Description : This book describes the steps for creating an on-demand and live streaming video in an all-in-one refernce guide for new users and companies that need introduced to the technology. After reading this book, you will understand: - How the Internet works in relation to streaming media - Client/server technology, specifically related to streaming media - Strengths and limits of streaming media, including best uses for the technology - Choices of streaming media content creation tools *New updates include: webcasting and mobile application basics *Covers RealVideo, Windows Media, QuickTime, Flash MX and MPEG-4 *Now in the "Hands-On Guide" series for Streaming and Digital Media Professionals
Description : Get Streaming with this fun, easy-to-read guide! Streaming your audio and video online is inexpensive, easy, and fun. Get the fast results you need with Get Streaming! - a step-by-step, introductory level book that gets you up and running today. Streaming media technology is growing into an indispensable part of a successful business communications strategy. This book will not only give you a professional boost, it will help you deliver your home videos to family and friends anywhere in the world! Why slog through a technology tome for weeks when you can start right now with the simple, easy-to-follow procedures in this book. Use the comprehensive glossary of terms with one sentence definitions to lay the foundation for your streaming know-how. You'll take away a practical understanding of streaming media without feeling overwhelmed by confusing detail. Tips and insights from leading streaming pros are also at your fingertips. Whether you want to stream a corporate video, home videos, or your favorite music for friends - after reading this book, you will: * Understand the three steps of streaming: Capture, Encode, Broadcast * Install free streaming software, capture raw media, encode into a streamable file, place that file on a streaming server, and link it all up to the Internet! * Know the fundamentals of how the Internet works in relation to streaming media * Build simple, effective streaming applications with free tools * Learn how to make the right streaming media technology choices, including codecs, for your specific situation * Understand RealVideo, Windows Media, QuickTime, Flash MX and MPEG-4 software * Make informed choices from among the leading streaming media content creation tools made by RealNetworks, Microsoft, Apple Computer, and Macromedia * Master the steps for creating on-demand streaming audio and video files as well as learning about live audio and video streaming * Understand the computer hardware and Internet bandwidth you'll need for maximum success * Glimpse the future business and career opportunities in the expanding streaming media field.
Description : This book discusses the process of "Lot Streaming" and how it can significantly improve the overall performance of a production process, and thereby, make the operation of a manufacturing system lean. It provides a complete introduction to the Flow Shop Lot Streaming Problem and provides a historical perspective. It further presents algorithms for a variety of lot streaming problems with numerical illustrations for ease of understanding and implementation.
Description : Dynamic and Robust Streaming in and between Connected Consumer-Electronic Devices addresses a subject that is becoming more important over the years. On the one hand the arrival of home networks is imminent, and on the other hand we notice that chips integrate more and more functionality. The home network interconnects the Consumer Electronic (CE) devices in the home, and the individual CE-devices incorporate the chips to realize a ubiquitous streaming of video streams over this network. This book provides a comprehensive overview of the challenges that face us. The book shows that there are many similarities between traditional networking and networks in the chip. However, there are some different operational conditions that lead to original solutions. Dynamic and Robust Streaming in and between Connected Consumer-Electronic Devices focuses on the robustness aspects of the chosen technologies in the area of video streaming. Management of resources such as memory, bandwidth, CPU cycles, bus–cycles is an aspect that is prominent in many of the sections.
Description : The book describes novel solutions to enhance video quality, increase robustness to errors, and reduce end-to-end latency in video streaming systems. The authors are leading Researchers from Stanford University.
Description : Film stocks are vanishing, but the iconic images of the silver screen remain -- albeit in new, sleeker formats. Today, viewers can instantly stream movies on televisions, computers, and smartphones. Gone are the days when films could only be seen in theaters or rented at video stores: movies are now accessible at the click of a button, and there are no reels, tapes, or discs to store. Any film or show worth keeping may be collected in the virtual cloud and accessed at will through services like Netflix, Hulu, and Amazon Instant. The movies have changed, and we are changing with them. The ways we communicate, receive information, travel, and socialize have all been revolutionized. In Streaming, Wheeler Winston Dixon reveals the positive and negative consequences of the transition to digital formatting and distribution, exploring the ways in which digital cinema has altered contemporary filmmaking and our culture. Many industry professionals and audience members feel that the new format fundamentally alters the art, while others laud the liberation of the moving image from the "imperfect" medium of film, asserting that it is both inevitable and desirable. Dixon argues that the change is neither good nor bad; it's simply a fact. Hollywood has embraced digital production and distribution because it is easier, faster, and cheaper, but the displacement of older technology will not come without controversy. This groundbreaking book illuminates the challenges of preserving media in the digital age and explores what stands to be lost, from the rich hues of traditional film stocks to the classic movies that are not profitable enough to offer in streaming formats. Dixon also investigates the financial challenges of the new distribution model, the incorporation of new content such as webisodes, and the issue of ownership in an age when companies have the power to pull purchased items from consumer devices at their own discretion. Streaming touches on every aspect of the shift to digital production and distribution. It explains not only how the new technology is affecting movies, music, books, and games, but also how instant access is permanently changing the habits of viewers and influencing our culture.
Description : In this volume a streamed school is studied in detail and parents' responses are recorded. Eleven plus is (and has been) under criticism, but many children are selected by a 'seven plus' because they are streamed into A, B or C classes. Few children escape the label once it is pinned on them – less than six in one hundred change their stream. The study shows that on a national sample the date on which a child is born – irrespective of his ability – affects his or her stream at the age of 7 and his results at eleven plus. Finally ten streamed schools are compared, academically and socially, with ten unstreamed schools. In the final chapters the author makes practical proposals by which primary schools could recognise and increase the flow of gifted children.