Objective C Pocket Reference

Objective C Pocket Reference
Author: Andrew Duncan
Publsiher: "O'Reilly Media, Inc."
Total Pages: 130
Release: 2002-12-19
ISBN: 059655219X
Category: Computers
Language: EN, FR, DE, ES & NL

Objective C Pocket Reference Book Excerpt:

Objective-C is an exciting and dynamic approach to C-based object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you'll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve.In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing important details in a succinct, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new Objective-C Pocket Reference is the book you'll want to have.

Objective C Pocket Reference

Objective C Pocket Reference
Author: Mohammad G. Wilkinson
Publsiher: CreateSpace
Total Pages: 112
Release: 2015-08-10
ISBN: 9781516821211
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Objective C Pocket Reference Book Excerpt:

Thought-provoking and accessible in approach, this updated and expanded second edition of the Objective-C Pocket Reference provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for advanced graduate-level students. We hope you find this book useful in shaping your future career. Feel free to send us your enquiries related to our publications to [email protected] Rise Press

C Pocket Reference

C Pocket Reference
Author: Peter Prinz,Ulla Kirch-Prinz
Publsiher: O'Reilly Media
Total Pages: 120
Release: 2002-11-20
ISBN: 0596528566
Category: Computers
Language: EN, FR, DE, ES & NL

C Pocket Reference Book Excerpt:

C is one of the oldest programming languages and still one of the most widely used. Whether you're an experienced C programmer or you're new to the language, you know how frustrating it can be to hunt through hundreds of pages in your reference books to find that bit of information on a certain function, type or other syntax element. Or even worse, you may not have your books with you. Your answer is the C Pocket Reference. Concise and easy to use, this handy pocket guide to C is a must-have quick reference for any C programmer. It's the only C reference that fits in your pocket and is an excellent companion to O'Reilly's other C books.Ideal as an introduction for beginners and a quick reference for advanced programmers, the C Pocket Reference consists of two parts: a compact description of the C language and a thematically structured reference to the standard library. The representation of the language is based on the ANSI standard and includes extensions introduced in 1999. An index is included to help you quickly find the information you need.This small book covers the following: C language fundamentals Data types Expressions and operators C statements Declarations Functions Preprocessor directives The standard library O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new C Pocket Reference is the book you'll want to have.

Programming in Objective C 2 0

Programming in Objective C 2 0
Author: Stephen G. Kochan
Publsiher: Pearson Education
Total Pages: 624
Release: 2008-12-29
ISBN: 9780321605542
Category: Computers
Language: EN, FR, DE, ES & NL

Programming in Objective C 2 0 Book Excerpt:

THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0 Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems. The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform. Table of Contents 1 Introduction Part I: The Objective-C 2.0 Language 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language Features Part II: The Foundation Framework 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management 18 Copying Objects 19 Archiving Part III: Cocoa and the iPhone SDK 20 Introduction to Cocoa 21 Writing iPhone Applications Part IV: Appendixes A Glossary B Objective-C 2.0 Language Summary C Address Book Source Code D Resources

Mac OS X Panther Pocket Guide

Mac OS X Panther Pocket Guide
Author: Chuck Toporek
Publsiher: "O'Reilly Media, Inc."
Total Pages: 158
Release: 2004
ISBN: 9780596006167
Category: Computers
Language: EN, FR, DE, ES & NL

Mac OS X Panther Pocket Guide Book Excerpt:

The Mac OS X Panther Pocket Guide introduces users to the fundamental concepts of using Mac OS X Panther (Version 10.3). The book starts out with a "Mac OS X Survival Guide," which shows Mac users what's changed from Mac OS 9 and also helps Windows and Unix switchers get acclimated to their new OS.

Advanced iOS 4 Programming

Advanced iOS 4 Programming
Author: Maher Ali
Publsiher: John Wiley & Sons
Total Pages: 720
Release: 2010-10-01
ISBN: 9780470971659
Category: Computers
Language: EN, FR, DE, ES & NL

Advanced iOS 4 Programming Book Excerpt:

With Advanced iOS 4 Programming, developers have the expert guidance they need to create amazing applications for Apple's iPhone, iPad, and iPod touch. Inside, veteran mobile developer Dr. Maher Ali begins with a foundation introduction to Objective C and Cocoa Touch programming, and then guides readers through building apps with Apple's iPhone SDK 4 – including coverage of the major categories of new APIs and building apps for the new Apple iPad. This book concentrates on illustrating GUI concepts programmatically, allowing readers to fully appreciate the complete picture of iOS 4 development without relying on Interface Builder. In addition, Interface Builder is covered in several chapters. Advanced iOS 4 Programming delves into more advanced topics going beyond the basics of iOS 4 development, providing comprehensive coverage that will help you get your apps to the App Store quicker. Key features include: Objective-C programming language and runtime Interface Builder Building advanced mobile user interfaces Collections Cocoa Touch Core Animation and Quartz 2D Model-view-controller (MVC) designs Developing for the iPad Grand Central Dispatch Parsing XML documents using SAX, DOM, and TouchXML Working with the Map Kit API Remote and Local Push Notification Blocks (closures) in Objective-C Building advanced location-based applications Developing database applications using the SQLite engine GameKit framework

Cocoa in a Nutshell

Cocoa in a Nutshell
Author: Michael Beam,James Davidson
Publsiher: "O'Reilly Media, Inc."
Total Pages: 545
Release: 2003
ISBN: 0596004621
Category: Computers
Language: EN, FR, DE, ES & NL

Cocoa in a Nutshell Book Excerpt:

This text provides a complete overview of Cocoa's Objective-C Frameworks - vital tools for anyone interested in developing applications for Mac OS X. It provides developers who may be experienced with other application toolkits the grounding they'll need to start developing Cocoa applications.

iPhone SDK Application Development

iPhone SDK Application Development
Author: Jonathan Zdziarski
Publsiher: "O'Reilly Media, Inc."
Total Pages: 400
Release: 2009-01-21
ISBN: 0596555407
Category: Computers
Language: EN, FR, DE, ES & NL

iPhone SDK Application Development Book Excerpt:

This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications. This book will help you: Design user interface elements with Interface Builder and the UI Kit framework Create application controls, such as windows and navigation bars Build and manage layers and transformations using Core Graphics and Quartz Core Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox Handle network programming with the CFNetwork framework Use the Core Location framework to interact with the iPhone's GPS Add movie players to your application iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.

iPhone SDK 3 Programming

iPhone SDK 3 Programming
Author: Maher Ali
Publsiher: John Wiley & Sons
Total Pages: 672
Release: 2009-07-23
ISBN: 0470686359
Category: Computers
Language: EN, FR, DE, ES & NL

iPhone SDK 3 Programming Book Excerpt:

Get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch Apple's iPhone is the hottest mobile device on the planet. More than one million iPhone 3G phones were sold in the first three days of release and millions more are sure to be in the hands of iPhone fans each year. Apple's iPhone SDK has been updated and includes more than one thousand new APIs that developers will want to get their hands on. iPhone SDK 3 Programming shows you how to build great applications for the iPhone and iPod Touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective-C and Cocoa programming, and then guides you through building programs with Apple's iPhone SDK 3. Covers the complete application development process, and highlights all the key device features including the camera, location awareness, and more Completely revised and redesigned with more than 100 new pages of content iPhone's new SDK release contains more than one thousand new APIs you will want to use right away Includes a focused introduction to the Objective-C language and Cocoa frameworks that new iPhone developers need With this advanced resource, you'll get the expert guidance you need to begin building native applications for Apple's new iPhone 3G as well as the iPod Touch.

Mac OS X in a Nutshell

Mac OS X in a Nutshell
Author: Jason McIntosh,Chuck Toporek,Chris Stone
Publsiher: "O'Reilly Media, Inc."
Total Pages: 801
Release: 2003
ISBN: 9780596003708
Category: Computers
Language: EN, FR, DE, ES & NL

Mac OS X in a Nutshell Book Excerpt:

Complete overview of Mac OS Jaguar (Mac OS X 10.2) including basic system and network administration features, hundreds of tips and tricks, with an overview of Mac OS X's Unix text editors and CVS.

Running Mac OS X Tiger

Running Mac OS X Tiger
Author: James Duncan Davidson,Jason Deraleau
Publsiher: "O'Reilly Media, Inc."
Total Pages: 400
Release: 2006
ISBN: 9780596009137
Category: Computers
Language: EN, FR, DE, ES & NL

Running Mac OS X Tiger Book Excerpt:

For power users who want to modify Tiger, the new release of Mac OS X, this book takes them deep inside Mac OS X's core, revealing the inner workings of the system.

Modding Mac OS X

Modding Mac OS X
Author: Erica Sadun
Publsiher: "O'Reilly Media, Inc."
Total Pages: 276
Release: 2004
ISBN: 9780596007096
Category: Computers
Language: EN, FR, DE, ES & NL

Modding Mac OS X Book Excerpt:

Provides instructions on customizing the Macintosh operating system, covering such topics as changing the desktop themes, changing system sounds, altering an application's interface, and changing keyboard shortcuts.

iPhone Open Application Development

iPhone Open Application Development
Author: Jonathan Zdziarski
Publsiher: "O'Reilly Media, Inc."
Total Pages: 272
Release: 2008-10-14
ISBN: 0596554184
Category: Computers
Language: EN, FR, DE, ES & NL

iPhone Open Application Development Book Excerpt:

"Great for beginners -- even if you don't know object-oriented programming, you can learn from examples on the 'Net and be on your way very soon. You will be able to confidently build apps that rival the ones included by Apple itself."-- Josh Content, iPhone Developer Developers everywhere are eager to create applications for the iPhone, and many of them prefer the open source, community-developed tool chain to Apple's own toolkit. In this new edition of iPhone Open Application Development, author Jonathan Zdziarski covers the latest version of the open toolkit -- now updated for Apple's iPhone 2.x software and iPhone 3G -- and explains in clear language how to create applications using Objective-C and the iPhone API. Zdziarski, who cracked the iPhone code and built the first fully-functional application with the open toolkit, includes detailed recipes and complete examples for graphics and audio programming, games programming with the CoreSurfaces and CoreImage interfaces, working with iTunes, and using sensors. With the open toolkit and this book, you can build iPhone applications that: Display status bars, preference tables, and other standard elements of the iPhone user interface Play pre-recorded files or program-generated sounds Read and write plain text files and HTML files, including pages from the Web, and control display elements, such as scrollbars Read and respond to changes in orientation when the user turns the phone around And more. The first edition of this book developed an instant following and became the center of a movement. The second edition of iPhone Open Application Development will make this open source toolkit an indispensable part of iPhone application development.

Swift Pocket Reference

Swift Pocket Reference
Author: Anthony Gray
Publsiher: "O'Reilly Media, Inc."
Total Pages: 236
Release: 2015-11-12
ISBN: 1491940042
Category: COMPUTERS
Language: EN, FR, DE, ES & NL

Swift Pocket Reference Book Excerpt:

Get quick answers for developing and debugging applications with Swift, Apple’s multi-paradigm programming language. Updated to cover the latest features in Swift 2.0, this pocket reference is the perfect on-the-job tool for learning Swift’s modern language features, including type safety, generics, type inference, closures, tuples, automatic memory management, and support for Unicode. Designed to work with Cocoa and Cocoa Touch, Swift can be used in tandem with Objective-C, and either language can call APIs implemented in the other. Swift is still evolving, but Apple clearly sees it as the future language of choice for iOS and OS X software development. Topics include: Supported data types, such as strings, arrays, array slices, sets, and dictionaries Program flow: loops, conditional execution, and error handling Classes, structures, enumerations, and functions Protocols, extensions, and generics Memory management Closures: similar to blocks in Objective-C and lambdas in C# Optionals: values that can explicitly have no value Operators, operator overloading, and custom operators Access control: restricting access to types, methods, and properties Ranges, intervals, and strides A full list of built-in global functions and their parameter requirements

C Pocket Reference

C   Pocket Reference
Author: Kyle Loudon
Publsiher: O'Reilly Media
Total Pages: 144
Release: 2006-08-08
ISBN: 9780596004965
Category: Computers
Language: EN, FR, DE, ES & NL

C Pocket Reference Book Excerpt:

C++ is a complex language with many subtle facets. This is especially true when it comes to object-oriented and template programming. The C++ Pocket Reference is a memory aid for C++ programmers, enabling them to quickly look up usage and syntax for unfamiliar and infrequently used aspects of the language. The book's small size makes it easy to carry about, ensuring that it will always be at-hand when needed. Programmers will also appreciate the book's brevity; as much information as possible has been crammed into its small pages. In the C++ Pocket Reference, you will find: Information on C++ types and type conversions Syntax for C++ statements and preprocessor directives Help declaring and defining classes, and managing inheritance Information on declarations, storage classes, arrays, pointers, strings, and expressions Refreshers on key concepts of C++ such as namespaces and scope More! C++ Pocket Reference is useful to Java and C programmers making the transition to C++, or who find themselves occasionally programming in C++. The three languages are often confusingly similar. This book enables programmers familiar with C or Java to quickly come up to speed on how a particular construct or concept is implemented in C++. Together with its companion STL Pocket Reference, the C++ Pocket Reference forms one of the most concise, easily-carried, quick-references to the C++ language available.

GDB Pocket Reference

GDB Pocket Reference
Author: Arnold Robbins
Publsiher: "O'Reilly Media, Inc."
Total Pages: 69
Release: 2005-05-02
ISBN: 9780596100278
Category: Computers
Language: EN, FR, DE, ES & NL

GDB Pocket Reference Book Excerpt:

Many Linux and Unix developers are familiar with the GNU debugger (GBD), the invaluable open source tool for testing, fixing, and retesting software. And since GDB can be ported to Windows, Microsoft developers and others who use this platform can also take advantage of this amazing free software that allows you to see exactly what's going on inside of a program as it's executing. This new pocket guide gives you a convenient quick reference for using the debugger with several different programming languages, including C, C++, Java, Fortran and Assembly. The GNU debugger is the most useful tool during the testing phase of the software development cycle because it helps you catch bugs in the act. You can see what a program was doing at the moment it crashed, and then readily pinpoint and correct problem code. With the GDB Pocket Reference on hand, the process is quick and painless. The book covers the essentials of using GBD is a testing environment, including how to specify a target for debugging and how to make a program stop on specified conditions. This handy guide also provides details on using the debugger to examine the stack, source files and data to find the cause of program failure-and then explains ways to use GBD to make quick changes to the program for further testing and debugging. The ability to spot a bug in real time with GDB can save you hours of frustration, and having a quick way to refer to GBD's essential functions is key to making the process work. Once you get your hands on the GDB Pocket Reference, you'll never let go!

C In a Nutshell

C   In a Nutshell
Author: Ray Lischner
Publsiher: O'Reilly Media
Total Pages: 791
Release: 2003
ISBN: 1928374650XXX
Category: Computers
Language: EN, FR, DE, ES & NL

C In a Nutshell Book Excerpt:

C++ is a powerful, highly flexible, and adaptable programming language that allows software engineers to organize and process information quickly and effectively. This is a complete reference to C++.

C in a Nutshell

C in a Nutshell
Author: Peter Prinz,Tony Crawford
Publsiher: O'Reilly Media
Total Pages: 600
Release: 2006
ISBN: 1928374650XXX
Category: Computers
Language: EN, FR, DE, ES & NL

C in a Nutshell Book Excerpt:

Offers a reference to key C programming concepts covering language elements, syntax, library functions, and tasks.

Objective C Quick Syntax Reference

Objective C Quick Syntax Reference
Author: Matthew Campbell
Publsiher: Apress
Total Pages: 132
Release: 2013-12-10
ISBN: 143026487X
Category: Computers
Language: EN, FR, DE, ES & NL

Objective C Quick Syntax Reference Book Excerpt:

The Objective-C Quick Syntax Reference is a condensed code and syntax reference to the popular Objective-C programming language, which is the core language behind the APIs found in the Apple iOS and Mac OS SDKs. It presents the essential Objective-C syntax in a well-organized format that can be used as a handy reference. You won’t find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any Objective-C programmer. In the Objective-C Quick Syntax Reference, you will find: A concise reference to the Objective-C language syntax. Short, simple, and focused code examples. A well laid out table of contents and a comprehensive index allowing easy review. What you’ll learnHow to create an Objective-C HelloWorld How to compile and run What are the Objective-C code class definitions How to use objects in Objective-C How to effectively use categories to extend the various classes What is key-value observation How to archive an object graph How to implement the delegation design pattern with protocols How to master code blocks and much more Who this book is for This book is a quick, handy pocket syntax reference for experienced Objective-C, Mac, and iOS programmers, and a concise, easily-digested introduction for other programmers new to Objective-C. Table of Contents1. Hello World 2. Build and Run 3. Variables 4. Operators 5. Objects 6. Strings 7. Numbers 8. Arrays 9. Dictionaries 10. For Loops 11. While Loops 12. Do While Loops 13. For-Each Loops 14. If-Statements 15. Switch Statements 16. Defining Classes 17. Class Methods 18. Inheritance 19. Categories 20. Blocks 21. Key-Value Coding 22. Key-Value Observing 23. Protocols 24. Implementing Delegation 25. Implementing Singleton 26. Error Handling

Objective C Phrasebook

Objective C Phrasebook
Author: David Chisnall
Publsiher: Addison-Wesley
Total Pages: 380
Release: 2011-10-11
ISBN: 0132908638
Category: Computers
Language: EN, FR, DE, ES & NL

Objective C Phrasebook Book Excerpt:

Objective-C Phrasebook, Second Edition Updated for ARC, OS X 10.7, and iOS 5 Objective-C Phrasebook gives you the code phrases you need to quickly and effectively complete your programming projects with Objective-C. The second edition of Objective-C Phrasebook has been updated for the new version of Objective-C supported by Apple’s LLVM compiler 3.0 on OS X 10.7 and iOS 5, and includes new coverage of ARC and other Objective-C features introduced with recent versions of Xcode. Concise and Accessible Easy to carry and easy to use–lets you ditch all those bulky books for one portable pocket guide Flexible and Functional Packed with more than 100 customizable code snippets–so you can readily create solid Objective-C code in just about any situation Register your book at informit.com/register for convenient access to downloads, updates, and corrections as they become available.