Raspberry Pi User Guide

Raspberry Pi User Guide
Author: Eben Upton,Gareth Halfacree
Publsiher: John Wiley & Sons
Total Pages: 320
Release: 2016-08-29
ISBN: 1119264367
Category: Computers
Language: EN, FR, DE, ES & NL

Raspberry Pi User Guide Book Excerpt:

Learn the Raspberry Pi 3 from the experts! Raspberry Pi User Guide, 4th Edition is the "unofficial official" guide to everything Raspberry Pi 3. Written by the Pi's creator and a leading Pi guru, this book goes straight to the source to bring you the ultimate Raspberry Pi 3 manual. This new fourth edition has been updated to cover the Raspberry Pi 3 board and software, with detailed discussion on its wide array of configurations, languages, and applications. You'll learn how to take full advantage of the mighty Pi's full capabilities, and then expand those capabilities even more with add-on technologies. You'll write productivity and multimedia programs, and learn flexible programming languages that allow you to shape your Raspberry Pi into whatever you want it to be. If you're ready to jump right in, this book gets you started with clear, step-by-step instruction from software installation to system customization. The Raspberry Pi's tremendous popularity has spawned an entire industry of add-ons, parts, hacks, ideas, and inventions. The movement is growing, and pushing the boundaries of possibility along with it—are you ready to be a part of it? This book is your ideal companion for claiming your piece of the Pi. Get all set up with software, and connect to other devices Understand Linux System Admin nomenclature and conventions Write your own programs using Python and Scratch Extend the Pi's capabilities with add-ons like Wi-Fi dongles, a touch screen, and more The credit-card sized Raspberry Pi has become a global phenomenon. Created by the Raspberry Pi Foundation to get kids interested in programming, this tiny computer kick-started a movement of tinkerers, thinkers, experimenters, and inventors. Where will your Raspberry Pi 3 take you? The Raspberry Pi User Guide, 3rd Edition is your ultimate roadmap to discovery.

Fifty Key Video Games

Fifty Key Video Games
Author: Bernard Perron
Publsiher: Taylor & Francis
Total Pages: 135
Release: 2023
ISBN: 1000596230
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Fifty Key Video Games Book Excerpt:

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Amateur Media

Amateur Media
Author: Dan Hunter,Ramon Lobato,Megan Richardson,Julian Thomas
Publsiher: Routledge
Total Pages: 258
Release: 2013
ISBN: 0415782651
Category: Law
Language: EN, FR, DE, ES & NL

Amateur Media Book Excerpt:

The rise of Web 2.0 has pushed the amateur to the forefront of public discourse, public policy and media scholarship. Typically non-salaried, non-specialist and untrained in media production, amateur producers are now seen as key drivers of the creative economy. This edited collection provides a much-needed interdisciplinary contextualisation of amateur media before and after Web 2.0. Surveying the institutional, economic and legal construction of the amateur media producer via a series of case studies, it features contributions from experts in the fields of law, economics, media studies and literary studies based in the US and Australia.

Minecraft Redstone Handbook

Minecraft Redstone Handbook
Author: Mojang AB (Firm)
Publsiher: Egmont Books Limited
Total Pages: 96
Release: 2015-05
ISBN: 9781405276788
Category: Computer adventure games
Language: EN, FR, DE, ES & NL

Minecraft Redstone Handbook Book Excerpt:

This edition is revised to include the 1.8 update. From basic mining and logic circuits to more advanced mechanics, the updated Redstone Handbook will give you step-by-step instructions to get you fully wired to the electrifying possibilities of redstone. With builds including redstone traps and flaming arrow dispensers, you never need fear creepers again! Plus, see some of the most amazing community creations from the very best redstone builders - they'll blow your mind!

Minecraft Master Builder Toolkit

Minecraft Master Builder Toolkit
Author: Joey Davey,Juliet Stanley,Jonathan Green
Publsiher: Unknown
Total Pages: 72
Release: 2018-03-06
ISBN: 9781783122905
Category: Computer adventure games
Language: EN, FR, DE, ES & NL

Minecraft Master Builder Toolkit Book Excerpt:

Become a Minecraft master builder! With advice on everything from wow-factor windows to remarkable roofs, this amazing manual gives players step-by-step instructions on constructing 15 fantastic, one-of-a-kind buildings. Make a Mushroom Mansion, Treetop Lodge, Sky Fortress, Polar Outpost, Rollercoaster, and more. Projects are ranked according to difficulty, and this fun interactive guide will inspire children aged 9-plus--as well as fans of all ages.

Understanding Minecraft

Understanding Minecraft
Author: Nate Garrelts
Publsiher: McFarland
Total Pages: 232
Release: 2014-10-17
ISBN: 1476618151
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Understanding Minecraft Book Excerpt:

Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft’s digital play space allows for virtually limitless creation without the cost and limitations of physical building materials. Developer Mojang’s generous policies toward modification and other uses of their intellectual property also engender enthusiasm and creativity from fans who make music, art and animation inspired by the software. The first essays in this collection cover Minecraft’s origins, describing its relationship to other video games and toys and examining the learning models implicit in its design. Later essays describe and theorize the various ways players interact with the software, which simultaneously presents them with structural constraints and limitless possibilities.

Computer Vision ECCV 2022

Computer Vision     ECCV 2022
Author: Shai Avidan,Gabriel Brostow,Moustapha Cissé,Giovanni Maria Farinella,Tal Hassner
Publsiher: Springer Nature
Total Pages: 808
Release: 2022-10-22
ISBN: 3031198360
Category: Computers
Language: EN, FR, DE, ES & NL

Computer Vision ECCV 2022 Book Excerpt:

The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.

The Routledge Companion to Imaginary Worlds

The Routledge Companion to Imaginary Worlds
Author: Mark J.P. Wolf
Publsiher: Routledge
Total Pages: 446
Release: 2017-09-27
ISBN: 1317268288
Category: Social Science
Language: EN, FR, DE, ES & NL

The Routledge Companion to Imaginary Worlds Book Excerpt:

This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders.

Game Design Essentials

Game Design Essentials
Author: Briar Lee Mitchell
Publsiher: John Wiley & Sons
Total Pages: 350
Release: 2012-03-05
ISBN: 1118239334
Category: Computers
Language: EN, FR, DE, ES & NL

Game Design Essentials Book Excerpt:

An easy-to-follow primer on the fundamentals of digital game design The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing. Teaches basic skill sets in the context of current systems, genres, and game-play styles Demonstrates how to design for different sectors within gaming including console, PC, handheld, and mobile Explores low-poly modeling for game play Addresses character and prop animation, lighting and rendering, and environment design Discusses the path from concept to product, including pre- and post-production Includes real-world scenarios and interviews with key studio and industry professionals With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.

Teaching Life Skills to Children and Teens With ADHD

Teaching Life Skills to Children and Teens With ADHD
Author: Vincent J. Monastra
Publsiher: American Psychological Association
Total Pages: 209
Release: 2015-11-16
ISBN: 1433821001
Category: Family & Relationships
Language: EN, FR, DE, ES & NL

Teaching Life Skills to Children and Teens With ADHD Book Excerpt:

Teaching Life Skills to Children and Teens with ADHD describes the Life Skills Program created by author Vincent J. Monastra at his ADHD clinic. When children have attention deficit/hyperactivity disorder (ADHD), even if their medication smoothes out the worst of the bumps, they still may have a lot of trouble in social situations like school. Teaching Life Skills to Children and Teens with ADHD features practical strategies for helping children and teens develop essential life skills at home, school, or in a support group setting. Some of these skills include: • Engaging others in conversations • Seeking out confidence-building experiences • Responding appropriately to teasing • Establishing friendships and social networks • Trying group activities to avoid isolation • Developing healthy eating, sleeping and exercise habits • Solving problems and getting organized • Showing sensitivity to others’ emotions Each chapter includes exercises to help you teach, model, and guide your child in trying out these skills. Interactive checklists, quizzes, and guided journal entries are provided as tools for reflection and for engaging children and teens in ways that are interesting and fun.

All Hands

All Hands
Author: Anonim
Publsiher: Unknown
Total Pages: 816
Release: 1956
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

All Hands Book Excerpt:

Most Dangerous Sea

Most Dangerous Sea
Author: Arnold S. Lott
Publsiher: Unknown
Total Pages: 362
Release: 1959
ISBN: 1928374650XXX
Category: Korean War, 1950-1953
Language: EN, FR, DE, ES & NL

Most Dangerous Sea Book Excerpt:

Defiant Teens Second Edition

Defiant Teens  Second Edition
Author: Russell A. Barkley,Arthur L. Robin
Publsiher: Guilford Publications
Total Pages: 214
Release: 2014-03-31
ISBN: 1462514480
Category: Psychology
Language: EN, FR, DE, ES & NL

Defiant Teens Second Edition Book Excerpt:

This authoritative manual presents an accessible 18-step program widely used by clinicians working with challenging teens. Steps 1-9 comprise parent training strategies for managing a broad range of problem behaviors, including those linked to oppositional defiant disorder (ODD) and attention-deficit/hyperactivity disorder (ADHD). Steps 10-18 focus on teaching all family members to negotiate, communicate, and problem-solve more effectively, while facilitating adolescents' individuation and autonomy. Practical reproducible handouts and forms are included; the print book has a large-size format and lay-flat binding to facilitate photocopying. Purchasers also get access to a Web page where they can download and print the reproducible materials. New to This Edition *Incorporates 15 years of research advances and the authors' ongoing clinical experience. *Fully updated model of the nature and causes of ODD. *Revised assessment tools and recommendations. *Reflects cultural changes, such as teens' growing technology use. See also the authors' related parent guide, Your Defiant Teen, Second Edition: 10 Steps to Resolve Conflict and Rebuild Your Relationship, an ideal client recommendation. For a focus on younger children, see also Dr. Barkley's Defiant Children, Third Edition (for professionals) and Your Defiant Child, Second Edition (for parents).