Science of Creature Design

Science of Creature Design
Author: Terryl Whitlatch
Publsiher: Unknown
Total Pages: 168
Release: 2015-11-15
ISBN: 9781624650291
Category: Art
Language: EN, FR, DE, ES & NL

Science of Creature Design Book Excerpt:

What is creature design? We all have a notion--mostly consisting of evocative images of otherworldly beings galloping, swimming, flying, and often attacking the hero of an epic film or story. But what makes a creature believable? In the follow-up to her bestseller, Animals Real and Imagined: The Fantasy of What Is and What Might Be, world-renowned artist Terryl Whitlatch reveals the secret behind believable creature design: anatomy. How anatomy applies practically to the natural history and story is the prime cornerstone on which successful creature design hangs, whether the creature is real or imaginary. Studying, understanding, drawing, and applying accurate anatomy to an imaginary creature will make viewers suspend their disbelief to welcome a new vision into their worlds.We invite you to immerse yourself in the intricate workings of numerous animal anatomies--and the beauty they possess--in the Science of Creature Design: Understanding Animal Anatomy. Whitlatch's delightful and charismatic illustrations will inform and thrill readers with every turn of the page. She shares valuable techniques reaped from years working for Lucasfilm and Walt Disney Feature Animation, and on such films as Jumanji, Brother Bear, and The Polar Express. In addition, Whitlatch exemplifies an endless love for real animals that continues to inspire her fantastic imaginary creatures, which have captivated audiences around the world.

Animals Real and Imagined

Animals Real and Imagined
Author: Terryl Whitlatch,Gilbert Banducci
Publsiher: Unknown
Total Pages: 159
Release: 2010
ISBN: 9781933492926
Category: Art
Language: EN, FR, DE, ES & NL

Animals Real and Imagined Book Excerpt:

Animals Real and Imagined is a fantastic visual voyage into the world of animals, both real and imagined. There is no end to the diverse and unique creatures that Terryl Whitlatch creates for us with her solid knowledge of anatomy and boundless imagination. Especially intriguing are the 100s of anatomical notes that are dispersed among her sketches, educating and enlightening us to the foundation of living bodies and their mechanics.

Mesozoic Art

Mesozoic Art
Author: Anonim
Publsiher: Bloomsbury Publishing
Total Pages: 601
Release: 2022-10-27
ISBN: 1399401386
Category: Nature
Language: EN, FR, DE, ES & NL

Mesozoic Art Book Excerpt:

Showcases the work of twenty leading paleoartists who expertly bring these extinct animals to life in exquisite detail. Dinosaurs are endlessly fascinating to people of every age, from the youngest child who enjoys learning the tongue-twisting names to adults who grew up with Jurassic Park and Walking with Dinosaurs. As our knowledge of the prehistoric world continues to evolve and grow, so has the discipline of bringing these ancient worlds to life artistically. Paleoart puts flesh on the bones of long-extinct organisms, and illustrates the world they lived in. Mesozoic Art presents twenty of the best artists working in this field, representing a broad spectrum of disciplines, from traditional painting to cutting-edge digital technology. Some provide the artwork for new scientific papers that demand high-end paleoart as part of their presentation to the world at large; they also work for the likes of National Geographic and provide art to museums around the world to illustrate their displays. Other artists are the new rising stars of paleoart in an ever-growing, ever-diversifying field. Arranged by portfolio, this book brings this dramatic art to a wide, contemporary audience. The art is accompanied by text on the animals and their lives, written by palaeontologist Darren Naish. Paleoart is dynamic, fluid and colourful, as were the beasts it portrays, which are displayed in this magnificent book.

Fantasy Genesis Characters

Fantasy Genesis Characters
Author: Chuck Lukacs
Publsiher: Penguin
Total Pages: 144
Release: 2018-03-20
ISBN: 1440350019
Category: Art
Language: EN, FR, DE, ES & NL

Fantasy Genesis Characters Book Excerpt:

Conjure creatures and characters from your imagination! To generate fantasy characters and inhabitants that populate an imaginary world, sometimes you need a little creative fuel...and a 20-sided die. Fantasy Genesis Characters is a choose-your-own-adventure game where a roll of the dice decides what type of creature you create. Each chapter expands on mimicking the observable world to engineer original populations by mashing up unrelated quirks and concepts--think "vegetarian zombie," "Byzantine goth" or "gangster sheep." Roll the dice to combine traits from word lists. Mix random emotions, behaviors, costumes, cultures and anthropomorphic attributes to create infinite and unexpected characters. Short lessons supply the building blocks to develop character components--expressions, gestures, posture, etc.--while mini demos, creative challenges and RPG-like activities help you bring them to life. • 30+ challenges and demonstrations illustrate how to conceptualize and create fully developed fantasy characters • Use free-association word games to jump-start your brain into forming original ideas, crazy-cool mash-ups and visual solutions • Includes a crash course in anatomy, plus tips for drawing from life and reference photos • Learn to sketch facial expressions and modify classic archetypes

The Palgrave Handbook of Literary Translation

The Palgrave Handbook of Literary Translation
Author: Jean Boase-Beier,Lina Fisher,Hiroko Furukawa
Publsiher: Springer
Total Pages: 551
Release: 2018-06-26
ISBN: 3319757539
Category: Language Arts & Disciplines
Language: EN, FR, DE, ES & NL

The Palgrave Handbook of Literary Translation Book Excerpt:

This Handbook offers a comprehensive and engaging overview of contemporary issues in Literary Translation research through in-depth investigations of actual case studies of particular works, authors or translators. Leading researchers from across the globe discuss best practice, problems, and possibilities in the translation of poetry, novels, memoir and theatre. Divided into three sections, these illuminating analyses also address broad themes including translation style, the author-translator-reader relationship, and relationships between national identity and literary translation. The case studies are drawn from languages and language varieties, such as Catalan, Chinese, Dutch, English, French, German, Hebrew, Italian, Japanese, Nigerian English, Russian, Spanish, Scottish English and Turkish. The editors provide thorough introductory and concluding chapters, which highlight the value of case study research, and explore in detail the importance of the theory-practice link. Covering a wide range of topics, perspectives, methods, languages and geographies, this handbook will provide a valuable resource for researchers not only in Translation Studies, but also in the related fields of Linguistics, Languages and Cultural Studies, Stylistics, Comparative Literature or Literary Studies.

How to Draw Manga Furries

How to Draw Manga Furries
Author: Hitsujirobo,,Madakan,Muraki
Publsiher: Tuttle Publishing
Total Pages: 144
Release: 2021-09-14
ISBN: 1462922597
Category: Art
Language: EN, FR, DE, ES & NL

How to Draw Manga Furries Book Excerpt:

With How to Draw Manga Furries, you'll follow the lead of five professional Japanese artists as they show you how to bring dynamic fantasy characters to life—on the page or on screen! Furries are anthropomorphic characters—animals who have human traits (not to be confused with kemonomimi, or humans with some animal features!). They're widely popular in manga, anime and cosplay—from fan favorites like Wolf's Rain and Lackadaisy to the newer Beastars and BNA: Brand New Animal. The genre allows creators to be more imaginative, freeing artists from traditional human personality traits, actions and physical appearance. With the help of the expert authors, you'll learn to draw: Anatomically correct furry manga bodies, skulls, faces, appendages and tails with human proportions Characters based on cats, dogs, wolves, foxes, goats, birds, whales, sharks, crocodiles, dragons—and more! Furries seen from their most powerful perspective—from muzzle to rump to flipper tip Illustrations shown from many various angles with different poses, positions and movements And so much more! With this book as your guide, your imagination will run wild as you create memorable heroes, wicked villains and compelling sidekicks with your pen or on screen. *Recommended for artists 10 & up*

How To Paint Characters The Marvel Studios Way

How To Paint Characters The Marvel Studios Way
Author: Various
Publsiher: Marvel Entertainment
Total Pages: 240
Release: 2019-10-16
ISBN: 1302516353
Category: Electronic Book
Language: EN, FR, DE, ES & NL

How To Paint Characters The Marvel Studios Way Book Excerpt:

Have you ever wanted to create characters that look like they belong on the big screen? Now you can! In this exclusive in-depth hardcover, you'll learn tips and tricks from some of the industry's best concept artists. Ryan Meinerding, Andy Park and the other artists behind Marvel Studios' Visual Development department will share their methods for creating iconic designs for all your favorite characters, from Captain America to Black Panther and more! Learn their favorite tools of the trade, their tips for visual character development and their process of collaborating with other artists on the team, as well as the Costume and Props departments, to create seamless film designs!

Emigre GLOBAL DESIGN VS Globalism Critisism SCIENCE AUTHENTIcity and Humanism 67

Emigre  GLOBAL DESIGN  VS  Globalism  Critisism  SCIENCE  AUTHENTIcity and Humanism    67
Author: Rudy VanderLans
Publsiher: Princeton Architectural Press
Total Pages: 148
Release: 2004-08-12
ISBN: 9781568984674
Category: Architecture
Language: EN, FR, DE, ES & NL

Emigre GLOBAL DESIGN VS Globalism Critisism SCIENCE AUTHENTIcity and Humanism 67 Book Excerpt:

The next installment in the Emigre series, intended to challenge graphic designers and to shake up complacency, encourage criticism and self-examination.

Designing Creatures and Characters

Designing Creatures and Characters
Author: Marc Taro Holmes
Publsiher: Penguin
Total Pages: 192
Release: 2016-10-12
ISBN: 1440344159
Category: Art
Language: EN, FR, DE, ES & NL

Designing Creatures and Characters Book Excerpt:

All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design • Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex. • Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete. • Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer. • Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job. "This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes

Sound Design and Science Fiction

Sound Design and Science Fiction
Author: William Whittington
Publsiher: University of Texas Press
Total Pages: 288
Release: 2009-01-27
ISBN: 0292773994
Category: Performing Arts
Language: EN, FR, DE, ES & NL

Sound Design and Science Fiction Book Excerpt:

Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative imagery of contemporary Hollywood cinema, but in some ways has surpassed it in status and privilege because of the emergence of sound design. This in-depth study by William Whittington considers the evolution of sound design not only through cultural and technological developments during the last four decades, but also through the attitudes and expectations of filmgoers. Fans of recent blockbuster films, in particular science fiction films, have come to expect a more advanced and refined degree of film sound use, which has changed the way they experience and understand spectacle and storytelling in contemporary cinema. The book covers recent science fiction cinema in rich and compelling detail, providing a new sounding of familiar films, while offering insights into the constructed nature of cinematic sound design. This is accomplished by examining the formal elements and historical context of sound production in movies to better appreciate how a film sound track is conceived and presented.Whittington focuses on seminal science fiction films that have made specific advances in film sound, including 2001: A Space Odyssey, THX 1138, Star Wars, Alien, Blade Runner (original version and director's cut), Terminator 2: Judgment Day and The Matrix trilogy and games—milestones of the entertainment industry's technological and aesthetic advancements with sound. Setting itself apart from other works, the book illustrates through accessible detail and compelling examples how swiftly such advancements in film sound aesthetics and technology have influenced recent science fiction cinema, and examines how these changes correlate to the history, theory, and practice of contemporary Hollywood filmmaking.

The Design of Science Evolution the Environment and Redemption

The Design of Science  Evolution  the Environment  and Redemption
Author: Jim Keck
Publsiher: Covenant Books, Inc.
Total Pages: 258
Release: 2022-07-18
ISBN: 1638857180
Category: Religion
Language: EN, FR, DE, ES & NL

The Design of Science Evolution the Environment and Redemption Book Excerpt:

Don’t send your kids off to college without this book, especially if they will be engaged in the sciences or philosophy. The Design of Science, Evolution, the Environment, and Redemption will clarify the differences, scientific basis, and logical foundation for the two most dominating and competing worldviews we have adopted in western society nowadays—namely science and religion. After reading this book, you will be able to better understand, articulate, and defend what you believe and why. As a society in general, we need to understand the basis of our morality and culture, and how science and religion each have a role to play. Just a few of the types of questions answered are: Is there really competition and conflict between science and religion? What is the technological and philosophical scope of science? How does our worldview affect the development of morality and virtue, both individually and collectively? Do we really need to be concerned about global environmental changes? Which type of worldview does the best job of providing answers to the tough questions on origin, purpose, environmental issues, morality, government, and eternity? Is a belief in God and the Bible part of the evolutionary process? Written by a mechanical engineer with more than thirty years of design and R&D experience, The Design of Science, Evolution, the Environment, and Redemption lays out in a clear, concise, easy-to-read, and entertaining manner much of the science, logic, and data used by academia and the media to answer life’s toughest questions as compared to the biblical Judeo-Christian tradition. This book explores how we can measure the truthfulness, accuracy, and scope of these worldviews and how they can affect us personally, spiritually, and culturally. The answers are logically, spiritually, and technically robust, as well as just plain surprising in many ways.

Project Earth Science

Project Earth Science
Author: Geoff Holt,Nancy W. West
Publsiher: NSTA Press
Total Pages: 174
Release: 2011
ISBN: 1936137526
Category: Science
Language: EN, FR, DE, ES & NL

Project Earth Science Book Excerpt:

Project Earth Science: Astronomy, Revised 2nd Edition, involves students in activities that focus on Earth's position in our solar system. How do we measure astronomical distances? How can we look back in time as we gaze across vast distances in space? How would our planet be different without its particular atmosphere and distance to our star? What are the geometries among Earth, the Moon, and the Sun that yield lunar phases and seasons? Students explore these concepts and others in 11 teacher-tested activities.

Animals by Design

Animals by Design
Author: Anonim
Publsiher: Unknown
Total Pages: 125
Release: 2018
ISBN: 9781946246127
Category: Creationism
Language: EN, FR, DE, ES & NL

Animals by Design Book Excerpt:

Music in Science Fiction Television

Music in Science Fiction Television
Author: Kevin J. Donnelly,Philip Hayward
Publsiher: Routledge
Total Pages: 250
Release: 2013
ISBN: 0415641071
Category: Music
Language: EN, FR, DE, ES & NL

Music in Science Fiction Television Book Excerpt:

The music for science fiction television programs, like music for science fiction films, is often highly distinctive, introducing cutting-edge electronic music and soundscapes. There is a highly particular role for sound and music in science fiction, because it regularly has to expand the vistas and imagination of the shows and plays a crucial role in setting up the time and place. Notable for its adoption of electronic instruments and integration of music and effects, science fiction programs explore sonic capabilities offered through the evolution of sound technology and design, which has allowed for the precise control and creation of unique and otherworldly sounds. This collection of essays analyzes the style and context of music and sound design in Science Fiction television. It provides a wide range of in-depth analyses of seminal live-action series such as Doctor Who, The Twilight Zone, and Lost, as well as animated series, such as The Jetsons. With thirteen essays from prominent contributors in the field of music and screen media, this anthology will appeal to students of Music and Media, as well as fans of science fiction television.

Focus On 100 Most Popular American Science Fiction Films

Focus On  100 Most Popular American Science Fiction Films
Author: Wikipedia contributors
Publsiher: e-artnow sro
Total Pages: 1650
Release: 2022
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Focus On 100 Most Popular American Science Fiction Films Book Excerpt:

Science Fiction Fantasy and Horror Film Sequels Series and Remakes

Science Fiction  Fantasy and Horror Film Sequels  Series and Remakes
Author: Kim R. Holston,Tom Winchester
Publsiher: McFarland
Total Pages: 374
Release: 2018-01-12
ISBN: 1476629854
Category: Performing Arts
Language: EN, FR, DE, ES & NL

Science Fiction Fantasy and Horror Film Sequels Series and Remakes Book Excerpt:

Science fiction, fantasy and horror movies have spawned more sequels and remakes than any other film genre. Following Volume I, which covered 400 films made 1931-1995, Volume II analyzes 334 releases from 1996 through 2016. The traditional cinematic monsters are represented--Dracula, Frankenstein, the Wolf Man, a new Mummy. A new wave of popular series inspired by comics and video games, as well as The Lord of the Rings trilogy, could never have been credibly produced without the advances in special effects technology. Audiences follow the exploits of superheroes like Captain America, Iron Man, Spider-Man and Thor, and such heroines as the vampire Selene, zombie killer Alice, dystopian rebels Katniss Everdeen and Imperator Furiosa, and Soviet spy turned American agent Black Widow. The continuing depredations of Jason Voorhees, Freddy Krueger and Michael Myers are described. Pre-1996 movies that have since been remade are included. Entries features cast and credits, detailed synopsis, critics' reviews, and original analysis.

The Science of Witchcraft

The Science of Witchcraft
Author: Meg Hafdahl,Kelly Florence
Publsiher: Simon and Schuster
Total Pages: 255
Release: 2022-09-06
ISBN: 1510767193
Category: Science
Language: EN, FR, DE, ES & NL

The Science of Witchcraft Book Excerpt:

A scientific discovery of witches in fiction—Chilled Adventures of Sabrina, Sleeping Beauty, Wicked and so many more! Kelly Florence and Meg Hafdahl, authors of The Science of Women in Horror and co-hosts of the Horror Rewind podcast called “the best horror film podcast out there” by Film Daddy, present a guide to the history of witchcraft through the stories and characters we all know and love. Reveal the spellbinding science behind the legends and lore surrounding fiction’s most iconic witches, answering such questions as: What is the science behind divination and spellcraft? When did witchcraft begin to show up in literature and media? Has science made it possible to uncover the truth behind the powers of necromancy and employing familiars? How has witchcraft been thought of throughout the world? Through interviews, film and literary analysis, and bone-chilling discoveries, join Kelly and Meg as they learn about the complicated and rich science of witchcraft throughout the centuries and discover why now is the season of the witch!

Fifty Key Figures in Science Fiction

Fifty Key Figures in Science Fiction
Author: Mark Bould,Andrew Butler,Adam Roberts,Sherryl Vint
Publsiher: Routledge
Total Pages: 313
Release: 2009-09-10
ISBN: 1135285349
Category: Literary Criticism
Language: EN, FR, DE, ES & NL

Fifty Key Figures in Science Fiction Book Excerpt:

Fifty Key Figures in Science Fiction is a collection of engaging essays on some of the most significant figures who have shaped and defined the genre. Diverse groups within the science fiction community are represented, from novelists and film makers to comic book and television writers. Important and influential names discussed include: Octavia Butler George Lucas Robert Heinlein Gene Roddenberry Stan Lee Ursula K. Le Guin H.G. Wells This outstanding reference guide charts the rich and varied landscape of science fiction and includes helpful and up-to-date lists of further reading at the end of each entry. Available in an easy to use A-Z format, Fifty Key Figures in Science Fiction will be of interest to students of Literature, Film Studies, and Cultural Studies.

1950s Science Fiction Films and 9 11

1950s Science Fiction Films and 9 11
Author: Melvin E. Matthews
Publsiher: Algora Publishing
Total Pages: 163
Release: 2007
ISBN: 9780875864990
Category: Performing Arts
Language: EN, FR, DE, ES & NL

1950s Science Fiction Films and 9 11 Book Excerpt:

1950s Cold War-era monsters meet 21st century terrorists: this exploration of sci-fi movies examines the similarities and differences between the political environment and popular culture of two eras. This examination and appreciation of 1950s science fiction films includes behind-the-scenes tales about their production and many quotes from those who produced and starred in the films. The author draws parallels between the Cold War fears of the 1950s and 60s and the constant "terrorism alerts" of the September 11th era, exploring how the politics and the psychological climate of the times influences and is reflected in this vehicle of popular culture. This book is the first of its kind, studying the pop culture genre in the wake of the September 11th tragedy. It shows that, whatever the era and whatever the challenges and crises confronting America, many entertainment themes remain the same, reflecting their respective times and the relevant issues. For instance, Godzilla, the only Fifties-era monster to remain a "movie star" beyond that era, could be fashioned to reflect whatever issues dominate the times, be they nuclear war in the Fifties when Godzilla originated to a Seventies Godzilla film about environmental pollution. Conceivably a Godzilla for the age of terrorism is possible. "Them"! the 1954 atomic mutation classic, is the spiritual ancestor of the 2002 film "Eight Legged Freaks." The alien invaders of the Fifties signified a Russian invasion of America, while other films of the genre, such as "Invaders from Mars," depicted aliens utilizing mind control to manipulate humans to commit acts of sabotage, signifying Communist enslavement. If such a film were made now, such invaders could be seen as terrorist masterminds using human slaves to commit terrorist acts. Finally, several Fifties films depicted the end of the world at a time when Americans expected a nuclear war with Russia. The immediate pre-September 11th era witnessed films presenting galactic threats to mankind's existence ("Independence Day," "Deep Impact," "Armageddon"), while the early 2000s witnessed the popularity of the "Left Behind" Christian films dramatizing the Tribulation period in the Book of Revelation.

Draw 62 Magical Creatures and Make Them Cute

Draw 62 Magical Creatures and Make Them Cute
Author: Heegyum Kim
Publsiher: Quarry Books
Total Pages: 131
Release: 2019-06-25
ISBN: 1631596829
Category: Art
Language: EN, FR, DE, ES & NL

Draw 62 Magical Creatures and Make Them Cute Book Excerpt:

Build your drawing and character design skills while following the step-by-step instructions of Draw 62 Magical Creatures and Make Them Cute. Beloved illustrator and Instagrammer Heegyum Kim takes you on a magical journey to expand your character-building skills as she shows you how to draw each creature, from simple shapes to identifying marks, and then shares several other options for varying your design. You might change the view, the character's posture, their features, or their expression. Grab your pen and use the open spaces throughout the book to create your own fantastic variations of each one. Whether it's a gremlin, a gargoyle, a hobgoblin, or unicorn—you will be inspired by the fascinating characters of this collection. Fresh, modern, and unexpected, you won't find a more enjoyable way to practice your illustration and expand your imagination.