I Think Therefore I Play

I Think Therefore I Play
Author: Andrea Pirlo,Alessandro Alciato,Mark Palmer
Publsiher: BackPage Press Limited
Total Pages: 200
Release: 2014
ISBN: 9781909430167
Category: Soccer players
Language: EN, FR, DE, ES & NL

I Think Therefore I Play Book Excerpt:

Pirlo's profile could not be much higher, having competed in the Champions League final in May 2015 and then embarking on a new career signing with MLS side New York City FC in July 2015. The vibrancy, humor and vivid insight that carry Pirlo's autobiography along confounds his image as a dead-eyed assassin on the field of play. All the big names are in there: Lippi, Ancelotti, Conte, Maldini, Shevchenko, Seedorf, Buffon, Kaka, Nesta, Costacurta, Gattuso, Berlusconi and Ronaldo ("the real one"). But they're not always in their work clothes. We hear Berlusconi playing the piano and telling "various types" of joke at Milan's training ground. We see Pirlo and Daniele De Rossi drawing Nesta's ire as they take him on a mystery tour of the German countryside in a hire car days before a World Cup semi-final. And we smell the aftermath of Filippo Inzaghi's graphically described pre-match routine.

Andrea Pirlo I Think Therefore I Play

Andrea Pirlo  I Think Therefore I Play
Author: Andrea Pirlo
Publsiher: BackPage Press
Total Pages: 200
Release: 2014-04-15
ISBN: 1909430188
Category: Sports & Recreation
Language: EN, FR, DE, ES & NL

Andrea Pirlo I Think Therefore I Play Book Excerpt:

I Think Therefore I Am A Collection of My Thoughts

I Think Therefore I Am  A Collection of My Thoughts
Author: Chad Kluck
Publsiher: Chad Kluck
Total Pages: 135
Release: 2000-06-01
ISBN: 9780533133246
Category: Humor
Language: EN, FR, DE, ES & NL

I Think Therefore I Am A Collection of My Thoughts Book Excerpt:

I Think Therefore I Draw

I Think  Therefore I Draw
Author: Daniel Klein,Thomas Cathcart
Publsiher: Simon and Schuster
Total Pages: 320
Release: 2018-11-01
ISBN: 1786074478
Category: Art
Language: EN, FR, DE, ES & NL

I Think Therefore I Draw Book Excerpt:

In this joyous introduction to the major debates in Western philosophy, we see how cartoons can shed light and humour on life’s Big Questions. Topics such as gender, morality and the meaning of life are examined here with a razor wit and eye. Open this book (if it actually exists) and meet philosophers interrogating the world: De Beauvoir on a building site. Kant in a snowglobe. Machiavelli on a tennis court. This is philosophy as you’ve never seen it before.

Toward a Dramaturgical Sensibility

Toward a Dramaturgical Sensibility
Author: Geoffrey S. Proehl,D. D. Kugler,Mark Lamos,Michael Lupu
Publsiher: Associated University Presse
Total Pages: 241
Release: 2008
ISBN: 9780838641125
Category: Literary Criticism
Language: EN, FR, DE, ES & NL

Toward a Dramaturgical Sensibility Book Excerpt:

This study - aimed at students, teachers, and theater artists - argues the centrality of this question to dramaturges, dramaturgy, and a dramaturgical sensibility. It suggests - from two perspectives, Landscape and Journey - that the attempt to know the dramaturgy of a play is little different from the attempt to know another person for whom we care. Part I explores the landscapes of conversation, pleasure, and pattern as places in which a dramaturgical sensibility encounters knowledge, loss, subjectivity, time and inquiry - elements central to its composition. Part II follows the journey of rehearsals for Antony and Cleopatra at the Guthrie Theater in the fall of 2001 and winter of 2002, focusing on ways in which theater artists engage, explore, and respond to a play's dramaturgy from the first steps to the final previews. Geoffrey S. Proehl teaches, dramaturges, and directs at the University of Puget Sound.

How to Play Video Games

How to Play Video Games
Author: Nina Huntemann
Publsiher: NYU Press
Total Pages: 400
Release: 2019-03-26
ISBN: 1479827983
Category: Games & Activities
Language: EN, FR, DE, ES & NL

How to Play Video Games Book Excerpt:

Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

The State of Play

The State of Play
Author: Daniel Goldberg
Publsiher: Seven Stories Press
Total Pages: 192
Release: 2015-10-20
ISBN: 1609806409
Category: Games & Activities
Language: EN, FR, DE, ES & NL

The State of Play Book Excerpt:

FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun

I Believe Therefore I Am

I Believe Therefore I Am
Author: Claire McGee
Publsiher: Kallisti Publishing
Total Pages: 156
Release: 2011-06
ISBN: 0967851475
Category: Self-Help
Language: EN, FR, DE, ES & NL

I Believe Therefore I Am Book Excerpt:

How to Deliberately Live Your Life by Programming Your Mind for Success, Happiness, Love, and Fulfillment

Communities of Play

Communities of Play
Author: Celia Pearce
Publsiher: MIT Press
Total Pages: 344
Release: 2011-09-30
ISBN: 0262291541
Category: Computers
Language: EN, FR, DE, ES & NL

Communities of Play Book Excerpt:

The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds—actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora—a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

100 Greatest Video Game Characters

100 Greatest Video Game Characters
Author: Jaime Banks,Robert Mejia,Aubrie Adams
Publsiher: Rowman & Littlefield
Total Pages: 260
Release: 2017-06-23
ISBN: 1442278137
Category: Games & Activities
Language: EN, FR, DE, ES & NL

100 Greatest Video Game Characters Book Excerpt:

Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.

What is Literature

What is Literature
Author: Arthur Gibson
Publsiher: Peter Lang
Total Pages: 530
Release: 2007
ISBN: 9783039109166
Category: Literary Criticism
Language: EN, FR, DE, ES & NL

What is Literature Book Excerpt:

The answer to the question 'what is literature?' has not been found. This is the first book-length attempt to find the answer, by one author, since Sartre in his 1948 book with the same title. The book addresses issues such as: how does literature speak to the world; what is great writing; what is originality; what sorts of truths are there, if any, in creative writing? The book uses hundreds of literary examples, and confronts them with philosophy. The book also explores some big questions about the meaning of life, and sets them against a range of literature. It asks questions like: how does great science relate to literature? The book advances the concept of counter-intuition, as part of the basis for answering the question 'what is literature?' The book is also concerned with practical matters, such as the ways literature is involved with war, corruption, rights, suffering and hope.

Parliamentary Debates

Parliamentary Debates
Author: New Zealand. Parliament
Publsiher: Unknown
Total Pages: 135
Release: 1925
ISBN: 1928374650XXX
Category: New Zealand
Language: EN, FR, DE, ES & NL

Parliamentary Debates Book Excerpt:

Parliamentary Debates

Parliamentary Debates
Author: New Zealand. Parliament. House of Representatives
Publsiher: Unknown
Total Pages: 135
Release: 1925
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Parliamentary Debates Book Excerpt:

A Young Mind in a Growing Brain

A Young Mind in a Growing Brain
Author: Daniel and Amy Starch Research Professor of Psychology Emeritus Jerome Kagan,Jerome Kagan,Norbert Herschkowitz
Publsiher: Psychology Press
Total Pages: 336
Release: 2006-04-21
ISBN: 1135604967
Category: Psychology
Language: EN, FR, DE, ES & NL

A Young Mind in a Growing Brain Book Excerpt:

A Young Mind in a Growing Brain summarizes some initial conclusions that follow simultaneous examination of the psychological milestones of human development during its first decade and what has been learned about brain growth. This volume proposes that development is the process of experience working on a brain that is undergoing significant biological maturation. Experience counts, but only when the brain has developed to the point of being able to process, encode, and interact with these new environmental experiences. This book's aim is to acquaint developmental biologists and neuroscientists with what has been learned about human psychological development and to acquaint developmental psychologists with the biological evidence. The hope is that each group will gain a richer appreciation of both knowledge corpora. The authors hope to appeal to neuroscientists, psychologists, psychiatrists, pediatricians, and their students. The idea for this book was born in 1993 when the authors--a leading developmental psychologist and a pediatrician--met for the first time and recognized the complementarity of their backgrounds and the utility of a collaboration. The reception of their first two papers motivated this attempt to synthesize the available information over a longer developmental era. Learning a great deal over the past decade, the authors hope that their enthusiasm provokes an equally intense curiosity in readers.

Childhood Is a Verb Why a Virtual Childhood Isn t Enough

Childhood Is a Verb   Why a Virtual Childhood Isn   t Enough
Author: Bente Goldstein
Publsiher: Lulu Press, Inc
Total Pages: 135
Release: 2019-02-14
ISBN: 1483481050
Category: Family & Relationships
Language: EN, FR, DE, ES & NL

Childhood Is a Verb Why a Virtual Childhood Isn t Enough Book Excerpt:

(THIS IS THE COMPLETE BOOK CONTENT.) When kids learn through the concrete, they also learn about themselves. Lacking time to interact with their surroundings in a meaningful way, may be the new kind of ‘poverty’ for kids who are on their screens too much. This is because they will not know who they are! This book will empower you to have your kids help out with most everything practical. You will realize that through these simple, daily tasks they get grounded and they also ‘practice having purpose’ beyond themselves!

Cornucopia Limited

Cornucopia Limited
Author: Richard Coyne
Publsiher: MIT Press
Total Pages: 294
Release: 2007-09-28
ISBN: 026226224X
Category: Computers
Language: EN, FR, DE, ES & NL

Cornucopia Limited Book Excerpt:

Using the liminality of design—its unesasy position between creativiity and commerce—to explore the network economy. The network economy presents itself in the transactions of electronic commerce, finance, business, and communications. The network economy is also a social condition of discontinuity, indefinite limits, and in-between spaces. In Cornucopia Limited, Richard Coyne uses the liminality of design—its uneasy position between creativity and commerce—to explore the network economy. He argues that design, with its open-ended and transgressive explorations, provides a new way to think about the world of commerce; design's inter-territorial precinct, its in-between condition, offers a way to frame the problems of the Internet economy—for profit vs. for free, private vs. public, security vs. open access, defense vs. permeability. Design, says Coyne, has a natural affinity with the edge condition and the position between polar opposites. Edgy design starts with an idea, brings to mind its opposite, and then works with what emerges from the friction between the two. The designer of a Web portal, for example, might take on the problem of security by focusing on the limits of permeability. Design is edgy, and risky, argues Coyne, in the same way that breaches in network security are risky. In Cornucopia Limited he examines the threshold between conditions exemplified by the boundary between design and commerce. Coyne uses five metaphors of design to develop his argument: the household (in economics, historically opposed to the market), with its relationship to the street mediated by various portals; the machine, rampant and glitchy; the game, competitive but simulated; the gift, precursor to commerce; and the threshold. The threshold condition, Coyne says, is the site of edgy design and a portal into the new. The threshold, he argues, provides the most potent metaphor for understanding the liminal dwellers of the network economy.

Breaking the Zero Sum Game

Breaking the Zero Sum Game
Author: Aldo Boitano,H. Eric Schockman,Raúl Lagomarsino Dutra
Publsiher: Emerald Group Publishing
Total Pages: 528
Release: 2017
ISBN: 178743186X
Category: Leadership
Language: EN, FR, DE, ES & NL

Breaking the Zero Sum Game Book Excerpt:

Escaping the win-lose dynamics of zero-sum game approaches is crucial for finding integrated, inclusive solutions to complex issues. This book uncovers real-life examples of inclusive leaders that have broken the zero-sum game, providing insights that help the reader develop their inclusive leadership skills.

Philosophical Troubles

Philosophical Troubles
Author: Saul A. Kripke
Publsiher: OUP USA
Total Pages: 388
Release: 2011-12-07
ISBN: 0199730156
Category: Philosophy
Language: EN, FR, DE, ES & NL

Philosophical Troubles Book Excerpt:

"Includes a selection of published and unpublished papers"--Introd.

S 2349 the Playwrights Licensing Antitrust Initiative Act

S  2349  the Playwrights Licensing Antitrust Initiative Act
Author: United States,United States. Congress. Senate. Committee on the Judiciary
Publsiher: Unknown
Total Pages: 69
Release: 2004
ISBN: 1928374650XXX
Category: Antitrust law
Language: EN, FR, DE, ES & NL

S 2349 the Playwrights Licensing Antitrust Initiative Act Book Excerpt:

Part I Early English Stages 1576 1600

Part I   Early English Stages 1576 1600
Author: Glynne Wickham
Publsiher: Routledge
Total Pages: 472
Release: 2013-06-17
ISBN: 1136288392
Category: Performing Arts
Language: EN, FR, DE, ES & NL

Part I Early English Stages 1576 1600 Book Excerpt:

This volume forms part of the 5 volume set Early English Stages 1300-1660. This set examines the history of the development of dramatic spectacle and stage convention in England from the beginning of the fourteenth century to 1660.