iOS Swift Game Development Cookbook

iOS Swift Game Development Cookbook
Author: Jonathon Manning,Paris Buttfield-Addison
Publsiher: "O'Reilly Media, Inc."
Total Pages: 350
Release: 2018-10-02
ISBN: 1491999039
Category: Computers
Language: EN, FR, DE, ES & NL

iOS Swift Game Development Cookbook Book Excerpt:

Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.

IOS Swift Game Development Cookbook 3rd Edition

IOS Swift Game Development Cookbook  3rd Edition
Author: Jonathon Manning
Publsiher: Unknown
Total Pages: 347
Release: 2018
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

IOS Swift Game Development Cookbook 3rd Edition Book Excerpt:

Ready to make amazing games for the iPhone and iPad? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift. For more information and resources, check out the book's website at https://www.secretlab.com.au/books/ios-​game-dev-cookbook-swift .

IOS Swift Game Development Cookbook 2nd Edition

IOS Swift Game Development Cookbook  2nd Edition
Author: Jonathon Manning. Paris Buttfield-Addison
Publsiher: Unknown
Total Pages: 135
Release: 2015
ISBN: 9781491920794
Category: Computer games
Language: EN, FR, DE, ES & NL

IOS Swift Game Development Cookbook 2nd Edition Book Excerpt:

IOS Swift Game Development Cookbook

IOS Swift Game Development Cookbook
Author: Jonathon Manning,Paris Buttfield-Addison
Publsiher: "O'Reilly Media, Inc."
Total Pages: 406
Release: 2015-05-12
ISBN: 1491920785
Category: Computers
Language: EN, FR, DE, ES & NL

IOS Swift Game Development Cookbook Book Excerpt:

Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C. Design the architecture and code layout of your game Build and customize menus with UIKit Detect and respond to user input Use techniques to play sound effects and music Learn different ways to store information for later use Create 2D graphics with SpriteKit Create 3D graphics with SceneKit Add two-dimensional physics simulation Learn beginning, intermediate, and advanced 3D graphics with OpenGL Create challenges with artificial intelligence Take advantage of game controllers and external displays

IOS Swift Game Development Cookbook

IOS Swift Game Development Cookbook
Author: Paris Buttfield-Addison,Jonathon Manning
Publsiher: O'Reilly Media
Total Pages: 424
Release: 2015-05-25
ISBN: 9781491920800
Category: Computers
Language: EN, FR, DE, ES & NL

IOS Swift Game Development Cookbook Book Excerpt:

Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS, Objective-C, and Swift this is the problem-solving guide you want. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. Lay out the structure of your game Build and customize menus with UIKit Detect and respond to user input Use advanced techniques to play sound effects and music Work with data, using iOS devices and the cloud Create 2D graphics with SpriteKit Add physics simulation to your game Learn beginning to advanced 3D graphics Create challenges with artificial intelligence Use networking to add multiplayer capabilities Work with game controllers and multiple screens

Unreal Engine Game Development Cookbook

Unreal Engine Game Development Cookbook
Author: John P. Doran
Publsiher: Packt Publishing Ltd
Total Pages: 326
Release: 2015-10-30
ISBN: 1784395978
Category: Computers
Language: EN, FR, DE, ES & NL

Unreal Engine Game Development Cookbook Book Excerpt:

Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book Explore the quickest way to tackle common challenges faced in Unreal Engine Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn Discover editor functionalities for an in-depth insight into game design Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes Design various kinds of materials with unique features, such as mirrors and glows Explore the various ways that lighting can be used in the engine Build various level effects using Blueprints, Unreal's visual scripting system Set up a development environment and develop custom functionality with C++ for your games Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.

Mobile Game Development with Unity

Mobile Game Development with Unity
Author: Jonathon Manning,Paris Buttfield-Addison
Publsiher: "O'Reilly Media, Inc."
Total Pages: 464
Release: 2017-08-02
ISBN: 1491922370
Category: Computers
Language: EN, FR, DE, ES & NL

Mobile Game Development with Unity Book Excerpt:

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment

Cocos2d Cross Platform Game Development Cookbook

Cocos2d Cross Platform Game Development Cookbook
Author: Siddharth Shekar
Publsiher: Packt Publishing Ltd
Total Pages: 384
Release: 2016-02-22
ISBN: 1784390445
Category: Computers
Language: EN, FR, DE, ES & NL

Cocos2d Cross Platform Game Development Cookbook Book Excerpt:

Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.

Mastering Android Game Development with Unity

Mastering Android Game Development with Unity
Author: Siddharth Shekar,Wajahat Karim
Publsiher: Packt Publishing Ltd
Total Pages: 352
Release: 2017-05-25
ISBN: 1785282948
Category: Computers
Language: EN, FR, DE, ES & NL

Mastering Android Game Development with Unity Book Excerpt:

Create enthralling Android games with Unity Faster Than Ever Before About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. Style and approach A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.

Mobile Game Development with Unity

Mobile Game Development with Unity
Author: Jonathon Manning,Paris Buttfield-Addison
Publsiher: "O'Reilly Media, Inc."
Total Pages: 464
Release: 2017-08-02
ISBN: 1491922362
Category: Computers
Language: EN, FR, DE, ES & NL

Mobile Game Development with Unity Book Excerpt:

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity’s features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you’ll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, you’re ready to get started. Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems Use 2D graphics and physics features to build a side-scrolling action game Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the appearance of 3D models Dive into Unity’s advanced features, such as precomputed lighting, shading, customizing the editor, and deployment

Mobile Game Development with Unity

Mobile Game Development with Unity
Author: Jon Manning. Paris Buttfield-Addison
Publsiher: Unknown
Total Pages: 135
Release: 2017
ISBN: 9781491944738
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Mobile Game Development with Unity Book Excerpt:

Mobile Game Development with Unity

Mobile Game Development with Unity
Author: Jon Manning,Paris Buttfield-Addison
Publsiher: O'Reilly Media
Total Pages: 300
Release: 2015-07-25
ISBN: 9781491944745
Category: Computers
Language: EN, FR, DE, ES & NL

Mobile Game Development with Unity Book Excerpt:

Learn how to build games that work on several mobile devices, including phones and tablets powered by iOS, Android, and Blackberry. This practical book shows you how to get started with the Unity game development ecosystem for creating beautiful, interactive 3D and 2D content. You’ll get a top-to-bottom overview of Unity’s features—including its game engine, integrated development environment (IDE), and ready-made assets—with specific, project-oriented guidance on how to use those features in real games that will hook and delight players on any mobile platform.

Swift 2 Blueprints

Swift 2 Blueprints
Author: Cecil Costa
Publsiher: Packt Publishing
Total Pages: 276
Release: 2015-10-27
ISBN: 9781783980765
Category: Computers
Language: EN, FR, DE, ES & NL

Swift 2 Blueprints Book Excerpt:

Sharpen your skills in Swift by designing and deploying seven fully functional applicationsAbout This Book• Develop a variety of iOS-compatible applications that range from health and fitness to utilities using this project-based handbook• Discover ways to make the best use of the latest features in Swift to build on a wide array of applications• Follow step-by-step instructions to create Swift apps oriented for the real worldWho This Book Is ForIf you are a competent iOS developer who wants to develop stunning applications with Swift, then this book is for you. Familiarity with Swift programming is assumed.What You Will Learn• Get to grips with the basics of Xcode and Swift for application development• Create a Photo Sharing application to capture an image, edit it using different features and share it via social media.• Develop applications using the WatchKit and exchange data between iPhone and the Watch• Use advanced features such as SpriteKit to build a game• Install third-party Swift frameworks to improvise on your application development• Discover how to simulate home automation with HomeKit• Build an application to monitor the user's weight, heart rate and the number of steps for Health Historic Analysis• Manipulate media using AVFoundation framework to merge audio and video.In DetailIn this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices.We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You'll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit.By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.Style and approachThis book takes a step-by-step approach to help you build apps from scratch and learn the methodology to develop real-time applications using Swift.

Flutter Cookbook

Flutter Cookbook
Author: Simone Alessandria,Brian Kayfitz
Publsiher: Packt Publishing Ltd
Total Pages: 646
Release: 2021-06-18
ISBN: 1838827374
Category: Computers
Language: EN, FR, DE, ES & NL

Flutter Cookbook Book Excerpt:

This book helps you use the open-source Flutter framework for building native mobile apps using Dart. You’ll learn about Dart programming and add functionalities to your Android and iOS apps for truly native performance. The book also covers recipes for solving almost any issue that you may face while developing multi-platform applications.

Computer Publishers Publications

Computer Publishers   Publications
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 1985
ISBN: 1928374650XXX
Category: Computer science literature
Language: EN, FR, DE, ES & NL

Computer Publishers Publications Book Excerpt:

Byte

Byte
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 1983
ISBN: 1928374650XXX
Category: Minicomputers
Language: EN, FR, DE, ES & NL

Byte Book Excerpt:

Computer Books and Serials in Print

Computer Books and Serials in Print
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 1985
ISBN: 1928374650XXX
Category: Computer science literature
Language: EN, FR, DE, ES & NL

Computer Books and Serials in Print Book Excerpt:

Book Review Digest

Book Review Digest
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 1978
ISBN: 1928374650XXX
Category: Bibliography
Language: EN, FR, DE, ES & NL

Book Review Digest Book Excerpt:

Excerpts from and citations to reviews of more than 8,000 books each year, drawn from coverage of 109 publications. Book Review Digest provides citations to and excerpts of reviews of current juvenile and adult fiction and nonfiction in the English language. Reviews of the following types of books are excluded: government publications, textbooks, and technical books in the sciences and law. Reviews of books on science for the general reader, however, are included. The reviews originate in a group of selected periodicals in the humanities, social sciences, and general science published in the United States, Canada, and Great Britain. - Publisher.

Forthcoming Books

Forthcoming Books
Author: Rose Arny
Publsiher: Unknown
Total Pages: 135
Release: 2003
ISBN: 1928374650XXX
Category: American literature
Language: EN, FR, DE, ES & NL

Forthcoming Books Book Excerpt:

AB Bookman s Weekly

AB Bookman s Weekly
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 1993
ISBN: 1928374650XXX
Category: Antiquarian booksellers
Language: EN, FR, DE, ES & NL

AB Bookman s Weekly Book Excerpt: