Metro 2033

Metro 2033
Author: Dmitry Glukhovsky
Publsiher: Hachette UK
Total Pages: 488
Release: 2010-03-18
ISBN: 0575086262
Category: Fiction
Language: EN, FR, DE, ES & NL

Metro 2033 Book Excerpt:

The basis of three bestselling computer games Metro 2033 and Metro Last Light, and Metro: Exodus. The year is 2033. The world has been reduced to rubble. Humanity is nearly extinct. The half-destroyed cities have become uninhabitable through radiation. Beyond their boundaries, they say, lie endless burned-out deserts and the remains of splintered forests. Survivors still remember the past greatness of humankind. But the last remains of civilisation have already become a distant memory, the stuff of myth and legend. More than 20 years have passed since the last plane took off from the earth. Rusted railways lead into emptiness. The ether is void and the airwaves echo to a soulless howling where previously the frequencies were full of news from Tokyo, New York, Buenos Aires. Man has handed over stewardship of the earth to new life-forms. Mutated by radiation, they are better adapted to the new world. Man's time is over. A few score thousand survivors live on, not knowing whether they are the only ones left on earth. They live in the Moscow Metro - the biggest air-raid shelter ever built. It is humanity's last refuge. Stations have become mini-statelets, their people uniting around ideas, religions, water-filters - or the simple need to repulse an enemy incursion. It is a world without a tomorrow, with no room for dreams, plans, hopes. Feelings have given way to instinct - the most important of which is survival. Survival at any price. VDNKh is the northernmost inhabited station on its line. It was one of the Metro's best stations and still remains secure. But now a new and terrible threat has appeared. Artyom, a young man living in VDNKh, is given the task of penetrating to the heart of the Metro, to the legendary Polis, to alert everyone to the awful danger and to get help. He holds the future of his native station in his hands, the whole Metro - and maybe the whole of humanity.

Metro Last Light Strategy Guide

Metro  Last Light   Strategy Guide
Author: GamerGuides.com
Publsiher: Gamer Guides
Total Pages: 135
Release: 2015-11-07
ISBN: 1630418994
Category: Games
Language: EN, FR, DE, ES & NL

Metro Last Light Strategy Guide Book Excerpt:

Step into the shoes of Artyom and enter the overpopulated metro subway system of the post-apocalyptic Russia. Fight your way through the hordes of deadly mutants, brave the surface radiation using naught but a gas mask and meet and defeat the various hostile factions of Moscow's once famous public underground transport system. Our guide will take you from start to finish, grabbing all the collectibles and unlocking as many achievements/trophies as possible as you go. The guide will provide you with tons of hits and tips including: - Complete ALL stories missions with pure stealth! - Location of every Diary Note. - Location of every Musical Instrument. - Location of the game's major and minor Morality Points. - Achievement/Trophy guide to unlock every last one in the game.

Duelling the Russian Cultural Imagination and Masculinity in Crisis

Duelling  the Russian Cultural Imagination  and Masculinity in Crisis
Author: Amanda DiGioia
Publsiher: Routledge
Total Pages: 212
Release: 2020-10-13
ISBN: 1000203727
Category: Social Science
Language: EN, FR, DE, ES & NL

Duelling the Russian Cultural Imagination and Masculinity in Crisis Book Excerpt:

This book, written from a feminist perspective, uses the focus of duelling to discuss the nature of masculinity in Russia. It traces the development of duelling and masculinity historically from the time of Peter the Great onwards, considers how duelling and masculinity have been represented in both literature and film and assesses the high emphasis given in Soviet times to gender equality, arguing that this was a failed experiment that ran counter to Russian tradition. It examines how duelling continues to be a feature of life in contemporary Russia and relates the situation in Russia to wider scholarship on the nature of masculinity more generally. Overall, the book contends that Russia’s valuing of a strong, militaristic form of masculinity is a major problem.

New Media in New Europe Asia

New Media in New Europe Asia
Author: Jeremy Morris,Natalya Rulyova,Vlad Strukov
Publsiher: Routledge
Total Pages: 327
Release: 2016-04-14
ISBN: 1317590708
Category: Political Science
Language: EN, FR, DE, ES & NL

New Media in New Europe Asia Book Excerpt:

This volume offers an in-depth investigation of the role of new media in the political, social and cultural life in the region of Europe-Asia. By focusing on new media, which is understood primarily as internet-enabled networked social practice, the book puts forward a political and cultural redefinition of the region which is determined by the recognition of the diversity of new media uses in the countries included in the study. This book focuses on the period prior to the advent of ‘world internet revolutions’, and it registers the region at its pivotal moment—at the time of its entry into the post-broadcast era. Does the Internet aid democratisation or it conditioned by socio-political norms? Has the Internet changed politics or has it had to fit existing political structures? Has the use of digital technologies revolutionized election campaigns? How is hyperlinked society different from society prior to the advent of the web? How do ordinary people actually use the Internet. These and other pressing questions – crucial to understanding the post-socialist world – are investigated in the current volume. This book was published as a special issue of Europe-Asia Studies.

The New Urban Gothic

The New Urban Gothic
Author: Holly-Gale Millette,Ruth Heholt
Publsiher: Springer Nature
Total Pages: 253
Release: 2020-10-17
ISBN: 3030437779
Category: Fiction
Language: EN, FR, DE, ES & NL

The New Urban Gothic Book Excerpt:

This collection explores global dystopic, grotesque and retold narratives of degeneration, ecological and economic ruin, dystopia, and inequality in contemporary fictions set in the urban space. Divided into three sections—Identities and Histories, Ruin and Residue, and Global Gothic—The New Urban Gothic explores our anxieties and preoccupation with social inequalities, precarity and the peripheral that are found in so many new fictions across various media. Focusing on non-canonical Gothic global cities, this distinctive collection discusses urban centres in England’s Black Country, Moscow, Detroit, Seoul, Hong Kong, Bangkok, Singapore, Dehli, Srinigar, Shanghai and Barcelona as well as cities of the imaginary, the digital and the animated. This book will appeal to anyone interested in the intersections of time, place, space and media in contemporary Gothic Studies. The New Urban Gothic casts reflections and shadows on the age of the Anthropocene.

Russian Literature since 1991

Russian Literature since 1991
Author: Evgeny Dobrenko,Mark Lipovetsky
Publsiher: Cambridge University Press
Total Pages: 135
Release: 2015-11-12
ISBN: 1316425207
Category: Literary Criticism
Language: EN, FR, DE, ES & NL

Russian Literature since 1991 Book Excerpt:

Russian Literature since 1991 is the first comprehensive, single-volume compendium of modern scholarship on post-Soviet Russian literature. The volume encompasses broad, complex and diverse sources of literary material - from ideological and historical novels to experimental prose and poetry, from nonfiction to drama. Written by an international team of leading experts on contemporary Russian literature and culture, it presents a broad panorama of genres in post-Soviet literature such as postmodernism, magical historicism, hyper-naturalism (in drama), and the new lyricism. At the same time, it offers close readings of the most prominent works published in Russia since the end of the Soviet regime and elimination of censorship. The collection highlights the interdisciplinary context of twenty-first-century Russian literature and can be widely used both for research and teaching by specialists in and beyond Russian studies, including those in post-Cold War and post-communist world history, literary theory, comparative literature and cultural studies.

Dystopian States of America Apocalyptic Visions and Warnings in Literature and Film

Dystopian States of America  Apocalyptic Visions and Warnings in Literature and Film
Author: Matthew B. Hill
Publsiher: ABC-CLIO
Total Pages: 393
Release: 2022-09-30
ISBN: 1440873399
Category: Social Science
Language: EN, FR, DE, ES & NL

Dystopian States of America Apocalyptic Visions and Warnings in Literature and Film Book Excerpt:

Dystopian States of America is a crucial resource that studies the impact of dystopian works on American society—including ways in which they reflect our deep and persistent fears about environmental calamities, authoritarian governments, invasive technologies, and human weakness.

Guns Grenades and Grunts

Guns  Grenades  and Grunts
Author: Gerald A. Voorhees,Joshua Call,Katie Whitlock
Publsiher: Bloomsbury Publishing USA
Total Pages: 448
Release: 2012-11-02
ISBN: 1441146261
Category: Social Science
Language: EN, FR, DE, ES & NL

Guns Grenades and Grunts Book Excerpt:

Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

Images of the Anthropocene in Speculative Fiction

Images of the Anthropocene in Speculative Fiction
Author: Tereza Dědinová,Weronika Laszkiewicz,Sylwia Borowska-Szerszun
Publsiher: Unknown
Total Pages: 274
Release: 2021-02-15
ISBN: 1793636648
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Images of the Anthropocene in Speculative Fiction Book Excerpt:

Images of the Anthropocene in Speculative Fiction examines how the Anthropocene and its challenges are addressed by contemporary writers in a variety of genres broadly defined as speculative fiction. The book demonstrates that speculative fiction, can alter the readers' perception of their duties and responsibilities towards their communities.

Forms and Functions of Endings in Narrative Digital Games

Forms and Functions of Endings in Narrative Digital Games
Author: Michelle Herte
Publsiher: Routledge
Total Pages: 266
Release: 2020-09-08
ISBN: 1000172767
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Forms and Functions of Endings in Narrative Digital Games Book Excerpt:

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion and closure. From vast game worlds that remain open for play after a story’s finale, to multiple endings that are often hailed as a means for players to create their own stories, to the potentially tragic endings of failure and "game over", digital games question the traditional singularity and finality of endings. Using a broad range of examples, this book delves deeply into these and other forms and their functions, both to reveal the closural specificities of the ludonarrative hybrid that digital games are, as well as to find the core elements that characterise endings in any medium. It examines how endings make themselves known to players and raises the question of how well-established closural conventions blend with play and a player’s effort to achieve a goal. As an interdisciplinary study that draws on game studies as much as on transmedial narratology, Forms and Functions of Endings in Narrative Digital Games is suited for scholars and students of digital games as well as for narratologists yet to become familiar with this medium.

Science Fiction Video Games

Science Fiction Video Games
Author: Neal Roger Tringham
Publsiher: CRC Press
Total Pages: 536
Release: 2014-09-10
ISBN: 1482203898
Category: Computers
Language: EN, FR, DE, ES & NL

Science Fiction Video Games Book Excerpt:

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

LEGO and Philosophy

LEGO and Philosophy
Author: Roy T. Cook,Sondra Bacharach
Publsiher: John Wiley & Sons
Total Pages: 256
Release: 2017-06-15
ISBN: 1119193990
Category: Philosophy
Language: EN, FR, DE, ES & NL

LEGO and Philosophy Book Excerpt:

How profound is a little plastic building block? It turns out the answer is “very”! 22 chapters explore philosophy through the world of LEGO which encompasses the iconic brick itself as well as the animated televisions shows, feature films, a vibrant adult fan base with over a dozen yearly conventions, an educational robotics program, an award winning series of videogames, hundreds of books, magazines, and comics, a team-building workshop program for businesses and much, much more. Dives into the many philosophical ideas raised by LEGO bricks and the global multimedia phenomenon they have created Tackles metaphysical, logical, moral, and conceptual issues in a series of fascinating and stimulating essays Introduces key areas of philosophy through topics such as creativity and play, conformity and autonomy, consumption and culture, authenticity and identity, architecture, mathematics, intellectual property, business and environmental ethics Written by a global group of esteemed philosophers and LEGO fans A lively philosophical discussion of bricks, minifigures, and the LEGO world that will appeal to LEGO fans and armchair philosophers alike

Designing Games

Designing Games
Author: Tynan Sylvester
Publsiher: O'Reilly Media
Total Pages: 415
Release: 2013-01-03
ISBN: 1449338038
Category: Computers
Language: EN, FR, DE, ES & NL

Designing Games Book Excerpt:

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design

Developments in Design Research and Practice

Developments in Design Research and Practice
Author: Emilia Duarte,Carlos Rosa
Publsiher: Springer Nature
Total Pages: 525
Release: 2022-02-14
ISBN: 3030865967
Category: Architecture
Language: EN, FR, DE, ES & NL

Developments in Design Research and Practice Book Excerpt:

This book reports on innovative research and practices in contemporary design, showing how to integrate different concepts and discussing the emerging role of design in different field, its meaning for humans and citizens, at both local and global level. Gathering the best papers from Senses & Sensibility, held in 2019 in Lisbon, Portugal, it highlights the role of design in fostering education, physical and social wellbeing, industrial innovation and cultural preservation, as well as inclusivity, sustainability and communication in a global, digital world.

Precarious Alliances

Precarious Alliances
Author: Martin Butler,Albrecht Hausmann,Anton Kirchhofer
Publsiher: transcript Verlag
Total Pages: 316
Release: 2016-02-29
ISBN: 383942318X
Category: Social Science
Language: EN, FR, DE, ES & NL

Precarious Alliances Book Excerpt:

Starting from an analysis of practices of participation in contemporary print and other media, the volume opens up a historical perspective, probing the potential of the concept of participatory cultures for the exploration of past forms of collaboration between individual and collective actors (i.e. authors, editors, publishers, fans, critics etc.). In doing so, the volume sheds new light on the historically, culturally, and medially specific forms and functions as well as on the economic, political and institutional parameters that contributed to the emergence and transformation of what turn out to be precarious alliances.

Pattern Language for Game Design

Pattern Language for Game Design
Author: Christopher Barney
Publsiher: CRC Press
Total Pages: 476
Release: 2020-12-08
ISBN: 1000259544
Category: Computers
Language: EN, FR, DE, ES & NL

Pattern Language for Game Design Book Excerpt:

Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

Popular Geopolitics and Nation Branding in the Post Soviet Realm

Popular Geopolitics and Nation Branding in the Post Soviet Realm
Author: Robert A. Saunders
Publsiher: Routledge
Total Pages: 254
Release: 2016-07-07
ISBN: 1317569903
Category: Science
Language: EN, FR, DE, ES & NL

Popular Geopolitics and Nation Branding in the Post Soviet Realm Book Excerpt:

This seminal book explores the complex relationship between popular geopolitics and nation branding among the Newly Independent States of Eurasia, and their combined role in shaping contemporary national image and statecraft within and beyond the region. It provides critical perspectives on international relations, nationalism, and national identity through the use of innovative approaches focusing on popular culture, new media, public diplomacy, and alternative "narrators" of the nation. By positing popular geopolitics and nation branding as contentious forces and complementary flows, the study explores the tensions and elisions between national self-image and external perceptions of the nation, and how this complex interplay has become integral to contemporary global affairs.

Playing Dystopia

Playing Dystopia
Author: Gerald Farca
Publsiher: transcript Verlag
Total Pages: 434
Release: 2018-11-30
ISBN: 3839445973
Category: Social Science
Language: EN, FR, DE, ES & NL

Playing Dystopia Book Excerpt:

Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own 'offline' environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.

Science Fiction and the Dismal Science

Science Fiction and the Dismal Science
Author: Gary Westfahl,,Gregory Benford
Publsiher: McFarland
Total Pages: 298
Release: 2019-11-18
ISBN: 1476677387
Category: Literary Criticism
Language: EN, FR, DE, ES & NL

Science Fiction and the Dismal Science Book Excerpt:

Despite the growing importance of economics in our lives, literary scholars have long been reluctant to consider economic issues as they examine key texts. This volume seeks to fill one of these conspicuous gaps in the critical literature by focusing on various connections between science fiction and economics, with some attention to related fields such as politics and government. Its seventeen contributors include five award-winning scholars, five science fiction writers, and a widely published economist. Three topics are covered: what noted science fiction writers like Robert A. Heinlein, Frank Herbert, and Kim Stanley Robinson have had to say about our economic and political future; how the competitive and ever-changing publishing marketplace has affected the growth and development of science fiction from the nineteenth century to today; and how the scholars who examine science fiction have themselves been influenced by the economics of academia. Although the essays focus primarily on American science fiction, the traditions of Russian and Chinese science fiction are also examined. A comprehensive bibliography of works related to science fiction and economics will assist other readers and critics who are interested in this subject.

Race Gender and Sexuality in Post Apocalyptic TV and Film

Race  Gender  and Sexuality in Post Apocalyptic TV and Film
Author: Barbara Gurr
Publsiher: Springer
Total Pages: 183
Release: 2015-10-07
ISBN: 1137493313
Category: Performing Arts
Language: EN, FR, DE, ES & NL

Race Gender and Sexuality in Post Apocalyptic TV and Film Book Excerpt:

This book offers analyses of the roles of race, gender, and sexuality in the post-apocalyptic visions of early twenty-first century film and television shows. Contributors examine the production, reproduction, and re-imagination of some of our most deeply held human ideals through sociological, anthropological, historical, and feminist approaches.