Description : 'I don't think anyone, apart from Don Bradman, is in the same class as Sachin Tendulkar.' -Shane Warne This is cricket icon, Sachin Tendulkar's life story in his own words - his journey from a small boy with dreams to becoming a cricket god. His amazing story has now been turned into a major film, A Billion Dreams, in which he stars. The greatest run-scorer in the history of cricket, Sachin Tendulkar retired in 2013 after an astonishing 24 years at the top. The most celebrated Indian cricketer of all time, he received the Bharat Ratna Award - India's highest civilian honour - on the day of his retirement. Now Sachin Tendulkar tells his own remarkable story - from his first Test cap at the age of 16 to his 100th international century and the emotional final farewell that brought his country to a standstill. When a boisterous Mumbai youngster's excess energies were channelled into cricket, the result was record-breaking schoolboy batting exploits that launched the career of a cricketing phenomenon. Before long Sachin Tendulkar was the cornerstone of India's batting line-up, his every move watched by a cricket-mad nation's devoted followers. Never has a cricketer been burdened with so many expectations; never has a cricketer performed at such a high level for so long and with such style - scoring more runs and making more centuries than any other player, in both Tests and one-day games. And perhaps only one cricketer could have brought together a shocked nation by defiantly scoring a Test century shortly after terrorist attacks rocked Mumbai. His many achievements with India include winning the World Cup and topping the world Test rankings. Yet he has also known his fair share of frustration and failure - from injuries and early World Cup exits to stinging criticism from the press, especially during his unhappy tenure as captain. Despite his celebrity status, Sachin Tendulkar has always remained a very private man, devoted to his family and his country. Now, for the first time, he provides a fascinating insight into his personal life and gives a frank and revealing account of a sporting life like no other.
Description : Minnesota sports legend Bud Grant tells the story of his remarkable life as a player and coach in this rich firsthand account. From surviving polio in childhood to a shining college sports career and playing both basketball and football professionally, and from coaching a championship-winning Canadian team to leading the Minnesota Vikings to four Super Bowls, Grant shares his personal perspective for the first time in this autobiography with entertaining detail and refreshing openness. The book recounts his experiences with star players and gives the inside story on Grant’s controversial retirement in 1983 and his return to the sideline in 1985. Minnesota sports lovers will also enjoy Grant’s reflection on his own idiosyncrasies, including his famous love of cold-weather football and banning of sideline heaters, and his postretirement life spent devoted to environmental protection and being an outdoorsman.
Description : An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects--which include not only music but also sound effects, ambient sound, dialogue, and interface sounds--both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
Description : After losing a poker hand to a sleazy stockbroker, an ex-cop must work to pay off his debt Before cocaine, Joe Crow had a wife and a job with the Big River Police Department. Now he has neither—and he’s left behind coke, too. Sober, quiet, and reflective, his only vice is poker. One night he gets into trouble, and winds up in debt to the drug-addled slimeball Dickie Wicky. As repayment, Crow agrees to do Dickie a favor. Dickie thinks his wife, a slender young thing called Catfish, is running around on him. He wants Crow to find her lover and pay him to leave her alone. But Catfish has charms and troubles of her own, and she will draw Crow into the underbelly of Minnesota—a world of drugs, murder, and the dangerous business of counterfeit comic books. This girl is one fish that Crow should have thrown back.
Description : In this Ralph Compton western, a man sets out on the hardest trail of his life... At fifty, cattle driver Sam Sawyer thinks he can finally dust off and retire, maybe open an eating house. But after a pack of Apache ambushes him and leaves him to die in Gila River country, he barely makes it to a remote ranch. The owner, Hanna Stewart, has worked the desert spread with her young daughter ever since her husband went for a ride and never returned. For years, she’s been victimized by the corrupt sheriff of Lost Mine, Vic Moseley. Turns out, Moseley’s evil intentions don’t stop with Hannah Stewart. And things are fixing to get downright bloody. After a lifetime in the saddle, this might be Sam’s last ride... More Than Six Million Ralph Compton Books In Print!
Description : North Carolina, 1917. Charlie Newell lives a quiet life farming as a sharecropper under the hot Southern sun and living in the Negro settlement of Holly Ridge. Even though the world is engaged in the Great War, Charlie's religion forbids him from fighting. He and other Negroes from the community have registered as conscientious objectors, but the U.S. Army ignores their stance and forces them into the service. Once Charlie begins his duties as a soldier, the trouble starts. Racial slurs, insults, and even physical abuse hound him, and he longs to return to his farm. His religious beliefs clash with the army when he refuses to work on Saturday-his Sabbath-and Charlie is arrested, court-martialed, and sentenced to ten years of hard labor. For Charlie, a simple man with simple dreams, his time in prison is the biggest obstacle in his life. Facing prejudice from fellow inmates, guards, and prison administrators is one thing. But it is the toll on his mind, body, and spirit that will truly test the strength of his convictions. The Court-Martial of Charlie Newell sheds light on a little-known piece of American history. Charlie Newell's plight artfully portrays the racial prejudice of America during World War I and reveals one man's fortitude in the face of adversity.
Description : The first in a new supernatural fantasy trilogy of novels, AXiS: Elemental Rise deals with the story of Xavier Gaia, a young teenager who has his family slaughtered at the hands of Mist Violet, a shy schoolmate of his who appears to be infatuated with him. Outraged, the boy attempts to take her life, despite her innocent appearance. He is stopped by his close friend Katon Maxwell, a large boy with an overbearing presence and also extra sensory perception. Delving into the girls mind, he informs Xavier that she is being possessed by some kind of entity, explaining the apparent outburst and subsequent killing of his family. With that, the trio set off on a journey to free Mist from her oppression and for her to redeem herself, but also for Xavier to avenge his family. Along the way, they engage several out-of-this-world villains that stand before their goal, explore their inner feelings as Xavier comes to terms with Mists actions and find out more about themselves and the dormant powers resting deep within them
Description : The packed cruise ship is a terrific nesting ground for a Lord and Lady of the Wamphyri on the run from E-Branch and the new Necroscope, Jake Cutter. By the time the ship is reported missing, the few beings still living on board will no longer be human . . . and the Wamphyri will be long fled to their next conquest. Korath, the vampire who lurks in Jake Cutter's mind, is determined to gain control of Jake's life, and Jake is equally determined not to let him have it. But to win this struggle Jake must confide in Ben Trask-and Trask, the head of E-Branch, is likely to want Jake dead the minute he learns of Jake's intrusive passenger! The spore garden planted under London by the third Wamphyri, Lord Swartz, is bearing bitter fruit indeed as a mysterious sleeping sickness-with a vampiric taint-slowly spreads among the population of Great Britain. E-Branch action teams have more on their plates than they can handle. They must locate terrorists who threaten the world with nuclear homicide; permanently close the Gate between the Wamphyri world and Earth; analyze the spore plague; and locate and destroy the three Wamphyri. In Brian Lumley's Necroscope: Avengers, even the powers of Harry Keogh, the original Necroscope, summoned from the Great Beyond via the combined powers of E-Branch's strongest agents, may not be enough to defeat the monsters who have brought Earth to the brink of total destruction. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Description : Born and raised in Port McNicoll, John Arpin discovered his musical talents early: at the age of four he could pick out tunes on the piano that he had heard on the radio; by ten, he had been identified as a child prodigy by a Royal Conservatory of Music adjudicator. He would go on to become one of Canada’s finest keyboard virtuosos, playing at concert halls around the world. Equally at ease performing solo piano concerts, being accompanied by a full symphony orchestra, jamming with jazz greats, or accompanying opera singers, he was, perhaps, best known as the premier ragtime pianist of his day. This authorized biography is based on more than 40 hours of conversation during the last four years of John’s life and supported by extensive research. Included are his friendships with Glenn Gould, Gordon Lightfoot, and others, his years as the designated artist for Yamaha, and his rise to prominence as a veteran of the concert stage. His stories represent pure Canadian music history.
Description : Sheila is a young girl who grows up in an inner city project where the poor are placed and forgotten. She struggles to stay alive at the hands of an abusive father and a narcissistic mother. Her first escape fails and she finds herself living on the street desperately trying to survive. Sheila will be forced to return and live behind the drapes, until she is able to plan another getaway. Time passes, but the dream that one day she will be free never dies. The day will arrive and she will escape for good. Once she finally breaks free from her prison, Sheila will struggle to bury the memories and deal with the lasting scars. Sheila Parks will discover, some scars will never heal but they will fade over time.