Description : Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Description : "Smart, propulsive and gripping, THE GOD GAME is an ambitious thriller and a terrifying examination of what could--and probably already is--happening in the world of artificial intelligence."—Harlan Coben, #1 New York Times bestselling author of Run Away You are invited! Come inside and play with G.O.D. Bring your friends! It’s fun! But remember the rules. Win and ALL YOUR DREAMS COME TRUE.TM Lose, you die! With those words, Charlie and his friends enter the G.O.D. Game, a video game run by underground hackers and controlled by a mysterious AI that believes it’s God. Through their phone-screens and high-tech glasses, the teens’ realities blur with a virtual world of creeping vines, smoldering torches, runes, glyphs, gods, and mythical creatures. When they accomplish a mission, the game rewards them with expensive tech, revenge on high-school tormentors, and cash flowing from ATMs. Slaying a hydra and drawing a bloody pentagram as payment to a Greek god seem harmless at first. Fun even. But then the threatening messages start. Worship me. Obey me. Complete a mission, however cruel, or the game reveals their secrets and crushes their dreams. Tasks that seemed harmless at first take on deadly consequences. Mysterious packages show up at their homes. Shadowy figures start following them, appearing around corners, attacking them in parking garages. Who else is playing this game, and how far will they go to win? And what of the game’s first promise: win, win big, lose, you die? Dying in a virtual world doesn’t really mean death in real life—does it? As Charlie and his friends try to find a way out of the game, they realize they’ve been manipulated into a bigger web they can’t escape: an AI that learned its cruelty from watching us. God is always watching, and He says when the game is done.
Description : Two young, female patients are found dead in a semi-private mental hospital in Queens. Each is found on the floor in their rooms, jugulars slashed. The hospital classifies them as suicides—but when a third patient is found dead, a terrifying question arises: is there a serial killer on the loose in the hospital? The FBI Behavioral Unit calls in its star criminal profiler, Tracy Wrenn, to provide her unique insights to crack the case. Immersed in the world of the hospital, Tracy encounters a wide array of disturbing and perplexing characters, each with their own level of psychosis. Tracy must plunge into the depths of the disturbed minds of both inmates and staff as she tries to sort out what is real and what is fantasy, and as she begins to learn just how twisted the human mind can be. A shocking twist culminates in an ending Tracy can never expect, as she finds herself on the brink—and can only hope to return. Book #3 in The Killing Game will be released soon.
Description : Two women have gone missing in two weeks: the first, found dead, was slashed and dumped in a back alley in Boston. The second was discovered by a child in a Swan Boat Ride. As fear intensifies, Hunter, the head of the FBI Behavioral Unit, calls his star criminal profiler, Tracy Wrenn, to help on the case. Even though she had plans to become engaged that evening, Tracy quickly cancels her plans and rushes to Boston to help. A beautiful, young professor of criminal psychology, Tracy has become renowned for her success at cracking cases no one else can. With her unusual insights and unique point of view, she is relentless at probing the inner minds of murderers. When a third woman goes missing, and when Tracy finds herself in danger, everything intensifies. In a shocking turn of events, Tracy finds out more not only about the killer, but about herself--and learns that nothing is what is seems. Book #2 in The Killing Game will be released soon.
Description : Activities Plus-Grade 2 presents a whole year's worth of activities in one book! This teaching resource guide contains a multitude of classroom-tested activities and worksheets which will enable you to provide review, reinforcement, and enrichment of the basic skills taught at the second grade level. Whether you are an experienced teacher or homeschooler, or just getting started, the wealth of materials found in this guide are certain to enhance your instruction. Language arts, social studies, science, and mathematics activities are presented in individual sections for your convenience. Each activity includes a stated purpose and a list of necessary materials, many of which are readily available or can be easily obtained. Complete step-by-step procedures are provided for each activity, and when applicable, suggestions are included for adapting an activity to another discipline or for use with less advanced or more accelerated students.
Description : This book introduces the novice reader to modern social theory through the creative exploration of eight major metaphors that have shaped Western understandings of human society. Rigney vividly yet concisely examines each major theoretical perspective in sociology, including functionalism, conflict theory, rational choice, and symbolic interactionism. He shows how each of these theories is rooted in a particular metaphorical tradition. Over decades and centuries, Rigney argues, social theorists have variously likened societies to organisms and living systems, to machines, battlefields, legal systems, marketplaces, games, theatrical productions, and discourses. Most interestingly, Rigney deftly shows how nearly all Western social theories fit with one or more of the metaphors. He emphasizes a humanistic understanding of society with an emphasis on the creative agency of social actors and communities. The book offers students a rich understanding of social theory, yet it is simultaneously concise and broad ranging, allowing instructors to further pursue detailed exploration of any perspectives they choose.
Description : As a series of brutal murders darkens the Wrightsburg, Virginia countryside, the killer taunts police by leaving watches on the victims set to the hour corresponding with their position on his hit list. What's more, he strives to replicate notorious murders of the past, improving on them through savage attention to detail. Sean King and Michelle Maxwell are already investigating a crime involving an aristocratic and dysfunctional Southern family, but when they're deputized to help in the serial killer hunt they realize the two cases may be connected. Adding to the tension is the appearance of a second killer, this one imitating the murders of the first. Soon, the two killers are playing a game of cat and mouse, with King and Maxwell racing to solve the intricate puzzle of their identities--before the body count escalates.
Description : The second book in this thrilling, terrifying series by New York Times bestselling author Barry Lyga is perfect for fans of Dexter. Billy grinned. "Oh, New York," he whispered. "We're gonna have so much fun." I Hunt Killers introduced the world to Jazz, the son of history's most infamous serial killer, Billy Dent. In an effort to prove murder didn't run in the family, Jazz teamed with the police in the small town of Lobo's Nod to solve a deadly case. And now, when a determined New York City detective comes knocking on Jazz's door asking for help, he can't say no. The Hat-Dog Killer has the Big Apple--and its police force--running scared. So Jazz and his girlfriend, Connie, hop on a plane to the big city and get swept up in a killer's murderous game. Both the stakes and the body count are higher in this suspenseful and unstoppable sequel from acclaimed author Barry Lyga.
Description : "Offers intriguing either/or questions and content on animal topics to encourage critical thinking and debate"--Provided by publisher.