Hour Game

Hour Game
Author: David Baldacci
Publsiher: Pan Macmillan
Total Pages: 400
Release: 2009-08-21
ISBN: 0330506846
Category: Fiction
Language: EN, FR, DE, ES & NL

Hour Game Book Excerpt:

David Baldacci's heart-stopping Hour Game is the second fast-paced thriller in the King and Maxwell series. Following their collaboration in Split Second, ex-Secret Service agents Sean King and Michelle Maxwell have gone into partnership and are investigating the robbery of some secret documents at the residence of the incredibly wealthy Battle family. It seems like a straightforward case of domestic burglary, but soon they begin to suspect links to larger, more terrifying events now shaking the prosperous town of Wrightsburg . . . The unidentified corpse of an attractive young woman turns up in the woods; two high school kids, one shot in the back, the other in the face, are found dead in their car; a successful lawyer is discovered stabbed to death in her own home. A serial killer is on the loose. The murderer kills in the manner of famous killers of the past but takes care to leave a stopped watch at the scene of each crime – corresponding to the victim's position on his hit list. As the killing spree escalates it seems that the fractured Battle family are somehow involved and Maxwell and King suddenly find themselves racing to solve an intricate puzzle, one that is full of tantalizing clues but barren of solid evidence, and one that is leaving even the FBI confounded. And all the while, the body count is rising . . . Hour Game is followed by Simple Genius, First Family, The Sixth Man and King and Maxwell.

Sams Teach Yourself Game Programming in 24 Hours

Sams Teach Yourself Game Programming in 24 Hours
Author: Michael Morrison
Publsiher: Sams Publishing
Total Pages: 510
Release: 2003
ISBN: 9780672324611
Category: Computers
Language: EN, FR, DE, ES & NL

Sams Teach Yourself Game Programming in 24 Hours Book Excerpt:

Teaches fundamental C and C++ programming and provides information for programming games in Windows, exploring topics including game theory, double-buffered graphics, sprite animation, and digitized sound effects.

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours
Author: Jonathan Harbour
Publsiher: Sams Publishing
Total Pages: 383
Release: 2012
ISBN: 0672335549
Category: Computers
Language: EN, FR, DE, ES & NL

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours Book Excerpt:

In just 24 sessions of one hour or less, you'll learn how to build high performance games for Windows Phone 7 with Microsoft's free XNA 4.0 toolset. Using this book's straightforward, step-by-step approach, you'll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You'll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you've already learned, culminating in the construction of a complete game—and giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Windows Phone 7 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to… Develop fast, playable Windows Phone 7 games with XNA 4.0 Get and manage user touch screen input Draw 2D bitmapped images, and bring them to life as sprites Transform sprites using rotation, scaling, and velocity calculations Detect and handle collisions between game objects Create surprisingly realistic animation effects Master sophisticated finite state programming techniques Integrate GPS Location Services into your game Make the most of Windows Phone audio Read, write, and save game files Create your game's Graphical User Interface (GUI) Implement realistic physics effects, including gravity and acceleration Tweak gameplay to make your games more fun

Unity 2018 Game Development in 24 Hours Sams Teach Yourself

Unity 2018 Game Development in 24 Hours  Sams Teach Yourself
Author: Mike Geig
Publsiher: Sams Publishing
Total Pages: 99998
Release: 2018-05-01
ISBN: 0134998898
Category: Computers
Language: EN, FR, DE, ES & NL

Unity 2018 Game Development in 24 Hours Sams Teach Yourself Book Excerpt:

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to… Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unity’s graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity’s terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity’s Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity’s 2D tools and Tilemap Apply the “finishing touches” and deploy your games

Unity Game Development in 24 Hours Sams Teach Yourself

Unity Game Development in 24 Hours  Sams Teach Yourself
Author: Ben Tristem,Mike Geig
Publsiher: Sams Publishing
Total Pages: 400
Release: 2015-11-16
ISBN: 0134272137
Category: Computers
Language: EN, FR, DE, ES & NL

Unity Game Development in 24 Hours Sams Teach Yourself Book Excerpt:

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

Unity Game Development in 24 Hours Sams Teach Yourself

Unity Game Development in 24 Hours  Sams Teach Yourself
Author: Mike Geig
Publsiher: Sams Publishing
Total Pages: 400
Release: 2013-11-07
ISBN: 013348047X
Category: Computers
Language: EN, FR, DE, ES & NL

Unity Game Development in 24 Hours Sams Teach Yourself Book Excerpt:

In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to… Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game

Unreal Engine 4 Game Development in 24 Hours Sams Teach Yourself

Unreal Engine 4 Game Development in 24 Hours  Sams Teach Yourself
Author: Aram Cookson,Ryan DowlingSoka,Clinton Crumpler,Tim Johnson
Publsiher: Sams Publishing
Total Pages: 496
Release: 2016-06-01
ISBN: 0134389107
Category: Computers
Language: EN, FR, DE, ES & NL

Unreal Engine 4 Game Development in 24 Hours Sams Teach Yourself Book Excerpt:

Want to make games for Windows, Mac, iPad, Android, the web, game consoles, or all of them? Don't know where to begin? Download Unreal Engine 4 for free, and get this book! In just 24 lessons of one hour or less, Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours will help you master every step of the game development process, and bring everything together in real projects that create real games. Each short, easy lesson builds on all that's come before, guiding you smoothly to mastery. The authors cover all this, and much more: How games and game projects are organized What Unreal Engine 4 does, and how it works Essential Unreal Engine 4 terminology and techniques Creating levels Editing materials, landscape, and foliage Integrating audio into your games Creating amazing effects with the Cascade Editor and Unreal's particle system Visually scripting your games, including level blueprints and FPS encounters Implementing game physics Recognizing and reacting to user inputs Building your executable Working with motion graphics, interfaces, and HUDs Scripting arcade shooters Developing for mobile devices And much more All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise. Throughout, step-by-step instructions walk you through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid problems. By the time you're finished, you'll have all the skills and code you'll need to build great games with Unreal Engine 4 - no matter what kind of game you want to create, or where you want to deliver it.

Hour Game King and Maxwell

Hour Game   King and Maxwell
Author: David Baldacci
Publsiher: Pan
Total Pages: 736
Release: 2019-11-12
ISBN: 9781529003321
Category: Secret service
Language: EN, FR, DE, ES & NL

Hour Game King and Maxwell Book Excerpt:

Following their collaboration in Split Second, ex-Secret Service agents Sean King and Michelle Maxwell have gone into partnership and are investigating the robbery of some secret documents at the residence of the incredibly wealthy Battle family. It seems like a straightforward case of domestic burglary, but soon they begin to suspect links to larger, more terrifying events now shaking the prosperous town of Wrightsburg...The unidentified corpse of an attractive young woman turns up in the woods; two high school kids, one shot in the back, the other in the face, are found dead in their car; a successful lawyer is discovered stabbed to death in her own home. A serial killer is on the loose. The murderer kills in the manner of famous killers of the past but takes care to leave a stopped watch at the scene of each crime - corresponding to the victim's position on his hit list. As the killing spree escalates it seems that the fractured Battle family are somehow involved and Maxwell and King suddenly find themselves racing to solve an intricate puzzle, one that is full of tantalizing clues but barren of solid evidence, and one that is leaving even the FBI confounded. And all the while, the body count is rising...

The Cultural Encyclopedia of Baseball 2d ed

The Cultural Encyclopedia of Baseball  2d ed
Author: Jonathan Fraser Light
Publsiher: McFarland
Total Pages: 1112
Release: 2016-03-25
ISBN: 1476617449
Category: Sports & Recreation
Language: EN, FR, DE, ES & NL

The Cultural Encyclopedia of Baseball 2d ed Book Excerpt:

More than any other sport, baseball has developed its own niche in America’s culture and psyche. Some researchers spend years on detailed statistical analyses of minute parts of the game, while others wax poetic about its players and plays. Many trace the beginnings of the civil rights movement in part to the Major Leagues’ decision to integrate, and the words and phrases of the game (for example, pinch-hitter and out in left field) have become common in our everyday language. From AARON, HENRY onward, this book covers all of what might be called the cultural aspects of baseball (as opposed to the number-rich statistical information so widely available elsewhere). Biographical sketches of all Hall of Fame players, owners, executives and umpires, as well as many of the sportswriters and broadcasters who have won the Spink and Frick awards, join entries for teams, owners, commissioners and league presidents. Advertising, agents, drafts, illegal substances, minor leagues, oldest players, perfect games, retired uniform numbers, superstitions, tripleheaders, and youngest players are among the thousands of entries herein. Most entries open with a topical quote and conclude with a brief bibliography of sources for further research. The whole work is exhaustively indexed and includes 119 photographs.

The chess monthly

The chess monthly
Author: Anonim
Publsiher: Unknown
Total Pages: 484
Release: 1889
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

The chess monthly Book Excerpt:

Cheating

Cheating
Author: Mia Consalvo
Publsiher: Mit Press
Total Pages: 228
Release: 2007
ISBN: 1928374650XXX
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Cheating Book Excerpt:

"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI."--Jacket.

An Arid Eden

An Arid Eden
Author: Garth Owen-Smith
Publsiher: Jonathan Ball Publishers
Total Pages: 300
Release: 2011-02-02
ISBN: 1868424391
Category: Biography & Autobiography
Language: EN, FR, DE, ES & NL

An Arid Eden Book Excerpt:

Two remarkable tales woven together - the story of the Kaokoveld, an arid eden in the remote north-west of Namibia, so nearly lost, but regained to become one of Africa's iconic wildlife tourism destinations, and also the story of a young man's search for an African way to do conservation in Africa. Garth Owen-Smith first visited the Kaokoveld in 1967. It was a life-changing experience. His unconventional ideas challenged both the conservation establishment and the former South African regime. Despite this, community-based conservation was pioneered in the Kaokoveld and today Namibia is a world leader in this field. But the early years - when the foundation for this ground-breaking approach to conservation was laid - are largely forgotten and untold. An Arid Eden: A Personal Account of Conservation in the Kaokoveld brings those years alive through the eyes of Owen-Smith, spanning four-and-a-half decades of extraordinary dedication, passion and achievement. The author and his partner Dr Margaret Jacobsohn have won some of the world's most prestigious conservation awards for their work in Namibia, which has always challenged convential wisdom. The NGO they founded continues to break conservation, agricultural and rural development paradigms.

