Description : Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Description : Two women have gone missing in two weeks: the first, found dead, was slashed and dumped in a back alley in Boston. The second was discovered by a child in a Swan Boat Ride. As fear intensifies, Hunter, the head of the FBI Behavioral Unit, calls his star criminal profiler, Tracy Wrenn, to help on the case. Even though she had plans to become engaged that evening, Tracy quickly cancels her plans and rushes to Boston to help. A beautiful, young professor of criminal psychology, Tracy has become renowned for her success at cracking cases no one else can. With her unusual insights and unique point of view, she is relentless at probing the inner minds of murderers. When a third woman goes missing, and when Tracy finds herself in danger, everything intensifies. In a shocking turn of events, Tracy finds out more not only about the killer, but about herself--and learns that nothing is what is seems. Book #2 in The Killing Game will be released soon.
Description : Activities Plus-Grade 2 presents a whole year's worth of activities in one book! This teaching resource guide contains a multitude of classroom-tested activities and worksheets which will enable you to provide review, reinforcement, and enrichment of the basic skills taught at the second grade level. Whether you are an experienced teacher or homeschooler, or just getting started, the wealth of materials found in this guide are certain to enhance your instruction. Language arts, social studies, science, and mathematics activities are presented in individual sections for your convenience. Each activity includes a stated purpose and a list of necessary materials, many of which are readily available or can be easily obtained. Complete step-by-step procedures are provided for each activity, and when applicable, suggestions are included for adapting an activity to another discipline or for use with less advanced or more accelerated students.
Description : Two young, female patients are found dead in a semi-private mental hospital in Queens. Each is found on the floor in their rooms, jugulars slashed. The hospital classifies them as suicides—but when a third patient is found dead, a terrifying question arises: is there a serial killer on the loose in the hospital? The FBI Behavioral Unit calls in its star criminal profiler, Tracy Wrenn, to provide her unique insights to crack the case. Immersed in the world of the hospital, Tracy encounters a wide array of disturbing and perplexing characters, each with their own level of psychosis. Tracy must plunge into the depths of the disturbed minds of both inmates and staff as she tries to sort out what is real and what is fantasy, and as she begins to learn just how twisted the human mind can be. A shocking twist culminates in an ending Tracy can never expect, as she finds herself on the brink—and can only hope to return. Book #3 in The Killing Game will be released soon.
Description : An Invitation to Chess is perhaps the most successful chess book ever written, with sales of over 100,000. It is a basic beginners book, starting with the moves of the pieces and rapidly advancing to more complex problems and examples. About the Authors Kenneth Harkness was the inventor of the Chess Rating System. He was for many years the editor of Chess Review magazine, and was the author of the Blue Book and Encyclopedia of Chess and several other chess books. Irving Chernev was one of the most popular writers about the game of chess.
Description : INVITATION TO COMPUTER SCIENCE is a well-respected text that provides an overview of the computer science field. Using a flexible, non-language specific model, INVITATION TO COMPUTER SCIENCE offers a solid foundation for the first course in a Computer Science curriculum. INVITATION TO COMPUTER SCIENCE, 6TH EDITION maintains its bestselling, algorithm-driven approach and includes expanded chapter exercises and practice problems, new material on topics such as multicore and parallel systems, cloud computing, wireless communications, embedded computing, agile software development, emerging programming languages (Go and F#), and new models of e-commerce, as well as boxes dedicated to current issues throughout. Online language modules are available in C++, Java, Python, C#, and Ada, allowing the option of incorporating a programming language to expand concepts from the text. INVITATION TO COMPUTER SCIENCE offers an optional CourseMate with study tools such as flashcards, quizzing, and games. CourseMate Activities speak to and engage students while developing abstract thinking and problem solving skills. Also available with INVITATION TO COMPUTER SCIENCE, an optional online Lab Manual containing 20 laboratory projects that map directly to the main text. The Lab Manual and accompanying software provide both visual and hands-on activities, allowing students to experience the fundamentals of computer science. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Description : "Smart, propulsive and gripping, THE GOD GAME is an ambitious thriller and a terrifying examination of what could--and probably already is--happening in the world of artificial intelligence."—Harlan Coben, #1 New York Times bestselling author of Run Away You are invited! Come inside and play with G.O.D. Bring your friends! It’s fun! But remember the rules. Win and ALL YOUR DREAMS COME TRUE.TM Lose, you die! With those words, Charlie and his friends enter the G.O.D. Game, a video game run by underground hackers and controlled by a mysterious AI that believes it’s God. Through their phone-screens and high-tech glasses, the teens’ realities blur with a virtual world of creeping vines, smoldering torches, runes, glyphs, gods, and mythical creatures. When they accomplish a mission, the game rewards them with expensive tech, revenge on high-school tormentors, and cash flowing from ATMs. Slaying a hydra and drawing a bloody pentagram as payment to a Greek god seem harmless at first. Fun even. But then the threatening messages start. Worship me. Obey me. Complete a mission, however cruel, or the game reveals their secrets and crushes their dreams. Tasks that seemed harmless at first take on deadly consequences. Mysterious packages show up at their homes. Shadowy figures start following them, appearing around corners, attacking them in parking garages. Who else is playing this game, and how far will they go to win? And what of the game’s first promise: win, win big, lose, you die? Dying in a virtual world doesn’t really mean death in real life—does it? As Charlie and his friends try to find a way out of the game, they realize they’ve been manipulated into a bigger web they can’t escape: an AI that learned its cruelty from watching us. God is always watching, and He says when the game is done.
Description : This is the first book to collect research on game-theoretic tools in the analysis of language with particular reference to semantics and pragmatics. Games are significant, because they pertain equally to pragmatics and semantics of natural language. The book provides an overview of the variety of ways in which game theory is used in the analysis of linguistic meaning and shows how games arise in pragmatic as well as semantic investigations.