Sony Playstation 2

Author by : Hank Schlesinger
Languange : en
Publisher by : St. Martin's Paperbacks
Format Available : PDF, ePub, Mobi
Total Read : 98
Total Download : 862
File Size : 50,8 Mb
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Description : The future of video games has arrived-now get the most out of it! The Sony Playstation 2 is a marvel of modern technology. Aside from providing the most intense video game graphics on the market, the PS2 can play DVDs, link you up to the Internet, and allow you to play both the newer PS2 games and your favorite classics. With so many possibilities, where do you start? Hank Schlesinger's Playstation 2: The Unofficial Guide helps you navigate the vast, electrifying world of Playstation 2, from maximizing your multi-functioning console, to providing awesome tips, hints, and tricks for mastering the newest Playstation games, as well as ways to win at your favorite classics. You'll also find dozens of reviews, guides, and ratings for sports, adventure, and role-playing games, plus a whole lot more-all written in simple, player-friendly language.


Sony Playstation The Good The Bad And The Ugly

Author by : John Bynoe
Languange : en
Publisher by : Lulu Press, Inc
Format Available : PDF, ePub, Mobi
Total Read : 59
Total Download : 727
File Size : 54,8 Mb
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Description : Today, playing with gaming consoles is one of the most popular forms of entertainment. The fact that the latest gaming consoles are extremely fun and realistic to play with and full of different popular gaming titles, many people, young and old alike, are now getting into the game with popular gaming consoles that are available and being sold in the market. One of the most popular manufacturers of gaming consoles is Sony. With the development of the PlayStation, Sony changed the way people play video games today. Integrated with stunning and realistic sound and graphics technology, the PlayStation gaming console have taken the world by storm and it is also considered as one of the most popular gaming console ever released in the market today. Discover everything you need to know by grabbing a copy of this ebook today.


How Sony S Playstation 2 Works

Author by : Anonim
Languange : en
Publisher by : Unknown
Format Available : PDF, ePub, Mobi
Total Read : 78
Total Download : 661
File Size : 42,6 Mb
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Description : Howstuffworks, Inc. presents the full text of the article entitled "How Sony's PlayStation 2 Works," by Jeff Tyson. The author discusses the video game system PlayStation 2 from Sony Electronics, Inc. Tyson details the history of the Sony video games, the parts of the console, the controller, and the games.


The World Of Scary Video Games

Author by : Bernard Perron
Languange : en
Publisher by : Bloomsbury Publishing USA
Format Available : PDF, ePub, Mobi
Total Read : 90
Total Download : 982
File Size : 50,8 Mb
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Description : As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.


Behind The Scenes Of Sony Playstation 2

Author by : Tom Ham
Languange : en
Publisher by : Course Technology
Format Available : PDF, ePub, Mobi
Total Read : 83
Total Download : 826
File Size : 52,6 Mb
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Description : Basically anyone who plays videogames and has an interest in game development will want to read this book. PlayStation will soon be the newest videogame technology so all game developers will want to know the ins and outs of the product.


Joystick Soldiers

Author by : Nina B. Huntemann
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 41
Total Download : 790
File Size : 41,8 Mb
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Description : Joystick Soldiers is the first anthology to examine the reciprocal relationship between militarism and video games. War has been an integral theme of the games industry since the invention of the first video game, Spacewar! in 1962.While war video games began as entertainment, military organizations soon saw their potential as combat simulation and recruitment tools. A profitable and popular relationship was established between the video game industry and the military, and continues today with video game franchises like America’s Army, which was developed by the U.S.Army as a public relations and recruitment tool. This collection features all new essays that explore how modern warfare has been represented in and influenced by video games. The contributors explore the history and political economy of video games and the "military-entertainment complex;" present textual analyses of military-themed video games such as Metal Gear Solid; and offer reception studies of gamers, fandom, and political activism within online gaming.


Handbook Of Research On E Learning Methodologies For Language Acquisition

Author by : de C ssia Veiga Marriott, Rita
Languange : en
Publisher by : IGI Global
Format Available : PDF, ePub, Mobi
Total Read : 27
Total Download : 812
File Size : 42,5 Mb
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Description : "This book discusses the complete range of contemporary research topics such as computer modeling, geometry, geoprocessing, and geographic information systems"--Provided by publisher.


Playstation 2 For Dummies

Author by : Dan Amrich
Languange : en
Publisher by : For Dummies
Format Available : PDF, ePub, Mobi
Total Read : 54
Total Download : 323
File Size : 51,8 Mb
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Description : With its Internet port, DVD player, and computing muscle -- not to mention its next-generation graphics -- Sony Playstation 2 is today's hottest entertainment platform. Written by the experts at GamePro magazine, this friendly guide shows you how to have more fun with Playstation 2, from the inside scoop on gaming techniques and video applications to a game directory complete with tips, tricks, and cheats.


Playstation 2

Author by : Prima Temp Authors
Languange : en
Publisher by : Prima Lifestyles
Format Available : PDF, ePub, Mobi
Total Read : 70
Total Download : 783
File Size : 46,5 Mb
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Description : Game Strengths sony's playstation2 console has experienced phenomenal success with more than 30 million units sold worldwide and projected sales of 50 million expected by march 2003. Description/Sales Handle Playstation2: Hot Strategies for cool games contians hints, tips and strategies for over 30 of the best playstation2 games ever. this is a valuable resource for ps2 gamers of all ages. Comparison - psx gamer's guide has sold over 23,000 copies


E3 2002 Sony Playstation 2 Press Kit

Author by : Sony Computer Entertainment
Languange : en
Publisher by : Unknown
Format Available : PDF, ePub, Mobi
Total Read : 92
Total Download : 413
File Size : 44,9 Mb
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Description :


Encyclopedia Of Video Games A L

Author by : Mark J. P. Wolf
Languange : en
Publisher by : ABC-CLIO
Format Available : PDF, ePub, Mobi
Total Read : 88
Total Download : 709
File Size : 53,8 Mb
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Description : This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. * More than 300 A–Z cross-referenced and integrated entries, from Atari to Zelda * Dozens of screenshots and photographs * A "Further Reading" bibliography section is included with many entries


Video Games Around The World

Author by : Mark J. P. Wolf
Languange : en
Publisher by : MIT Press
Format Available : PDF, ePub, Mobi
Total Read : 55
Total Download : 495
File Size : 41,7 Mb
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Description : Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela


James Bond Uncovered

Author by : Jeremy Strong
Languange : en
Publisher by : Springer
Format Available : PDF, ePub, Mobi
Total Read : 81
Total Download : 282
File Size : 53,5 Mb
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Description : This volume brings fresh perspectives to the study of James Bond. With a strong emphasis on the process of Bond’s incarnation on screen and his transit across media forms, chapters examine Bond in terms of adaptation, television, computer games, and the original novels. Film nonetheless provides the central focus, with analysis of both the corpus as a whole—from Dr. No to Spectre—and of particular films, from popular and much-discussed movies such as Goldfinger and Skyfall to comparatively under-examined texts such as the 1967 Casino Royale and A View to a Kill. Contributors’ expertise and interests encompass such diverse aspects of and approaches to the Bond stories as Sound Design, Empire, Food and Taste, Geo-politics, Feminist re-reading, Tarot, Landscape and Sets.


Folens Gcse Applied Ict

Author by : Maggie Banks
Languange : en
Publisher by : Folens Limited
Format Available : PDF, ePub, Mobi
Total Read : 19
Total Download : 507
File Size : 49,9 Mb
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Description :


Macromedia Flash Enabled

Author by : Christian Cantrell
Languange : en
Publisher by : New Riders
Format Available : PDF, ePub, Mobi
Total Read : 46
Total Download : 720
File Size : 49,6 Mb
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Description : This is the only book available on Flash development for multiple devices, asit guides Flash designers and developers in creating content and applicationsfor multiple devices with Flash and other tools.


Ad Summary

Author by : Anonim
Languange : en
Publisher by : Unknown
Format Available : PDF, ePub, Mobi
Total Read : 53
Total Download : 836
File Size : 51,8 Mb
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Description : Advertising expenditure data across ten media: consumer magazines, Sunday magazines, newspapers, outdoor, network television, spot television, syndicated television, cable television, network radio, and national spot radio. Lists brands alphabetically and shows total ten media expenditures, media used, parent company and PIB classification for each brand. Also included in this report are industry class totals and rankings of the top 100 companies of the ten media.


Inner Sound

Author by : Jonathan Weinel
Languange : en
Publisher by : Oxford University Press
Format Available : PDF, ePub, Mobi
Total Read : 93
Total Download : 601
File Size : 50,6 Mb
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Description : In Inner Sound, author Jonathan Weinel traverses the influence of altered states of consciousness on audio-visual media, explaining how our subjective realities may change during states of dream, psychedelic experience, meditation, and trance.


Playstation 2 Games

Author by : Source Wikipedia
Languange : en
Publisher by : Booksllc.Net
Format Available : PDF, ePub, Mobi
Total Read : 28
Total Download : 280
File Size : 40,8 Mb
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Description : Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (plays not included). Pages: 171. Chapters: List of PlayStation 2 games, Shin Megami Tensei: Persona 3, Little Busters!, kami, Clannad (visual novel), To Heart 2, The Operative: No One Lives Forever, Final Fantasy X, Final Fantasy XII, Rock Band (video game), Metal Gear Solid 2: Sons of Liberty, Resident Evil 4, Shin Megami Tensei: Persona 4, Higurashi When They Cry, Grand Theft Auto III, Deus Ex, Star Wars: The Force Unleashed, Guitar Hero World Tour, Otome wa Boku ni Koishiteru, School Days (visual novel). Excerpt: This is a list of games as of May 2011 for the Sony PlayStation 2 video game system, a total of 2,016 released games. Note that title names may be different for each region due to the first language spoken. Shin Megami Tensei: Persona 3, originally released in Japan as simply Persona 3 Perusona Sur ), is the third video game in the Shin Megami Tensei: Persona series of role-playing video games developed by Atlus, which is part of the larger Megami Tensei series of video games. Persona 3 was originally published in 2006 on the PlayStation 2 by Atlus in Japan; the North American release of the game was delayed due to issues with the publication of the official art book. An add-on disc entitled Persona 3 FES, containing a "director's cut" of the original game, as well as a new epilogue, was released alongside Persona 3 in Japan in 2007, and in 2008 in other territories, with a 2012 re-release on the PlayStation Network. In Persona 3, the player takes the role of a male high-school student who joins the Specialized Extracurricular Execution Squad (SEES), a group of students investigating the Dark Hour, a time period between one day and the next that few people are aware of. During the Dark Hour, the player enters Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight the...


Strategic Management

Author by : Colin White
Languange : en
Publisher by : Macmillan International Higher Education
Format Available : PDF, ePub, Mobi
Total Read : 34
Total Download : 810
File Size : 52,6 Mb
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Description : Strategic management is challenging and dangerous. A complex web of differing theories and approaches, it continuously emerges and evolves. More intuitive than rational, it offers significant benefits if done well, potentially catastrophic results if done badly. Colin White's contemporary text reflects the challenges of formulating, implementing and monitoring strategy in practice, discussing theories and approaches in the context of real-world practice around the globe. By acknowledging the complex reality of strategy and presenting examples from a wide range of international organizations, this book will enable you to: ·Understand the challenges you will encounter when implementing strategy in practice. ·Develop your own strategic approaches and solutions to real-life situations and dilemmas. ·Acquire the latest thinking in this constantly developing subject. ·Appreciate the critical role of implementation, monitoring and risk within organizations. ·Consider the global nature of strategy for multinational corporations. This text is accompanied by an extensive companion website for both students and lecturers. Visit www.palgrave.com/business/white for access to additional case studies, links to other sites, a searchable glossary of terms and a full complement of lecturer resources. COLIN WHITE is a Professor in the Graduate School of Management at La Trobe University, Melbourne, Australia. The school, which he established, has an international reputation, with links to over 100 universities worldwide, and offers teaching and training programs throughout Asia. Also available is a companion website with extra features to accompany the text, please take a look by clicking below - http://www.palgrave.com/business/white/index.asp


Pse2

Author by : Dimension Publishing
Languange : en
Publisher by : Prima Games
Format Available : PDF, ePub, Mobi
Total Read : 21
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File Size : 41,7 Mb
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Description : Introduction signed by The Editors of PSE2 Magazine.


Video Games

Author by : Arthur Asa Berger
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 82
Total Download : 793
File Size : 54,8 Mb
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Description : From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon.Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry.


Vintage Game Consoles

Author by : Bill Loguidice
Languange : en
Publisher by : CRC Press
Format Available : PDF, ePub, Mobi
Total Read : 70
Total Download : 162
File Size : 52,5 Mb
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Description : Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.


Case Studies In Japanese Management

Author by : Parissa Haghirian
Languange : en
Publisher by : World Scientific
Format Available : PDF, ePub, Mobi
Total Read : 84
Total Download : 127
File Size : 48,6 Mb
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Description : Provides an opportunity for corporate strategy analysis within a Japanese context. This textbook regroups case studies to decorticate key concepts in Japanese management. It also includes over 11 cases that depict issues in entering the Japanese market, strategic issues when managing in Japan, marketing management, and crisis management.


The Video Game Theory Reader 2

Author by : Bernard Perron
Languange : en
Publisher by : Routledge
Format Available : PDF, ePub, Mobi
Total Read : 11
Total Download : 118
File Size : 42,7 Mb
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Description : The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.


Impossible Mission I Ii The Official Guide

Author by : Holger Weßling
Languange : en
Publisher by : Andrews UK Limited
Format Available : PDF, ePub, Mobi
Total Read : 51
Total Download : 134
File Size : 46,7 Mb
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Description : The iconic Impossible Mission games by Epyx Inc. enthralled a generation, pitting the player’s wits against the diabolic genius of the mad scientist Elvin Atombender in a race against time to save the world! Now in this official guide to Impossible Mission I and II we get the chance to hear from some of the people who both created and brought the games to market such as: Dennis Casswell, Chris Crigg, Peter Filiberti, Mihaly Kenczler and many more. This definitive work contains dozens of chapters, from the history of Epyx the company, the various versions and ports over the years, the in-game music, the ground-breaking synthesized speech, to extensive hints, tips and walkthroughs. Written by established retro computer writer Holger Weßling, and with a foreword by Darren Melbourne who has been associated with many of the games’ incarnations.


Conglomerate Rock

Author by : David J. Park
Languange : en
Publisher by : Rowman & Littlefield
Format Available : PDF, ePub, Mobi
Total Read : 63
Total Download : 256
File Size : 47,7 Mb
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Description : Conglomerate Rock argues that while it is becoming easier to see and hear artists from a handful of transnational corporations, access to music is becoming more dispersed, expensive, and difficult to acquire. The music industry is creating a new distribution infrastructure by dividing access to exclusive releases through different subscription services, hardware, and new media like audio DVDs in order to maximize profits.


Computer Architecture

Author by : John L. Hennessy
Languange : en
Publisher by : Elsevier
Format Available : PDF, ePub, Mobi
Total Read : 69
Total Download : 561
File Size : 49,8 Mb
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Description : This best-selling title, considered for over a decade to be essential reading for every serious student and practitioner of computer design, has been updated throughout to address the most important trends facing computer designers today. In this edition, the authors bring their trademark method of quantitative analysis not only to high performance desktop machine design, but also to the design of embedded and server systems. They have illustrated their principles with designs from all three of these domains, including examples from consumer electronics, multimedia and web technologies, and high performance computing. The book retains its highly rated features: Fallacies and Pitfalls, which share the hard-won lessons of real designers; Historical Perspectives, which provide a deeper look at computer design history; Putting it all Together, which present a design example that illustrates the principles of the chapter; Worked Examples, which challenge the reader to apply the concepts, theories and methods in smaller scale problems; and Cross-Cutting Issues, which show how the ideas covered in one chapter interact with those presented in others. In addition, a new feature, Another View, presents brief design examples in one of the three domains other than the one chosen for Putting It All Together. The authors present a new organization of the material as well, reducing the overlap with their other text, Computer Organization and Design: A Hardware/Software Approach 2/e, and offering more in-depth treatment of advanced topics in multithreading, instruction level parallelism, VLIW architectures, memory hierarchies, storage devices and network technologies. Also new to this edition, is the adoption of the MIPS 64 as the instruction set architecture. In addition to several online appendixes, two new appendixes will be printed in the book: one contains a complete review of the basic concepts of pipelining, the other provides solutions a selection of the exercises. Both will be invaluable to the student or professional learning on her own or in the classroom. Hennessy and Patterson continue to focus on fundamental techniques for designing real machines and for maximizing their cost/performance. * Presents state-of-the-art design examples including: * IA-64 architecture and its first implementation, the Itanium * Pipeline designs for Pentium III and Pentium IV * The cluster that runs the Google search engine * EMC storage systems and their performance * Sony Playstation 2 * Infiniband, a new storage area and system area network * SunFire 6800 multiprocessor server and its processor the UltraSPARC III * Trimedia TM32 media processor and the Transmeta Crusoe processor * Examines quantitative performance analysis in the commercial server market and the embedded market, as well as the traditional desktop market. Updates all the examples and figures with the most recent benchmarks, such as SPEC 2000. * Expands coverage of instruction sets to include descriptions of digital signal processors, media processors, and multimedia extensions to desktop processors. * Analyzes capacity, cost, and performance of disks over two decades. Surveys the role of clusters in scientific computing and commercial computing. * Presents a survey, taxonomy, and the benchmarks of errors and failures in computer systems. * Presents detailed descriptions of the design of storage systems and of clusters. * Surveys memory hierarchies in modern microprocessors and the key parameters of modern disks. * Presents a glossary of networking terms.


Quantitative Methods For Decision Makers

Author by : Mik Wisniewski
Languange : en
Publisher by : Pearson Education
Format Available : PDF, ePub, Mobi
Total Read : 90
Total Download : 844
File Size : 49,5 Mb
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Description : As a manager, developing a good understanding of the business analysis techniques at your disposal is crucial. Knowing how and when to use them and what their results really mean can be the difference between making a good or bad decision and, ultimately, between business success and failure. Quantitative Methods for Decision Makers covers everything you need to know for an introductory quantitative methods course. Relating techniques directly to real-life business decisions in private and public sector organisations, it is particularly well-suited to MBA students who will be applying quantitative methods in day-to-day managerial decision-making. Thoroughly revised and with an ever-more reader-friendly design in this fifth edition, key features of the book include: Student Activities with a solutions Appendix Fully worked examples and exercises supported by Excel data sets QMDM in Action case studies illustrating how real-life organisations benefit from the use of quantitative techniques A chapter on financial decision-making A companion website at www.pearsoned.co.uk/wisniewski provides data sets and (for Instructors only) fully-worked solutions for the Exercises in the book. Wisniewski makes numerical and statistical concepts understandable and brings them to life using excellent scenarios and case studies. This book was a valuable resource during my MBA studies and I am encouraging all my non-statistical colleagues and anyone who works with statistics or performance measurement data to read this book! - Brian J Pickett, Assistant Director, Local Government Data Unit, Wales Mik Wisniewski is Senior Research Fellow at Strathclyde Business School in Scotland. He also works as a freelance management consultant with clients including PriceWaterhouseCoopers, ScottishPower and Shell, and a variety of public sector organisations in the UK and internationally. "


The Avengers In Video Games

Author by : Blair Farrell
Languange : en
Publisher by : McFarland
Format Available : PDF, ePub, Mobi
Total Read : 37
Total Download : 607
File Size : 50,6 Mb
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Description : For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.


Video And Dvd Industries

Author by : Paul McDonald
Languange : en
Publisher by : Bloomsbury Publishing
Format Available : PDF, ePub, Mobi
Total Read : 18
Total Download : 410
File Size : 54,5 Mb
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Description : When the videocassette recorder was launched on the consumer market in the mid-1970s, it transformed home entertainment. Bringing together complementary but also competing interests from the consumer electronics industry and the film, television and other copyright industries, video created a new sector of media business. Two decades later, DVD reinvented video media for the digital age. DVD provided consumers with an innovative form of entertainment technology and almost instantaneously became the catalyst for a huge boom in the video market. Although the VCR and DVD created major markets for video hardware and software, the video business has been continually shaped by industry conflicts and tensions. Repeatedly the video market has become divided when faced with the introduction of competing formats. Easy reproduction of films and other works on cassette or disc made video software a lucrative market for the copyright industries but also intensified struggles to combat the effects of commercial piracy. 'Video and DVD Industries' examines the business of video entertainment and provides the first study looking at DVD from an industrial perspective. Detailing divisions in the video business, the book outlines industry battles over incompatible formats, from the Betamax/VHS war, to competing laserdisc systems, alternatives such as video compact disc or Digital Video Express, and the introduction of HDDVD and Blu-ray high-definition systems. Chapters also look at the formation of international markets in the globalization of video media, the contradictory responses of the Hollywood studios to video and DVD, and the legal and technological measures taken to control industrialized video piracy.