Description : Engines of War tells the dramatic story of how the railways revolutionized the nature of warfare, ushering in an age of industrialized conflict in which wars were fought on a previously unimaginable scale. From the moment of its first appearance, the 'iron road' not only rendered armies more mobile, but also massively increased the power and the deadliness of the weaponry available to them. Christian Wolmar's epic account of how an invention that brought prosperity in peace-time metamorphosed in time of war into a weapon of death, is counterpointed by a wealth of human stories of personal endeavour and private tragedy. Embracing every major conflict in which railways have played a part - the Crimean War, the American Civil War, the First and Second Boer Wars, the two World Wars, the Korean War and the Cold War, Engines of War is awe-inspiring tale of industrial might and the transformative power of machinery.
Description : The Sunday Times bestseller The Great Time War has raged for centuries, ravaging the universe. Scores of human colony planets are now overrun by Dalek occupation forces. A weary, angry Doctor leads a flotilla of Battle TARDISes against the Dalek stronghold but in the midst of the carnage, the Doctor’s TARDIS crashes to a planet below: Moldox. As the Doctor is trapped in an apocalyptic landscape, Dalek patrols roam amongst the wreckage, rounding up the remaining civilians. But why haven’t the Daleks simply killed the humans? Searching for answers the Doctor meets 'Cinder', a young Dalek hunter. Their struggles to discover the Dalek plan take them from the ruins of Moldox to the halls of Gallifrey, and set in motion a chain of events that will change everything. And everyone. An epic novel of the Great Time War featuring the War Doctor as played by John Hurt.
Description : Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
Description : Computer wargames are one of the oldest and most popular genres of computer games available. The community of wargame players (known as Grognards) are one of the most fervent in all of gaming and include fans of both computer and pen-and-paper wargames. The object of any wargame is to achieve a series of victory conditions which can include eradicating their opponent's forces or capturing key positions on a map. Many games often recreate a specific historical event and these games are used often in history classes around the world where students can explore what might have been if the player decides to do things differently. In Engines of War: Developing Computer Wargames, game programmer John Lundy (WWII Online) and producer Ben Sawyer (SeriousGames.org) take readers through all the intricacies of developing computer wargames. An original, flexible, open-source wargames engine and editor are provided by the authors to give programmers and designers the foundation they need to design and customize their own unique wargames. Developing wargames requires very specialized knowledge and this book really delivers. It features a number of hands-on chapters that cover designer insights, production techniques, programming code, several major map systems, ideas on how to incorporate world factors, strategic determination for AI, and path finding techniques. The book includes advanced topics including programming techniques for creating real-time wargames, and online play, and much more. Also included is a network code subsystem that allows for two player games. The network code will even allow computer versus computer play (local or remote) so that the beginning developer can validate his or her game code by watching the computer play itself.