IOS Programming for Beginners

IOS Programming for Beginners
Author: Tim Warren
Publsiher: Createspace Independent Publishing Platform
Total Pages: 66
Release: 2015-08-28
ISBN: 9781517080464
Category: Application software
Language: EN, FR, DE, ES & NL

IOS Programming for Beginners Book Excerpt:

IOS Programming For Beginners Grab this GREAT physical book now at a limited time discounted price! IOS programming is a really fun hobby, and can also be a very profitable venture if you create the right app! This book is aimed at beginners, and regardless of your IOS goals, it will get you started with app development fast. You will discover how to create apps fast, and test them on your computer. If you wish to publish your app on the iTunes store, this book will also take you through the process. Get your copy today and begin developing your own iPhone applications fast! Here Is What You'll Learn About... Things You Need XCode 6 Platform SWIFT Code Anatomy Of An App Developing A Basic App Essential Swift Concepts How To Upload Your App To The iTunes Store Much, Much More! Order your copy of this fantastic book today!

Cocos2d x by Example Beginner s Guide Second Edition

Cocos2d x by Example  Beginner s Guide   Second Edition
Author: Roger Engelbert
Publsiher: Packt Publishing Ltd
Total Pages: 270
Release: 2015-03-26
ISBN: 1785281070
Category: Computers
Language: EN, FR, DE, ES & NL

Cocos2d x by Example Beginner s Guide Second Edition Book Excerpt:

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

iOS 15 Application Development for Beginners

iOS 15 Application Development for Beginners
Author: Arpit Kulsreshtha
Publsiher: BPB Publications
Total Pages: 356
Release: 2021-12-31
ISBN: 9355511108
Category: Computers
Language: EN, FR, DE, ES & NL

iOS 15 Application Development for Beginners Book Excerpt:

Learn iOS App development with advanced Apple technology and developer-centric tools. KEY FEATURES ● Loaded with core developer tools, including SwiftUI, Xcode, and CoreML. ● Covers app architecture, design patterns, and mobile hardware use in app development. ● Numerous examples covering database, GPS, image recognition, and ML. DESCRIPTION This book is a step-by-step, hands-on guide for Apple developers to build iOS apps using Swift programming with minimal effort. This book will help develop the knowledge and skills necessary to program Apple applications independently. This book introduces you to Swift, SwiftUI, MapKit, Xcode, and Core ML and guides you through the process of creating a strong, marketable iOS application. The book begins with the fundamentals of Swift, which will serve as the foundation for future app development. This book will help readers to develop user interfaces for iOS applications, using SwiftUI and Interface Builder, as well as the code for views, view controllers, and data managers. The book teaches how to use Core Data and SQLite to store databases. It will help you work with Apple technologies and frameworks, including Core Location and MapKit for GPS tracking, Camera and Photo Library for image storage, Core ML for machine learning, and implementations of artificial intelligence solutions. By the end of this book, you will have developed a solid foundation for writing Swift apps, utilizing best practices in architecture, and publishing them to the app store. The book successfully introduces you to the entire iOS application development journey in a manageable manner and instills an understanding of Apple apps. WHAT YOU WILL LEARN ● Develop practical skills in Swift programming, Xcode, and SwiftUI. ● Learn to work around the database, file handling, and networking while building apps. ● Utilize the capabilities of mobile hardware to include sound, images, and videos. ● Bring machine learning capabilities using the Core ML framework. ● Integrate features such as App Gestures and Core Location into iOS applications. ● Utilize mobile design patterns and maintain a clean coding style. WHO THIS BOOK IS FOR This book is ideal for beginners in programming, students, and professionals interested in learning how to program in iOS, use various developer tools, and create Apple apps. Working knowledge of any programming language is an advantage but not required. TABLE OF CONTENTS 1. Getting Started with Xcode 2. Swift Fundamentals 3. Classes, Struct, and Enumerations 4. Protocols, Extensions, and Error Handling 5. TabBar, TableView, and CollectionView 6. User Interface Design with SwiftUI 7. Database with SQLite and Core Data 8. File Handling in iOS 9. App Gesture Recognizers in iOS 10. Core Location with MapKit 11. Camera And Photo Library 12. Machine Learning with Core ML 13. Networking in iOS Apps 14. Mobile App Patterns and Architectures 15. Publish iOS App on App Store

iPhone and iPad Apps for Absolute Beginners iOS 5 Edition

iPhone and iPad Apps for Absolute Beginners  iOS 5 Edition
Author: Rory Lewis
Publsiher: Apress
Total Pages: 552
Release: 2012-06-08
ISBN: 1430236035
Category: Computers
Language: EN, FR, DE, ES & NL

iPhone and iPad Apps for Absolute Beginners iOS 5 Edition Book Excerpt:

