you will gain a foundational knowledge that will allow you to adapt and extend that framework, leading to even more spectacular graphical results. Author bios Lee Stemkoski is a professor of mathematics and computer science. He earned his Ph.D. in mathematics from Dartmouth College in 2006 and has been teaching at the college level since. His specialties are computer graphics, video game development, and virtual and augmented reality programming. James Cona is an up-and-coming software engineer who studied computer science at Adelphi University. Some of his specific interests include music, video game programming, 3D graphics, artificial intelligence, and clear and efficient software development in general.

Java Graphics Programming Library

Java Graphics Programming Library
Author: Oswald Campesato
Publsiher: Unknown
Total Pages: 524
Release: 2002
ISBN: 9781584500926
Category: Computers
Language: EN, FR, DE, ES & NL

Java Graphics Programming Library Book Excerpt:

Java Graphics Programming Library is a comprehensive reference for the experienced Java developer, providing hundreds of pages of source code for fully functional Java graphics classes. This book/CD-ROM package saves valuable programming time by offering ready-to-use, customizable code for commonly used graphics, including a variety of polygons, polyhedra, ellipses, cones, cylinders, and more. Each chapter contains a thematic selection of graphics and covers the necessary mathematics, programming concepts, and source code for each image. At the end of each chapter are thumbnails of the graphics in the chapter and the additional graphics available on the companion CD-ROM. Both advanced and less experienced users will find an abundance of code they can use ?as is,? customize, or extend to suit a variety of programming needs.

Computer Graphics Programming in OpenGL with Java

Computer Graphics Programming in OpenGL with Java
Author: V. Scott Gordon,John L. Clevenger
Publsiher: Unknown
Total Pages: 516
Release: 2021-10-08
ISBN: 9781683927365
Category: Computers
Language: EN, FR, DE, ES & NL

Computer Graphics Programming in OpenGL with Java Book Excerpt:

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code with tools such as Nvidia's Nsight debugger Includes companion files with code, object models, figures, and more

Computer Graphics Programming in OpenGL with JAVA

Computer Graphics Programming in OpenGL with JAVA
Author: V. Scott Gordon, PhD,John L. Clevenger, PhD
Publsiher: Mercury Learning and Information
Total Pages: 406
Release: 2018-09-20
ISBN: 1683922204
Category: Computers
Language: EN, FR, DE, ES & NL

Computer Graphics Programming in OpenGL with JAVA Book Excerpt:

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book. Features: • Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® NsightTM debugger. • Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh. • Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained. • Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment). • Includes companion files with code, object models, figures, and more.

Java Programming For Developers The Definitive Guide to Learn JDBC And Database Applications

Java Programming For Developers  The Definitive Guide to Learn JDBC And Database Applications
Author: Vivian Siahaan,Rismon Hasiholan Sianipar
Publsiher: SPARTA PUBLISHING
Total Pages: 440
Release: 2019-11-28
ISBN: 1928374650XXX
Category: Computers
Language: EN, FR, DE, ES & NL

Java Programming For Developers The Definitive Guide to Learn JDBC And Database Applications Book Excerpt:

This step-by-step guide to explore database programming using Java is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a programmer. Each brief chapter covers the material for one week of a college course to help you practice what you've learned. As you would expect, this book shows how to build from scratch two different databases: MariaDB and SQLite using Java. In designing a GUI and as an IDE, you will make use of the NetBeans tool. In the first chapter, you will learn the basics of cryptography using Java. Here, you will learn how to write a Java program to count Hash, MAC (Message Authentication Code), store keys in a KeyStore, generate PrivateKey and PublicKey, encrypt / decrypt data, and generate and verify digital prints. In the second chapter, you will learn how to create and store salt passwords and verify them. You will create a Login table. In this case, you will see how to create a Java GUI using NetBeans to implement it. In addition to the Login table, in this chapter you will also create a Client table. In the case of the Client table, you will learn how to generate and save public and private keys into a database. You will also learn how to encrypt / decrypt data and save the results into a database. In the third chapter, you will create an Account table. This account table has the following ten fields: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In this case, you will learn how to implement generating and verifying digital prints and storing the results into a database. In the fourth chapter, You create a table with the name of the Account, which has ten columns: account_id (primary key), client_id (primarykey), account_number, account_date, account_type, plain_balance, cipher_balance, decipher_balance, digital_signature, and signature_verification. In the fifth chapter, you will create a Client_Data table, which has the following seven fields: client_data_id (primary key), account_id (primary_key), birth_date, address, mother_name, telephone, and photo_path. In chapter six, you will be shown how to create SQLite database and tables with Java. In chapter seven, you will be taught how to extract image features, utilizing BufferedImage class, in Java GUI. Digital image techniques to extract image features used in this chapted are grascaling, sharpening, invertering, blurring, dilation, erosion, closing, opening, vertical prewitt, horizontal prewitt, Laplacian, horizontal sobel, and vertical sobel. For readers, you can develop it to store other advanced image features based on descriptors such as SIFT and others for developing descriptor based matching. In chapter eight, you will be taught to create Java GUI to view, edit, insert, and delete Suspect table data. This table has eleven columns: suspect_id (primary key), suspect_name, birth_date, case_date, report_date, suspect_ status, arrest_date, mother_name, address, telephone, and photo. In chapter nine, you will be taught to create Java GUI to view, edit, insert, and delete Feature_Extraction table data. This table has eight columns: feature_id (primary key), suspect_id (foreign key), feature1, feature2, feature3, feature4, feature5, and feature6. All six fields (except keys) will have a BLOB data type, so that the image of the feature will be directly saved into this table. In chapter ten, you will add two tables: Police_Station and Investigator. These two tables will later be joined to Suspect table through another table, File_Case, which will be built in the seventh chapter. The Police_Station has six columns: police_station_id (primary key), location, city, province, telephone, and photo. The Investigator has eight columns: investigator_id (primary key), investigator_name, rank, birth_date, gender, address, telephone, and photo. Here, you will design a Java GUI to display, edit, fill, and delete data in both tables. In chapter eleven, you will add two tables: Victim and Case_File. The File_Case table will connect four other tables: Suspect, Police_Station, Investigator and Victim. The Victim table has nine columns: victim_id (primary key), victim_name, crime_type, birth_date, crime_date, gender, address, telephone, and photo. The Case_File has seven columns: case_file_id (primary key), suspect_id (foreign key), police_station_id (foreign key), investigator_id (foreign key), victim_id (foreign key), status, and description. Here, you will also design a Java GUI to display, edit, fill, and delete data in both tables. Finally, this book is hopefully useful and can improve database programming skills for every Java/MariaDB/SQLite pogrammer.