Multimodal Semiotics And Rhetoric In Videogames

Author by : Jason Hawreliak
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 93
Total Download : 818
File Size : 51,6 Mb
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Description : This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semiotic and discourse analytic traditions to examine their relationship with meaning in videogames. The book uses a wide range of games as examples to demonstrate the medium’s various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of the book engages in a discussion of different multimodal configurations and user generated content to show how they contribute to the negotiation of meaning in the player experience, including their role in constructing and perpetuating persuasive messages and in driving interesting and unique player decisions in gameplay. Making the case for the benefits of multimodal approaches to game studies, this volume is key reading for students and researchers in multimodal studies, game studies, rhetoric, semiotics, and discourse analysis.


Multimodal Semiotics And Rhetoric In Videogames

Author by : Jason Hawreliak
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 37
Total Download : 250
File Size : 47,8 Mb
pdf pdf

Description : This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames' different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semiotic and discourse analytic traditions to examine their relationship with meaning in videogames. The book uses a wide range of games as examples to demonstrate the medium's various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of the book engages in a discussion of different multimodal configurations and user generated content to show how they contribute to the negotiation of meaning in the player experience, including their role in constructing and perpetuating persuasive messages and in driving interesting and unique player decisions in gameplay. Making the case for the benefits of multimodal approaches to game studies, this volume is key reading for students and researchers in multimodal studies, game studies, rhetoric, semiotics, and discourse analysis.


Multimodal Semiotics And Rhetoric In Videogames

Author by : Jason Hawreliak
Languange : en
Publisher by :
Format Available : PDF, ePub, Mobi
Total Read : 96
Total Download : 259
File Size : 46,7 Mb
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Description :


A Multimodal Approach To Video Games And The Player Experience

Author by : Weimin Toh
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 57
Total Download : 341
File Size : 40,7 Mb
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Description : This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.


Multimodal Approaches To Media Discourses

Author by : Tim Griebel
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 73
Total Download : 758
File Size : 55,6 Mb
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Description : Multimodal Approaches to Media Discourses brings together contributions from an interdisciplinary group of scholars on corpus-assisted analyses of multimodal data on austerity discourses in the United Kingdom, which extend and expand on the understanding of austerity but also of the methodologies used to analyse multimodal corpora. The volume demonstrates how the austerity measures introduced in response to global economic and financial crises in recent years can be viewed as being more complexly layered than they appear, not simply reduced to their connections to spending cuts and fiscal debt. The book employs an innovative methodological approach, in which established and emerging scholars from linguistics and computational and social sciences critically reflect on the exact same set of data – multimodal texts and articles from The Guardian and The Daily Telegraph from 2010 to 2016. This framework allows for the exploration of the role of the media in mediating the public’s assessment of austerity and the ideas, actors, emotions, geographies and broader material context which contribute to such perceptions. In so doing, the volume also offers unique insights into systematic analyses to multimodal data which may be applied to other topics and connected with other disciplines. Enhancing our awareness and assessment of austerity in public discourse and of the methodologies to study it, this book is key reading for students and researchers in discourse analysis, corpus linguistics, multimodality, and those working at the intersection of these fields.


Design Perspectives On Multimodal Documents

Author by : Matthew David Lickiss
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 98
Total Download : 105
File Size : 51,6 Mb
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Description : This volume integrates multimodal theoretical frameworks with those from graphic communication and information design and applies this critical synthesis to the examination of the changes and relationships that occur when multimodal documents are distributed across various means and channels of consumption. Drawing on examples from popular newspapers and store catalogs, the book’s specific focus is on documents as sets, here defined as the collective of all the assorted forms of a document published across multiple mediums and modes. This approach affords a multi-layered analysis of multimodal documents more broadly, in addition to engaging in questions about the very definition of a document and the terminology we use in relation to documents, including genres, mediums, and modes. As both a critical examination of the theoretical frameworks employed in literature on documents and a way forward for new approaches to analyzing multimodal texts, this volume is key reading for students and scholars in multimodality, graphic communication, design, media studies, and information science.


A Multimodal Perspective On Applied Storytelling Performances

Author by : Soe Marlar Lwin
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 57
Total Download : 242
File Size : 43,6 Mb
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Description : In this volume, Soe Marlar Lwin proposes a contextualized multimodal framework that brings together storytelling practitioners’ and academic researchers’ conceptions of storytelling. It aims to highlight the ways in which various institutions in contemporary society have been using live storytelling performances as an effective communicative, educative and meaning-making tool. Drawing on theories of narrative from narratology as well as from related fields such as discourse analysis, multimodal analysis, communication and performance studies, the author proposes a contextualized multimodal framework to (a) uncover the potential narrativity of a live storytelling performance through an analysis of narrative elements constituting the story, (b) capture the process of developing actual narrativity through a multimodal analysis of performance features in the storytelling discourse, and (c) highlight the importance of context and dynamics between the storyteller and audience for an achievement of optimal narrativity in a particular storytelling event. The sample analysis shows how the framework not only describes the system governing institutionalized storytelling performances in general but also serves as a useful model to examine individual performance as a unique realization of the general system. The book also offers implications for possible applications of such contextualized multimodal frameworks more broadly across the disciplines.


Multimodal Composition

Author by : Cynthia L. Selfe
Languange : en
Publisher by : Hampton Press (NJ)
Format Available : PDF, ePub, Mobi
Total Read : 32
Total Download : 954
File Size : 41,7 Mb
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Description : Provides information on using computer-aided instruction in the teaching of English language composition.


Gaming Genre

Author by : Lee Sherlock
Languange : en
Publisher by :
Format Available : PDF, ePub, Mobi
Total Read : 12
Total Download : 726
File Size : 41,6 Mb
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Description :


Play Write

Author by : Douglas Eyman
Languange : en
Publisher by :
Format Available : PDF, ePub, Mobi
Total Read : 69
Total Download : 445
File Size : 50,8 Mb
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Description : "Presents a wide range of approaches to digital video games as sites of composition and rhetorical performance. The chapters in Play/Write examine writing -- both textual and multimodal -- and rhetorical activity that takes place within games as player-game and player-player interactions, as well as external sites of writing, such as player communities, corporate-supported transmedia storytelling, walkthroughs, cheats, and documentation. The final sections of Play/Write consider the writing of games and the use of games as platforms for rhetorical actions. Following a new materialist approach, the key concept that all of these approaches build upon is that games operate in rhetorical ecologies that include designers, players, texts, communities, and the procedures of the gameplay mechanics and the operations of the games themselves" --