Handbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practices

Handbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practices
Author: Akel, Gökhan
Publsiher: IGI Global
Total Pages: 596
Release: 2022-06-24
ISBN: 1668443821
Category: Business & Economics
Language: EN, FR, DE, ES & NL

Handbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practices Book Excerpt:

Technology has brought many innovations and changes in experiential design and experiential products and services. The digital transformations brought about by technology have led to problem-solving, creative functioning, and unique improvements along with experiences. Human-digital experience interaction prevails in many areas of modern society, and in order to evaluate this interaction, a more balanced understanding of digital and experience processes is required. The Handbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practices discusses innovative research on experiential marketing and evaluates the interdisciplinary reflections of practices from different perspectives. The book also explores how the concept of experience is developed, managed, and marketed according to current consumer needs and motivations. Covering critical topics such as experience economy and tourism experience management, this reference work is ideal for managers, marketers, hospitality professionals, academicians, practitioners, scholars, researchers, instructors, and students.

GPU Pro 360 Guide to Lighting

GPU Pro 360 Guide to Lighting
Author: Wolfgang Engel
Publsiher: CRC Press
Total Pages: 490
Release: 2018-12-07
ISBN: 1351201220
Category: Computers
Language: EN, FR, DE, ES & NL

GPU Pro 360 Guide to Lighting Book Excerpt:

Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to Lighting is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

We the Gamers

We the Gamers
Author: Karen Schrier
Publsiher: Oxford University Press
Total Pages: 400
Release: 2021
ISBN: 0190926104
Category: Education
Language: EN, FR, DE, ES & NL

We the Gamers Book Excerpt:

"The world is in crisis. We, the people of the world, are all connected. We rely on each other to make ethical decisions and to solve thorny civic problems, together. Ethics and civics have always mattered, but perhaps now more than ever, we are starting to realize how much they matter. Teaching ethics and civics is essential to our future. This book argues that games can encourage the practice of ethics and civics. They help us to connect, deliberate, and reflect. They help us to flourish. They help us to reimagine our world. Games are communities and public spheres. Like all communities, they may support care, understanding, and problem solving. And, they may also incite hate, disinformation, and toxicity. Games reveal humanity's compassion as well as its cruelty. Games reveal our complexity. We the Gamers provides research-based perspectives related to why and how we should play, make, and use games in ethics, civics, character, and social studies education. This book systematically evaluates how to use games in classrooms, remote learning environments, and other educational settings, with consideration to different audiences and standards. This book also provides tips and guidelines, as well as timely resources, examples, and case studies. It includes examples of all different types of games-virtual reality, mobile, card games, and computer games, big budget commercial games, indie games, and more"--

Reflections on the Game of Go

Reflections on the Game of Go
Author: William S. Cobb
Publsiher: Unknown
Total Pages: 116
Release: 2005-01-01
ISBN: 9781932001242
Category: Go (Game)
Language: EN, FR, DE, ES & NL

Reflections on the Game of Go Book Excerpt:

Denying Existence

Denying Existence
Author: A. Chakrabarti
Publsiher: Springer Science & Business Media
Total Pages: 260
Release: 2013-03-14
ISBN: 9401712239
Category: Philosophy
Language: EN, FR, DE, ES & NL

Denying Existence Book Excerpt:

This book tries to explore, in language as non-technical as possible, the deepest philosophical problems regarding the logical status of empty (singular) terms such as `Pegasus', `Batman', `The impossible staircase departs in Escher's painting `Ascending-Descending'+ etc., and regarding sentences which deny the existence of singled-out fictional entities. It will be fascinating for literary theorists with a flair for logic, to students of metaphysics and philosophy of language, and for historians of philosophy interested in the fate of the Russell-Meinong debate. For teachers of these aspects of analytic philosophy this will provide a textbook which goes beyond the Western tradition (without plunging into any mystical Eastern `Emptiness', which is what some previous comparative philosophers did!).

Beyond Choices

Beyond Choices
Author: Miguel Sicart
Publsiher: MIT Press
Total Pages: 180
Release: 2013-09-06
ISBN: 0262019787
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Beyond Choices Book Excerpt:

Today's blockbuster video games -- and their never-ending sequels, sagas, and reboots -- provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films -- including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver -- filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience
Author: Weimin Toh
Publsiher: Routledge
Total Pages: 252
Release: 2018-10-25
ISBN: 135118475X
Category: Language Arts & Disciplines
Language: EN, FR, DE, ES & NL

A Multimodal Approach to Video Games and the Player Experience Book Excerpt:

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

Applications of Evolutionary Computing

Applications of Evolutionary Computing
Author: Anna I. Esparcia-Alcázar
Publsiher: Springer
Total Pages: 639
Release: 2013-03-12
ISBN: 3642371922
Category: Computers
Language: EN, FR, DE, ES & NL

Applications of Evolutionary Computing Book Excerpt:

This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2013, held in Vienna, Austria, in April 2013, colocated with the Evo* 2013 events EuroGP, EvoCOP, EvoBIO, and EvoMUSART. The 65 revised full papers presented were carefully reviewed and selected from 119 submissions. EvoApplications 2013 consisted of the following 12 tracks: EvoCOMNET (nature-inspired techniques for telecommunication networks and other parallel and distributed systems), EvoCOMPLEX (evolutionary algorithms and complex systems), EvoENERGY (evolutionary computation in energy applications), EvoFIN (evolutionary and natural computation in finance and economics), EvoGAMES (bio-inspired algorithms in games), EvoIASP (evolutionary computation in image analysis, signal processing, and pattern recognition), EvoINDUSTRY (nature-inspired techniques in industrial settings), EvoNUM (bio-inspired algorithms for continuous parameter optimization), EvoPAR (parallel implementation of evolutionary algorithms), EvoRISK (computational intelligence for risk management, security and defence applications), EvoROBOT (evolutionary computation in robotics), and EvoSTOC (evolutionary algorithms in stochastic and dynamic environments).

Serious Games

Serious Games
Author: Carlos Vaz De Carvalho,Carina Soledad González González,Elvira Popescu,Jože Rugelj
Publsiher: Frontiers Media SA
Total Pages: 135
Release: 2021-06-28
ISBN: 2889669440
Category: Science
Language: EN, FR, DE, ES & NL

Serious Games Book Excerpt:

A Catalogue of a Unique Collection of Upwards of Twenty six Thousand Ancient and Modern Tracts and Pamphlets Collected and Arranged by J R Smith

A Catalogue of a Unique     Collection of Upwards of Twenty six Thousand Ancient and Modern Tracts and Pamphlets  Collected and Arranged by J  R  Smith
Author: John Russell Smith
Publsiher: Unknown
Total Pages: 782
Release: 1874
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

A Catalogue of a Unique Collection of Upwards of Twenty six Thousand Ancient and Modern Tracts and Pamphlets Collected and Arranged by J R Smith Book Excerpt:

Systems Software and Services Process Improvement

Systems  Software and Services Process Improvement
Author: Jakub Stolfa,Svatopluk Stolfa,Rory V. O'Connor,Richard Messnarz
Publsiher: Springer
Total Pages: 688
Release: 2017-08-23
ISBN: 3319642189
Category: Business & Economics
Language: EN, FR, DE, ES & NL

Systems Software and Services Process Improvement Book Excerpt:

This volume constitutes the refereed proceedings of the 24th EuroSPI conference, held in Ostrava, Czech Republic, in September 2017.The 56 revised full papers presented were carefully reviewed and selected from 97 submissions. They are organized in topical sections on SPI and VSEs, SPI and process models, SPI and safety, SPI and project management, SPI and implementation, SPI issues, SPI and automotive, selected key notes and workshop papers, GamifySPI, SPI in Industry 4.0, best practices in implementing traceability, good and bad practices in improvement, safety and security, experiences with agile and lean, standards and assessment models, team skills and diversity strategies.

Internet Gaming Disorder

Internet Gaming Disorder
Author: Daniel King,Paul Delfabbro
Publsiher: Academic Press
Total Pages: 294
Release: 2018-07-18
ISBN: 0128129255
Category: Psychology
Language: EN, FR, DE, ES & NL

Internet Gaming Disorder Book Excerpt:

Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction Provides screening approaches for measuring excessive gaming Details a structured clinical interview approach for assessing gaming disorder Provides evidence-based clinical strategies for prevention and treatment Covers cognitive behavioral therapy and harm reduction strategies

More than a game

More than a game
Author: Barry Atkins
Publsiher: Manchester University Press
Total Pages: 176
Release: 2013-07-19
ISBN: 1847795587
Category: Literary Criticism
Language: EN, FR, DE, ES & NL

More than a game Book Excerpt:

This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.

Catalogue of the Printed Books in the Library of the Faculty of Advocates

Catalogue of the Printed Books in the Library of the Faculty of Advocates
Author: Faculty of Advocates (Scotland). Library,Samuel Halkett,Jon Andresson Hjaltalin,Thomas Hill Jamieson
Publsiher: Unknown
Total Pages: 833
Release: 1874
ISBN: 1928374650XXX
Category: Law
Language: EN, FR, DE, ES & NL

Catalogue of the Printed Books in the Library of the Faculty of Advocates Book Excerpt:

Catalogue of the Printed Books in the Library of the Faculty of Advocates England Homem 1874

Catalogue of the Printed Books in the Library of the Faculty of Advocates  England Homem  1874
Author: Faculty of Advocates (Scotland). Library
Publsiher: Unknown
Total Pages: 135
Release: 1874
ISBN: 1928374650XXX
Category: Law
Language: EN, FR, DE, ES & NL

Catalogue of the Printed Books in the Library of the Faculty of Advocates England Homem 1874 Book Excerpt:

Friday Reflections

Friday Reflections
Author: Anand Shah
Publsiher: Analisa Enterprises
Total Pages: 137
Release: 2006-12-30
ISBN: 9781419658518
Category: Self-Help
Language: EN, FR, DE, ES & NL

Friday Reflections Book Excerpt:

This book is a compilation of inspirational and educational stories for working professionals.Visit: fridayreflections.com

The Bone Game

The Bone Game
Author: River
Publsiher: Unknown
Total Pages: 300
Release: 1982
ISBN: 1928374650XXX
Category: Games
Language: EN, FR, DE, ES & NL

The Bone Game Book Excerpt:

Game Character Animation All in One

Game Character Animation All in One
Author: Les Pardew
Publsiher: Course Technology Ptr
Total Pages: 544
Release: 2007
ISBN: 1928374650XXX
Category: Computers
Language: EN, FR, DE, ES & NL

Game Character Animation All in One Book Excerpt:

Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.

How Software Works

How Software Works
Author: V. Anton Spraul
Publsiher: No Starch Press
Total Pages: 216
Release: 2015-08-01
ISBN: 1593276664
Category: Computers
Language: EN, FR, DE, ES & NL

How Software Works Book Excerpt:

We use software every day to perform all kinds of magical, powerful tasks. It's the force behind stunning CGI graphics, safe online shopping, and speedy Google searches. Software drives the modern world, but its inner workings remain a mystery to many. How Software Works explains how computers perform common-yet-amazing tasks that we take for granted every day. Inside you'll learn: –How data is encrypted –How passwords are used and protected –How computer graphics are created –How video is compressed for streaming and storage –How data is searched (and found) in huge databases –How programs can work together on the same problem without conflict –How data travels over the Internet How Software Works breaks down these processes with patient explanations and intuitive diagrams so that anyone can understand—no technical background is required, and you won't be reading through any code. In plain English, you'll examine the intricate logic behind the technologies you constantly use but never understood. If you've ever wondered what really goes on behind your computer screen, How Software Works will give you fascinating look into the software all around you.

Poker a Reflection on the Game

Poker  a Reflection on the Game
Author: Robert A. McCarty
Publsiher: Unknown
Total Pages: 40
Release: 1903
ISBN: 1928374650XXX
Category: Poker
Language: EN, FR, DE, ES & NL

Poker a Reflection on the Game Book Excerpt: