Just A Girl Who Loves Video Games

Just A Girl Who Loves Video Games
Author: Kb Notebook
Publsiher: Unknown
Total Pages: 122
Release: 2019-11-28
ISBN: 9781712719343
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Just A Girl Who Loves Video Games Book Excerpt:

Funny Video Games Lovers Girl Women Gifts Lined Journal Notebook.

Just a Girl Who Loves Video Games Video Game Journal Blank Paperback Gaming Notebook to Write In 150 Pages College Ruled

Just a Girl Who Loves Video Games  Video Game Journal  Blank Paperback Gaming Notebook to Write In  150 Pages  College Ruled
Author: Rhyeland Gifts
Publsiher: Independently Published
Total Pages: 152
Release: 2019-04
ISBN: 9781092360388
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Just a Girl Who Loves Video Games Video Game Journal Blank Paperback Gaming Notebook to Write In 150 Pages College Ruled Book Excerpt:

This blank paperback journal is perfect for video game lovers. It can be used to keep track of characters, games, spells, or levels. Or it can be used for general purposes, such as writing notes, thoughts and memories. It is a great back to school idea to be used as a planner or note taker. The cover of the journal features a video controller and girl gamer quote.

Gamer Girls

Gamer Girls
Author: Mary Kenney
Publsiher: Hachette UK
Total Pages: 160
Release: 2022-07-19
ISBN: 0762474556
Category: Young Adult Nonfiction
Language: EN, FR, DE, ES & NL

Gamer Girls Book Excerpt:

Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Geek Girl Rising

Geek Girl Rising
Author: Heather Cabot,Samantha Walravens
Publsiher: St. Martin's Press
Total Pages: 256
Release: 2017-05-23
ISBN: 1250112273
Category: Business & Economics
Language: EN, FR, DE, ES & NL

Geek Girl Rising Book Excerpt:

"I don’t know much about tech, but I do know that these pioneer women are pretty dope. Geek Girl Rising gives a much needed voice to the fearless women paving an important path in the tech world, while forming a lasting sisterhood along the way.” - Kelly Ripa Meet the women who aren’t asking permission from Silicon Valley to chase their dreams. They are going for it—building cutting-edge tech startups, investing in each other’s ventures, crushing male hacker stereotypes, and rallying the next generation of women in tech. With a nod to tech trailblazers like Sheryl Sandberg and Marissa Mayer, Geek Girl Rising introduces readers to the fearless female founders, technologists, and innovators fighting at a grassroots level for an ownership stake in the revolution that’s changing the way we live, work, and connect. Readers will meet Debbie Sterling, inventor of GoldieBlox, the first engineering toy for girls, which topples the notion that only boys can build; peek inside YouTube sensation Michelle Phan’s ipsy studios, where she is grooming the next generation of digital video stars while leading her own mega e-commerce beauty business; and tour the headquarters of The Muse, the hottest career site for millennials, and meet its intrepid CEO, Kathryn Minshew, who stared down sexism while raising millions of dollars to fund the company she co-founded. These women are the rebels proving that a female point of view matters in the age of technology and can rock big returns if you have a big idea and the passion to build it.

Just A Girl Who Loves Video Games

Just A Girl Who Loves Video Games
Author: Kbh Gb Co
Publsiher: Unknown
Total Pages: 122
Release: 2019-12-02
ISBN: 9781670540669
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Just A Girl Who Loves Video Games Book Excerpt:

Funny Video Games Lovers Girl Women Gifts Dot Grid Journal Notebook.

Epiphanies Theories and Downright Good Thoughts Made While Playing Video Games

Epiphanies  Theories  and Downright Good Thoughts   Made While Playing Video Games
Author: J.C.L. Faltot
Publsiher: iUniverse
Total Pages: 128
Release: 2012-01-06
ISBN: 9781462066612
Category: Humor
Language: EN, FR, DE, ES & NL

Epiphanies Theories and Downright Good Thoughts Made While Playing Video Games Book Excerpt:

A lot of people play video games. A lot of people think they have good, even great, ideas. So what happens when these two worlds collide? Well, Epiphanies, Theories, and Downright Good Thoughts... tries to answer these questions for us. The video game industry has boomed into a monster of the consumer market and though we may not realize it, this unstoppable machine has left a fingerprint on the generation that has grown up playing them. And by fingerprint, we mean a giant freaking punch. So now, only now, we are beginning to see what years of video game-playing, sitting-in-front-of-the-tv-for hours, learning-to-use-surge-protectors has done to our future. One such pioneer who survived this dangerous time is our author, J.C.L. Faltot, who takes a serious, albeit sarcastic, look into the machine that is the video game monster. How video games have helped shape the market, touched the lives of those who play them, and defined people like Faltot for the rest of his life. For better or for worse. And perhaps in many ways (as you will find along Faltots estranged journey) its often a little bit of both.

Gaming Lives in the Twenty First Century

Gaming Lives in the Twenty First Century
Author: G. Hawisher,C. Selfe
Publsiher: Springer
Total Pages: 273
Release: 2016-06-07
ISBN: 0230601766
Category: Psychology
Language: EN, FR, DE, ES & NL

Gaming Lives in the Twenty First Century Book Excerpt:

This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

Just a Girl Who Loves Video Games

Just a Girl Who Loves Video Games
Author: Rhart Notebook
Publsiher: Unknown
Total Pages: 122
Release: 2019-09-30
ISBN: 9781696714488
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Just a Girl Who Loves Video Games Book Excerpt:

Just A Girl Who Loves Video Games. Video Games Lovers Girl Funny Gifts Journal Lined Notebook

Just a Girl Who Loves Video Games Video Game Notebook Blank Paperback Gaming Composition Book to Write In 150 Pages College Ruled

Just a Girl Who Loves Video Games  Video Game Notebook  Blank Paperback Gaming Composition Book to Write In  150 Pages  College Ruled
Author: Rhyeland Gifts
Publsiher: Independently Published
Total Pages: 152
Release: 2019-04
ISBN: 9781092360814
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Just a Girl Who Loves Video Games Video Game Notebook Blank Paperback Gaming Composition Book to Write In 150 Pages College Ruled Book Excerpt:

This blank paperback notebook is perfect for video game lovers. It can be used to keep track of characters, games, spells, or levels. Or it can be used for general purposes, such as writing notes, thoughts and memories. It is a great back to school idea to be used as a composition book. The cover of the notebook features a video controller and girl gamer quote.

Technology of the Oppressed

Technology of the Oppressed
Author: David Nemer
Publsiher: MIT Press
Total Pages: 230
Release: 2022-02-15
ISBN: 0262368625
Category: Social Science
Language: EN, FR, DE, ES & NL

Technology of the Oppressed Book Excerpt:

How Brazilian favela residents engage with and appropriate technologies, both to fight the oppression in their lives and to represent themselves in the world. Brazilian favelas are impoverished settlements usually located on hillsides or the outskirts of a city. In Technology of the Oppressed, David Nemer draws on extensive ethnographic fieldwork to provide a rich account of how favela residents engage with technology in community technology centers and in their everyday lives. Their stories reveal the structural violence of the information age. But they also show how those oppressed by technology don’t just reject it, but consciously resist and appropriate it, and how their experiences with digital technologies enable them to navigate both digital and nondigital sources of oppression—and even, at times, to flourish. Nemer uses a decolonial and intersectional framework called Mundane Technology as an analytical tool to understand how digital technologies can simultaneously be sites of oppression and tools in the fight for freedom. Building on the work of the Brazilian educator and philosopher Paulo Freire, he shows how the favela residents appropriate everyday technologies—technological artifacts (cell phones, Facebook), operations (repair), and spaces (Telecenters and Lan Houses)—and use them to alleviate the oppression in their everyday lives. He also addresses the relationship of misinformation to radicalization and the rise of the new far right. Contrary to the simplistic techno-optimistic belief that technology will save the poor, even with access to technology these marginalized people face numerous sources of oppression, including technological biases, racism, classism, sexism, and censorship. Yet the spirit, love, community, resilience, and resistance of favela residents make possible their pursuit of freedom.

Media and Power in International Contexts

Media and Power in International Contexts
Author: Apryl Williams,Ruth Tsuria,Laura Robinson
Publsiher: Emerald Group Publishing
Total Pages: 192
Release: 2018-11-12
ISBN: 1787694550
Category: Social Science
Language: EN, FR, DE, ES & NL

Media and Power in International Contexts Book Excerpt:

Media and Power is sponsored by the Communication, Information Technologies, and Media Sociology (CITAMS). This volume contributes phenomenological and epistemic knowledge of the intersection of media and various forms of power, addressing the relationships between media and gender, race, ethnicity, and national identity.

Encyclopedia of Gender in Media

Encyclopedia of Gender in Media
Author: Mary Kosut
Publsiher: SAGE
Total Pages: 493
Release: 2012-05-18
ISBN: 1412990793
Category: Reference
Language: EN, FR, DE, ES & NL

Encyclopedia of Gender in Media Book Excerpt:

The Encyclopedia of Gender in Media critically examines the role of the media in enabling, facilitating, or challenging the social construction of gender in our society.

Gaming Sexism

Gaming Sexism
Author: Amanda C. Cote
Publsiher: NYU Press
Total Pages: 274
Release: 2020-09-01
ISBN: 1479838527
Category: Social Science
Language: EN, FR, DE, ES & NL

Gaming Sexism Book Excerpt:

Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Packaging Girlhood

Packaging Girlhood
Author: Sharon Lamb, Ed.D.,Lyn Mikel Brown, Ed.D.
Publsiher: St. Martin's Press
Total Pages: 336
Release: 2007-04-01
ISBN: 1429906324
Category: Family & Relationships
Language: EN, FR, DE, ES & NL

Packaging Girlhood Book Excerpt:

The stereotype-laden message, delivered through clothes, music, books, and TV, is essentially a continuous plea for girls to put their energies into beauty products, shopping, fashion, and boys. This constant marketing, cheapening of relationships, absence of good women role models, and stereotyping and sexualization of girls is something that parents need to first understand before they can take action. Lamb and Brown teach parents how to understand these influences, give them guidance on how to talk to their daughters about these negative images, and provide the tools to help girls make positive choices about the way they are in the world. In the tradition of books like Reviving Ophelia, Odd Girl Out, Queen Bees and Wannabees that examine the world of girls, this book promises to not only spark debate but help parents to help their daughters.

Girl Talk

Girl Talk
Author: Dr Carol Langlois
Publsiher: Christine F. Anderson
Total Pages: 134
Release: 2014-09-15
ISBN: 0692294848
Category: Juvenile Nonfiction
Language: EN, FR, DE, ES & NL

Girl Talk Book Excerpt:

Katie is dying to fit in. Literally. She’s a bulimic high school freshman who drinks and hangs out with the mean girls. Maybe you know someone like her? Or there’s Cindy, a high school junior who acts like everything is always OK. She plays three sports, earns straight A’s, and parties on the weekends, but also she struggles with depression, perfectionism, and addiction. Girl Talk: Boys, Bullies and Body Image is a book about teens designed specifically for a teen audience. It’s a compilation of 10 teen girls’ powerful and all-too-familiar stories. Dr. Carol also examines each girl’s situation and provides practical advice on how all teens can take control of their life and RAISE (Resilience, Attitude, Independence, Self-Respect and Empowerment) their self-esteem.

A Love Renewed

A Love Renewed
Author: Joseph Alicea
Publsiher: iUniverse
Total Pages: 216
Release: 2005-12-01
ISBN: 0595370926
Category: Fiction
Language: EN, FR, DE, ES & NL

A Love Renewed Book Excerpt:

A Love Renewed is a collection of stories and wonderfully crafted letters that transports you seamlessly across three continents, as you experience the heat of passion, the depths of despair, the pain of loss, and the maturing of the hearts and minds of two lovers-Harry and Camille. Harry is a writer whose love for Camille seems to be overshadowed by his desire for literary success. Four stories written by Harry weave a picture of what's in his heart and mind. He takes you to Europe and the rich, blue southwest beaches of Spain, as he acquaints you with a culture rich in tradition and national identity. He then takes you to Texas, as two people, both searching for someone to touch their hearts, shed the truths of their pasts and find each other. Yet another tale of two families joined together takes you through the jungles of Venezuela in a race to stop a bio-terrorist from spreading his venom in the United States. Harry's strategy for recovering Camille's love is an intricate plan that is played out in colorful, romantic scenes that will carry you away and warm your heart.

Just a Girl Who Loves Video Games

Just a Girl Who Loves Video Games
Author: Rhart Notebook Gift
Publsiher: Unknown
Total Pages: 122
Release: 2019-11-24
ISBN: 9781711050966
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Just a Girl Who Loves Video Games Book Excerpt:

A Nice Gift Idea For Video Games Lovers Girl Women Funny Birthday Gifts Journal Lined Notebook 6x9 120 Pages

Ready Player Two

Ready Player Two
Author: Shira Chess
Publsiher: U of Minnesota Press
Total Pages: 240
Release: 2017-10-01
ISBN: 1452954992
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Ready Player Two Book Excerpt:

Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.

Just a Girl Who Loves Boys That Play Video Games

Just a Girl Who Loves Boys That Play Video Games
Author: Dartan Creations
Publsiher: Independently Published
Total Pages: 112
Release: 2019-01-16
ISBN: 9781794234710
Category: Crafts & Hobbies
Language: EN, FR, DE, ES & NL

Just a Girl Who Loves Boys That Play Video Games Book Excerpt:

This unique and funny journal notebook is sure to put a smile on someone's face. With a full-color soft cover this 6x9 108 lined pages paperback notebook is as practical as it is cute! The ideal size for lined journals for meetings, to do lists or even a diary. Makes an excellent gift for birthdays, Christmas, coworkers or any special occasion.

The City Will Crumble

The City Will Crumble
Author: Kristina Circelli
Publsiher: Simon and Schuster
Total Pages: 208
Release: 2016-11-08
ISBN: 1682612171
Category: Fiction
Language: EN, FR, DE, ES & NL

The City Will Crumble Book Excerpt:

"Thirteen-year-old Hayden Rogers doesn't have a problem. Her parents don't like how skinny she is, or the video games she plays, or her obsession with Tessa Taylor. But Hayden doesn't have a problem--it's her parents that have the problem. If they paid attention, maybe they'd know why their daughter refused to eat, and why she needed to lose herself in virtual worlds. Then maybe they would have stopped her from entering the most haunted house in Savannah. First, she hears the voice first. Perfection, he calls her. Then the demon comes to her in her sleep with visions of a life free of torment. Torn between insanity and acceptance, Hayden no longer knows what's real, what's inside her head, and what the truths are that her parents are trying to twist. But one thing she knows to be true. The demon understands her. He listens. He gives her power. And the demon is just one crumbling building away from stealing her soul forever."--Publisher's website.