Description : In his first book in two decades, Anthony Robbins turns to the topic that vexes us all: How to secure financial freedom for ourselves and for our families. “If there were a Pulitzer Prize for investment books, this one would win, hands down” (Forbes). Tony Robbins is one of the most revered writers and thinkers of our time. People from all over the world—from the disadvantaged to the well-heeled, from twenty-somethings to retirees—credit him for giving them the inspiration and the tools for transforming their lives. From diet and fitness, to business and leadership, to relationships and self-respect, Tony Robbins’s books have changed people in profound and lasting ways. Now, for the first time, he has assembled an invaluable “distillation of just about every good personal finance idea of the last forty years” (The New York Times). Based on extensive research and interviews with some of the most legendary investors at work today (John Bogle, Warren Buffett, Paul Tudor Jones, Ray Dalio, Carl Icahn, and many others), Tony Robbins has created a 7-step blueprint for securing financial freedom. With advice about taking control of your financial decisions, to setting up a savings and investing plan, to destroying myths about what it takes to save and invest, to setting up a “lifetime income plan,” the book brims with advice and practices for making the financial game not only winnable—but providing financial freedom for the rest of your life. “Put MONEY on your short list of new books to read…It’s that good” (Marketwatch.com).
Description : We all live in a world where virtually every spiritual struggle is practically beyond our control. While some of us will die instantly without the opportunity to consciously sense death beforehand, others on the other hand will have the opportunity to know well in advance that death is around the corner. Regardless of which group you eventually find yourself, the truth is that every life on earth will one day without notice suddenly come to an end followed by a swift judgment with no excuses whatsoever. Do you know your final destination? When the disciples asked Jesus about the End of the Age, he said to them, “No one knows about that day or hour, not even the angels in heaven, nor the Son, but only the Father.” Matthew 24:36. But in this book and for the first time in human history, Jesus discloses a unique breathtaking code in the Language of Heaven that reveals the only clue to the End of the Age. God’s spiritual principle of life for humanity on earth is, “All about Him” because He wants us to make Him the priority of our lives. But on judgment day, when you appear before Jesus Christ, that will all change because God’s spiritual principle of life for humanity will become, “All about you”. You either have Jesus Christ to enter God’s Paradise in Heaven or you don’t. What makes your life a supernatural success is where you effectively go from this world; not where you came from or what you did on earth at the expense of salvation. No eyes have ever seen, no ears have ever heard, and no human mind can fathom what God is about to unleash on earth through the second coming of His son. This book will give you all the supernatural Biblical spiritual details you need to prepare yourself for what the Bible described as “The Final Hour.” The time is at hand; Jesus loves you. This book is Volume 3 of “Face to Face Meetings with Jesus Christ”. Apart from him, we can do nothing.
Description : Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It's All a Game renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games have captured hearts and minds all over the world for generations.
Description : Make Your Game Ideas A Reality! -- Includes a unique digital library that consists of the best-selling electronic books Tricks of the Windows Game Programming Gurus by Andre LeMothe and Game Design: Secrets of the Sages, Third Edition by gaming guru Marc Saltzman! -- 3D GameStudio Standard 5.12 is the leading authoring system for 2D and 3D computer games. -- Microsoft "RM" Visual C++ 6.0 Introductory Edition is a full-featured compiler that gives users the power to create applications in an environment designed for easy viewing and manipulation of code. This unique programming kit provides everything you need to create your own cool games. 3D GameStudio Standard 5.12 combines a programming language with a high-end 3D engine, a 2D engine, a C++ interface, a map and model editor and huge libraries of 3D objects, artwork and pre-made games. Microsoft "RM" Visual C++ 6.0 Introductory Edition includes a debugger and resource editor for easy editing of your code. Microsoft "RM" DirectX "RM" 8.0 SDK provides the industry standard two-dimensional and 3D graphical development API libraries to enhance your game project.
Description : Interest groups and lobbyists play a crucial role in how public policy is made in the United States' representative democracy. By helping citizens organize and pursue their self-interests in the political arena, interest groups and lobbyists are an alternative but very effective form of representation. However, the adversarial nature of interest groups often fuels voter discomfort with the political process. Interest Groups and Lobbying is an accessible and comprehensive text that examines the crux of this conflict. Pulling together two areas of interest group research—why advocacy organizations form and how they are able to gain influence in Washington, DC—Thomas T. Holyoke shows students the inner workings of interest groups in the United States. Using case studies to clarify and expand on the issues surrounding lobbying and group action in federal, state, and local government, Holyoke explores how we can use interest groups and their adversarial impulse to achieve the greatest good for the greatest number of people.
Description : Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.
Description : Even the best trading system can prove disastrous if the trader doesn't have the ability to stick to their strategy. Featuring real-life case studies, The Psychology of Trading presents a step-by-step, goal-oriented approach to trading that emphasizes ways to keep emotions in check, overcome self-doubt, and focus clearly on a winning strategy.
Description : Games for Social and Life Skills is essential collection for more than eighty games which teach a range of communication, social and life skills.