The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple’s online marketplace for iPhone applications. Over 1 billion apps were downloaded during the nine months following the launch of the App Store, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next bestselling iPhone app—presumably, that’s why you’re reading this now! And with the popularity of the iPad, this demand will just continue to grow. So how do you build an application for the iPhone and iPad? Don’t you need to spend years learning complicated programming languages? What about Objective-C and Cocoa touch ? The answer is that you don’t need to know any of those things! Anybody can start building simple apps for the iPhone and iPad, and this book will show you how. This update of an Apress bestseller walks you through creating your first app, using plain English and practical examples using the iOS 5 software development platform and more. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started. Teaches iPhone and iPad apps development in language anyone can understand Provides simple, step-by-step examples that make learning easy, using iOS 5 Offers videos that enable you to follow along with the author—it’s like your own private classroom

Learn OpenGL

Learn OpenGL
Author: Frahaan Hussain
Publsiher: Packt Publishing Ltd
Total Pages: 208
Release: 2018-08-31
ISBN: 1789340861
Category: Computers
Language: EN, FR, DE, ES & NL

Learn OpenGL Book Excerpt:

A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, we'll get a better understanding of games and the engines behind them. Key Features Learn the basics of drawing along with fundamentals of shading to create amazing objects. Get in-depth knowledge of lighting and materials to make realistic objects. Understand the fundamentals of model loading and cube mapping. Book Description Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. With these concepts covered, we'll move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world. By the end of the book, you'll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game. What you will learn Set up GLFW and GLEW on Windows and macOS with absolute, relative Linking Set up SDL and SFML on your system using absolute and relative Linking Draw using the simple shaders Create a camera and learn to populate your game world with objects Learn about color and lighting concepts to create an amazing game world Understand model loading and cube mapping to advance your game Who this book is for This book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that you'll learn in this book will be applicable to all your game development needs. You'll require a strong foundation in C++ to understand and apply the concepts of this book.

IOS 12 Programming for Beginners Third Edition

IOS 12 Programming for Beginners   Third Edition
Author: Craig Clayton
Publsiher: Unknown
Total Pages: 692
Release: 2018
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

IOS 12 Programming for Beginners Third Edition Book Excerpt:

Begin your iOS 12 app development journey with this practical guide Key Features Kick-start your iOS programming career and have fun building iOS apps of your choice Get to grips with Xcode 10 and Swift 4.2, the building blocks of iOS development Discover the latest features of iOS 12 - SiriKit, notifications, and much more Book Description Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you're already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You'll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently. What you will learn Explore the distinctive design principles that define the iOS user experience Navigate panels within an Xcode project Use the latest Xcode asset catalogue of Xcode 10 Create a playgrounds project within your projects and understand how Ranges and Control flow work Study operations with integers and work your way through if statements Build a responsive UI and add privacy to your custom-rich notifications Set up Sirikit to add voice for Siri shortcuts Collect valuable feedback with TestFlight before releasing your apps on the App Store Who this book is for This book is for you if you are completely new to Swift, iOS, or programming and want to make iOS applications. However, you'll also find this book useful if you're an experienced programmer looking to explore the latest iOS 12 features. Downloading the example code for this book You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If ...

Apple Swift Playground A Beginner Guide

Apple Swift Playground  A Beginner    Guide
Author: Gack Davidson
Publsiher: Van Helostein
Total Pages: 135
Release: 2017-08-14
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Apple Swift Playground A Beginner Guide Book Excerpt:

Apple Swift is a programming language that was developed for Apple Inc. for use in some of their devices. It is built on an open source framework which makes it open to changes from all users and it also allows many different coding languages to be compiled and ran in a single program. It was made to be a resilient programming language that is safer than other languages and very concise. It was made to prevent some common issues in programming such as null pointer issues and other errors that coders usually experience. The Swift language was first introduced at Apple’s 2014 conference. Since then, it went under multiple upgrades to be fully functional to users. This book will seek to cover all the features of the Apple Swift Playground which facilitates the user to generate Swift code as they need.

iOS Programming Starter Guide What Every Programmer Needs to Know About iOS Programming

iOS Programming  Starter Guide  What Every Programmer Needs to Know About iOS Programming
Author: Jason Scotts
Publsiher: Speedy Publishing LLC
Total Pages: 24
Release: 2013-11-25
ISBN: 1630225444
Category: Education
Language: EN, FR, DE, ES & NL

iOS Programming Starter Guide What Every Programmer Needs to Know About iOS Programming Book Excerpt:

What Every Programmers Need To Know About iOS Programming Exposed! iOS Programming: Starter Guide: What Every Programmer Needs to Know About iOS Programming is a precise and concise book for any programmmer to get a quick grasp of the intricacies of iOS and how to master it quickly. The book covers:- Chapter 1- What is iOS SDK? Chapter 2- How Do You Get Started With ios- C Programming? Chapter 3- What is XCode? Chapter 4- How to Design Interfaces in iOS Chapter 5- How to Develop Animations and Views in iOS Chapter 6- iOS Programming- How to Create Images, Touches and Gestures Chapter 7- How to Build Text in iOS Programming So, if you are interested in mastering iOS programming quickly and easily, this book is for you. Get it now! Other books by Jason Scotts:- 1.Python Programming Reloaded: How To Code Python Fast In Just 24 Hours With 7 Simple Steps 2.Windows 8 User Guide Reloaded: The Complete Beginners Guide + 50 Bonus Tips To Be A Power User Now 3. Raspberry Pi: The Ultimate Step by Step Raspberry Pi User Guide (The Updated Version )

Mac Application Development by Example

Mac Application Development by Example
Author: Robert Wiebe
Publsiher: Packt Publishing Ltd
Total Pages: 318
Release: 2012-01-01
ISBN: 1849693838
Category: Computers
Language: EN, FR, DE, ES & NL

Mac Application Development by Example Book Excerpt:

This book is a beginners guide that teaches the topic using a learn by example method. This book is for people who are programming beginners and have a great idea for a Mac OS X app and need to get started.

Iad Production Beginner s Guide

Iad Production Beginner s Guide
Author: Ben Collier
Publsiher: Packt Publishing Ltd
Total Pages: 340
Release: 2012-02-23
ISBN: 1849691339
Category: Computers
Language: EN, FR, DE, ES & NL

Iad Production Beginner s Guide Book Excerpt:

Annotation Think of an iAd as a micro-app contained within an app on a users iPhone or iPad that theyve downloaded from the App Store. When the user taps your adverts banner it bursts into life filling the entire screen of their device.iAd Beginners Guide takes you through the start to finish process of building rich, compelling, interactive iAds. You will learn to create beautiful multi-page ads with store finders, social sharing, 3D images and video galleries.You will create ads that utilize the powerful technologies in the iPhone to make your brand shine. Once you have engaged the user you can carry out targeted advertising campaigns with location-based coupons, store finders and social engagement. Using the iTunes Store you will see how its even possible to add one-click digital content purchasing right within your ad. Learn how iAd producer manages all the HTML5, JavaScript, and CSS3 behind your iAd. You will be creating emotive, gripping and effective mobile advertising campaigns in no time.

Mastering Swift

Mastering Swift
Author: Sufyan bin Uzayr
Publsiher: CRC Press
Total Pages: 350
Release: 2022-03-14
ISBN: 1000543404
Category: Computers
Language: EN, FR, DE, ES & NL

Mastering Swift Book Excerpt:

If you want to become an iOS developer, you have made an excellent choice with this book. Swift holds a significant position in the iOS industry because of the long list of features it serves. It is user-friendly, has great community support, and offers a greater extent of customization. As a result, we can observe a sharp increase in the market demand for developing Apple mobile applications, and with that, companies search for smart developers with the right skill set. Mastering Swift introduces Apple’s excellent Swift standard library style and incorporates usage feedback across multiple Swift projects. However, it should be regarded as a living, changeable document and the basis upon which the programming language is implemented. Before going further into the details of the Swift programming language, the book briefly explains the basic information about the language. It is a high-level language created to develop multifaceted iOS applications that cater to diverse needs of different social and business domains. It is meant to develop high-end apps with multiple complexities. But since it is very close to Objective C, it is easy to code and understand. This feature also makes it incredibly friendly to beginners. Moreover, it is equally compatible with the iPhone, the iPad, Apple Watch, MacBook, and Apple TV, and it can be applied to develop equally efficient and scalable apps for them. This book in the Mastering series encircles all the essential aspects of Swift and explores why this programming language is the future for iOS app development. Different from other languages, it requires fewer lines to activate any feature. This paves the way for a shorter development cycle and saves a lot of precious resources. Further, as one of the most reliable iOS programming languages it supports dynamic libraries that indicate executable bits of code that you can link to an application. Because of such support, Swift apps can interoperate with the newest version of the language to make the app irreplaceable. Swift is a language that was not designed but deliberately made open source so as to invite community input, allowing the product to grow and to mature over the years. This could possibly be the most crucial aspect of Swift. As people become more aware of its potential to be used in servers, web frameworks were more willing to support the demand. Owing to its popularity and significance, its adoption rate in Apple’s rivals remains very high. Whether you are a beginner or an advanced learner, if you are planning for iOS app development through Swift, this book can help with the high-domain expertise and experienced resources. Without a doubt, the developers that create native apps are not going to abandon Swift anytime soon. However, it seems like something must evolve for it to keep growing constantly. We believe that Swift is indeed the future for iOS app developers. And if you are convinced and want to start learning the programming language right away, then this book is what you’re looking for. Learn more about our other Mastering titles at: https://www.routledge.com/Mastering-Computer-Science/book-series/MCS

HTML5 for iOS and Android A Beginner s Guide

HTML5 for iOS and Android  A Beginner s Guide
Author: Robin Nixon
Publsiher: McGraw Hill Professional
Total Pages: 480
Release: 2011-07-12
ISBN: 0071756337
Category: Computers
Language: EN, FR, DE, ES & NL

HTML5 for iOS and Android A Beginner s Guide Book Excerpt:

Essential Skills--Made Easy! Create advanced websites, web apps, and standalone apps for Apple iOS and Google Android devices. HTML5 for iOS and Android: A Beginner's Guide explains, step by step, how to use HTML5 and CSS3 as well as supporting technologies, such as JavaScript, MySQL, and PHP. Download wrapper code from the book's companion website to enable your programs to run like native iOS or Android apps. You'll also get tips for distributing your creations in various app stores. Everything you need to get started developing powerful mobile apps and websites is included in this hands-on guide. Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated Robin Nixon is a developer and freelance technical writer who has published more than 500 articles in magazines such as PC Plus, PCW, Web User, PC Advisor, and PC Answers. He is the author of several computer books, including Plug-in PHP, Plug-in JavaScript, and Plug-in CSS.

Program the Internet of Things with Swift for iOS

Program the Internet of Things with Swift for iOS
Author: Ahmed Bakir,Manny de la Torriente,Gheorghe Chesler
Publsiher: Apress
Total Pages: 494
Release: 2015-12-30
ISBN: 1484211944
Category: Computers
Language: EN, FR, DE, ES & NL

Program the Internet of Things with Swift for iOS Book Excerpt:

Program the Internet of Things with Swift and iOS is a detailed tutorial that will teach you how to build apps using Apple’s native APIs for the Internet of Things, including the Apple Watch, HomeKit, and Apple Pay. This is the second book by Ahmed Bakir (author of Beginning iOS Media App Development) and his team at devAtelier LLC, who have been involved in developing over 20 mobile projects. Written like a code review, this book presents a detailed "how" and "why" for each topic, explaining Apple-specific design patterns as they come up and pulling lessons from other popular apps. To help you getting up and running quickly, each chapter is framed within a working project, allowing you to use the sample code directly in your apps. The Internet of Things is not limited to Apple devices alone, so this book also explains how to interface with popular third-party hardware devices, such as the Fitbit and Raspberry Pi, and generic interfaces, like Restful API’s and HTTPS. The Internet of Things is waiting — be a part of it!

Beginning iOS Programming For Dummies

Beginning iOS Programming For Dummies
Author: Rajiv Ramnath
Publsiher: John Wiley & Sons
Total Pages: 456
Release: 2014-04-03
ISBN: 1118799313
Category: Computers
Language: EN, FR, DE, ES & NL

Beginning iOS Programming For Dummies Book Excerpt:

The ultimate beginner's guide to programming in the iOS environment The Apple App Store is a gold mine for developers, but with more apps for the iPhone, iPad, and iPod touch being added every day, it?s essential to have a solid programming foundation to create the best apps possible. If you're eager to learn the ins and outs of iOS programming, this is your book. It teaches object-oriented programming within the iOS framework from the ground up, preparing you to create the next super iPhone or iPad app. Get a handle on the iOS framework, object-oriented best practices, and the Xcode programming environment, then discover how to create simple interfaces, use libraries, create and extend objects, and more. Whether you're just starting out in programming or only new to iOS, For Dummies is the perfect beginning. Focuses on teaching object-oriented programming within the iOS framework and includes best practices for building apps that are easy to debug, evolve, and maintain Uses simple examples to demonstrate object-oriented programming output in the iPhone environment while teaching real-world programming concepts and applications Provides a thorough understanding of the framework and object-oriented principles to help beginning programmers make optimum use of iOS Covers working with the Xcode environment and storyboards; creating simple interfaces; using libraries, functions, structures, arrays, and pointers; and creating and extending objects Beginning iOS Programming For Dummies is your straightforward guide to getting started with iOS programming.

Learning Mobile App Development

Learning Mobile App Development
Author: Jakob Iversen,Michael Eierman
Publsiher: Addison-Wesley
Total Pages: 464
Release: 2013-12-17
ISBN: 0133489515
Category: Computers
Language: EN, FR, DE, ES & NL

Learning Mobile App Development Book Excerpt:

The Only Tutorial Covering BOTH iOS and Android—for students and professionals alike! Now, one book can help you master mobile app development with both market-leading platforms: Apple’s iOS and Google’s Android. Perfect for both students and professionals, Learning Mobile App Development is the only tutorial with complete parallel coverage of both iOS and Android. With this guide, you can master either platform, or both—and gain a deeper understanding of the issues associated with developing mobile apps. You’ll develop an actual working app on both iOS and Android, mastering the entire mobile app development lifecycle, from planning through licensing and distribution. Each tutorial in this book has been carefully designed to support readers with widely varying backgrounds and has been extensively tested in live developer training courses. If you’re new to iOS, you’ll also find an easy, practical introduction to Objective-C, Apple’s native language. All source code for this book, organized by chapter, is available at https://github.com/LearningMobile/BookApps Coverage includes Understanding the unique design challenges associated with mobile apps Setting up your Android and iOS development environments Mastering Eclipse development tools for Android and Xcode 5 tools for iOS Designing interfaces and navigation schemes that leverage each platform’s power Reliably integrating persistent data into your apps Using lists (Android) or tables (iOS) to effectively present data to users Capturing device location, displaying it, and using it in your apps Accessing hardware devices and sensors Publishing custom apps internally within an organization Monetizing your apps on Apple’s AppStore or the Google Play marketplace, as well as other ways of profiting from app development, such as consulting and developer jobs

iOS 12 Programming for Beginners

iOS 12 Programming for Beginners
Author: Craig Clayton
Publsiher: Packt Publishing Ltd
Total Pages: 692
Release: 2018-12-24
ISBN: 1789348358
Category: Computers
Language: EN, FR, DE, ES & NL

iOS 12 Programming for Beginners Book Excerpt:

This book guides you through every aspect of iOS development. From Xcode and Swift, the building blocks of modern iOS development, you'll quickly gain a solid foundation to begin venturing deeper into your development journey.

Getting to Know Apple Swift

Getting to Know Apple Swift
Author: Sherri Mabry Gordon
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 64
Release: 2018-12-15
ISBN: 1508183643
Category: Juvenile Nonfiction
Language: EN, FR, DE, ES & NL

Getting to Know Apple Swift Book Excerpt:

Readers today live in a digital age where various types of code power their world. From iPhones and iPads to the Apple Watch and Apple TV, code is the language that some of their favorite devices speak. Readers will get to know Apple Swift, the beginner-friendly programming language behind these devices and more. In this lively and informative book, readers will learn that with Swift, anyone can create cool apps. Not only will readers discover the fun they can have with Swift, they also learn why Swift is important and how learning more about it will benefit them.

Beginning Swift Programming

Beginning Swift Programming
Author: Wei-Meng Lee
Publsiher: John Wiley & Sons
Total Pages: 288
Release: 2014-12-04
ISBN: 1119042887
Category: Computers
Language: EN, FR, DE, ES & NL

Beginning Swift Programming Book Excerpt:

Enter the Swift future of iOS and OS X programming Beginning Swift Programming is your ideal starting point for creating Mac, iPhone, and iPad apps using Apple's new Swift programming language. Written by an experienced Apple developer and trainer, this comprehensive guide explains everything you need to know to jumpstart the creation of your app idea. Coverage includes data types, strings and characters, operators and functions, arrays and dictionaries, control flow, and looping, with expert guidance on classes, objects, class inheritance, closures, protocols, and generics. This succinct — yet complete — overview provides a detailed introduction to the core features of Swift. Apple developed Swift to address the limitations of Objective-C, and add features found in more complex languages like Python. The results is simpler, cleaner, more expressive code with automatic memory management, functional programming patterns, and more, including built-in features that make Swift apps faster, scalable, and more secure. This book explains it all, helping developers master Apple's new language. Become fluent with syntax that's easier to read and maintain Understand inferred types for cleaner, less mistake-prone code Learn the key features that make Swift more expressive than Objective-C Learn the new optional types in Swift that make your code more resilient Understand the key design patterns in iOS and Mac OS programming using protocols and delegates Learn how to use generics to create highly reusable code Learn the new access controls mechanism in Swift Get up to speed quickly to remain relevant and ahead of the curve.

iPad Application Development For Dummies

iPad Application Development For Dummies
Author: Neal Goldstein
Publsiher: John Wiley & Sons
Total Pages: 480
Release: 2012-04-04
ISBN: 1118231333
Category: Computers
Language: EN, FR, DE, ES & NL

iPad Application Development For Dummies Book Excerpt:

Apple Watch App Development

Apple Watch App Development
Author: Steven F. Daniel
Publsiher: Packt Publishing Ltd
Total Pages: 358
Release: 2016-04-29
ISBN: 1785883666
Category: Computers
Language: EN, FR, DE, ES & NL

Apple Watch App Development Book Excerpt:

Build real-world applications for the Apple Watch platform using the WatchKit framework and Swift 2.0 About This Book Find out how to download and install the Xcode development tools before learning about Xcode playgrounds and the Swift programming language Discover everything you need to know about the WatchKit platform architecture, its classes, as well its limitations This book introduces you to the very latest mobile platform with hands-on instructions so you can build your very own Apple Watch apps Who This Book Is For This book is for developers who are interested in creating amazing apps for the Apple Watch platform. Readers are expected to have no prior experience of programming. What You Will Learn Navigate within the WatchKit interface using the page-based, modal, and hierarchical navigation techniques Work with context menus to allow your users to interact with the Apple Watch and respond to their actions to perform a task Use the MapKit framework to display a map within the WatchKit interface to track the user's current location Build effective user interfaces for the WatchKit platform and integrate iCloud capabilities to synchronize data between the iOS app and the WatchKit UI Design your apps for the Apple Watch platform by adhering to the set of User Interface design guidelines set out by Apple Reinforce image caching to display animations within the Apple Watch user interface Explore WatchKit tables, which allow your users to purchase groceries and pay for them using Apple Pay Analyze the new layout system to ensure that your Apple Watch apps work with various screen sizes In Detail Wearable are the next wave of mobile technology and with the release of Apple's WatchKit SDK, a whole new world of exciting development possibilities has opened up. Apple Watch App Development introduces you to the architecture and possibilities of the Apple Watch platform, as well as an in-depth look at how to work with Xcode playgrounds. Benefit from a rapid introduction to the Swift programming language so you can quickly begin developing apps with the WatchKit framework and the Xcode Development IDE. Get to grips with advanced topics such as notifications, glances, iCloud, Apple pay, closures, tuples, protocols, delegates, concurrency, and using Swift Playgrounds, with each concept is backed up with example code that demonstrates how to properly execute it. Finally, discover how to package and deploy your Watch application to the Apple AppStore. By the end of this book, you will have a good understanding of how to develop apps for the Apple Watch platform, and synchronize data using iCloud between the wearable and the iOS device. Style and approach This book takes a step-by-step approach to developing applications for the Apple Watch using the Swift programming language and the WatchKit UI. Each topic is explained in a conversational and easy-to-follow style.