The Transactions of the British Chess Association

The Transactions of the British Chess Association
Author: Johann Jacob Löwenthal
Publsiher: Unknown
Total Pages: 164
Release: 1868
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

The Transactions of the British Chess Association Book Excerpt:

The Principles and practice of medicine v 2

The Principles and practice of medicine v  2
Author: Charles Hilton Fagge
Publsiher: Unknown
Total Pages: 135
Release: 1886
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

The Principles and practice of medicine v 2 Book Excerpt:

This Day in Philadelphia Sports

This Day in Philadelphia Sports
Author: Brian Startare,Kevin Reavy
Publsiher: Simon and Schuster
Total Pages: 340
Release: 2016-05-24
ISBN: 1613218427
Category: Sports & Recreation
Language: EN, FR, DE, ES & NL

This Day in Philadelphia Sports Book Excerpt:

This Day in Philadelphia Sports, first published in 2014 and now newly updated in paperback to cover events from the 2014–15 season, offers a concise 366-day approach to looking back at the history of Philadelphia sports. Every day on the calendar is represented with a fun tidbit of information of what has happened on that specific day, over the years, in the history of one of the greatest sports towns in the world: Philadelphia, Pennsylvania. Every page is filled with accounts of specific events from the Phillies, Eagles, Flyers, and 76ers, as well as the local college and high school sports teams. The authors incorporate fun facts, specific information, and thoroughly researched statistical data into each entry. From the inception of the Penn Relays in 1895 to the Eagles’ Nick Foles’s record-tying performance in 2013, this book covers it all. Relive the evening in late October of 2008 when the Phillies captured their second World Series title or Allen Iverson’s 55-point showing against the Hornets in the first game of the 2003 playoffs. The authors take you through the greatest moments in Philadelphia-sports history, as well as the moments when the pain of being a sports fan is in full force in the City of Brotherly Love. It’s all here, in This Day in Philadelphia Sports. Skyhorse Publishing, as well as our Sports Publishing imprint, are proud to publish a broad range of books for readers interested in sports—books about baseball, pro football, college football, pro and college basketball, hockey, or soccer, we have a book about your sport or your team. Whether you are a New York Yankees fan or hail from Red Sox nation; whether you are a die-hard Green Bay Packers or Dallas Cowboys fan; whether you root for the Kentucky Wildcats, Louisville Cardinals, UCLA Bruins, or Kansas Jayhawks; whether you route for the Boston Bruins, Toronto Maple Leafs, Montreal Canadiens, or Los Angeles Kings; we have a book for you. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to publishing books on subjects that are sometimes overlooked by other publishers and to authors whose work might not otherwise find a home.

Factory of Lies

Factory of Lies
Author: Nick C. Hutchinson
Publsiher: Dorrance Publishing
Total Pages: 190
Release: 2017-05-11
ISBN: 1480971200
Category: Political Science
Language: EN, FR, DE, ES & NL

Factory of Lies Book Excerpt:

Factory of Lies by Nick C. Hutchinson Follow Nick as he moves on to manufacturing where he has gained twenty some years of experience as an hourly associate, working a variety of positions for two different employers in the manufacturing setting. This has given him the insight into the methods used by management to control their businesses. He shares common themes across various segments of the business community through his practical experience and knowledge by studying business methods. He has also studied class action lawsuits brought against employers who ignore the welfare of their employees by putting profits first and people last; the migration of companies moving overseas to escape regulations they find cumbersome to follow; and litigation for their outdated methods leading to health issues for their employees. The middleclass of this country has been held hostage by stagnant wages and soaring healthcare combined with heavy taxes to support the non-working class of enabled Americans who have no motivation to work. The American dream is no longer available to the average man or woman of this once great nation. See for yourself if any of the examples described in this book ring true from your own experience. What would you do, if you faced a similar situation?

Broadcasting

Broadcasting
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 1957
ISBN: 1928374650XXX
Category: Broadcasting
Language: EN, FR, DE, ES & NL

Broadcasting Book Excerpt:

Russian Education and Society

Russian Education and Society
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2000
ISBN: 1928374650XXX
Category: Education
Language: EN, FR, DE, ES & NL

Russian Education and Society Book Excerpt:

Cornell Extension Bulletin

Cornell Extension Bulletin
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 1958
ISBN: 1928374650XXX
Category: Agriculture
Language: EN, FR, DE, ES & NL

Cornell Extension Bulletin Book Excerpt:

Chess History and Reminiscences

Chess History and Reminiscences
Author: Henry Edward Bird
Publsiher: Unknown
Total Pages: 138
Release: 1893
ISBN: 1928374650XXX
Category: Chess
Language: EN, FR, DE, ES & NL

Chess History and Reminiscences Book Excerpt: