Description : Learning the new system's programming language for all Unix-type systems About This Book Learn how to write system's level code in Golang, similar to Unix/Linux systems code Ramp up in Go quickly Deep dive into Goroutines and Go concurrency to be able to take advantage of Go server-level constructs Who This Book Is For Intermediate Linux and general Unix programmers. Network programmers from beginners to advanced practitioners. C and C++ programmers interested in different approaches to concurrency and Linux systems programming. What You Will Learn Explore the Go language from the standpoint of a developer conversant with Unix, Linux, and so on Understand Goroutines, the lightweight threads used for systems and concurrent applications Learn how to translate Unix and Linux systems code in C to Golang code How to write fast and lightweight server code Dive into concurrency with Go Write low-level networking code In Detail Go is the new systems programming language for Linux and Unix systems. It is also the language in which some of the most prominent cloud-level systems have been written, such as Docker. Where C programmers used to rule, Go programmers are in demand to write highly optimized systems programming code. Created by some of the original designers of C and Unix, Go expands the systems programmers toolkit and adds a mature, clear programming language. Traditional system applications become easier to write since pointers are not relevant and garbage collection has taken away the most problematic area for low-level systems code: memory management. This book opens up the world of high-performance Unix system applications to the beginning Go programmer. It does not get stuck on single systems or even system types, but tries to expand the original teachings from Unix system level programming to all types of servers, the cloud, and the web. Style and approach This is the first book to introduce Linux and Unix systems programming in Go, a field for which Go has actually been developed in the first place.
Description : IntroductionComponents of system software, Language processing activities, Fundamentals of language processing, Development tools.AssemblersStructure of an assembler, Design of two pass assembler, Single pass assembler, Cross assembler.Macro ProcessorsMacro definition and call, Macro expansion, Nested macro calls, Advanced macro facilities, Design of a macro-processor, Case study of MASM.Linkers and LoadersLoader schemes: Compile and go, General loader scheme, Absolute loaders, subroutine linkages, relocating loaders, direct linking loader, dynamic linking loader, overlay structure, Design of an absolute loader, Case study of MS-DOS linker and debug.Dynamic LinkingDynamic link libraries-their need, Conventional dynamic linking libraries, The class library, Dynamic linking, DLL s, Use of call back functions, Dynamic linking with and without import.Compilers and InterpretersOverview of compilation process, Concepts of pass, Phases, front-end and back-end, Concepts of bootstrap compiler, cross compiler, incremental compiler and compiler- compiler (Only definitions), Interpreters, comparison of compilers and interpreters.Lexical Analysis and ParsingWhy and what is lexical analysis, design issues, Introduction to parsing, concept of top-down recursive-descendent parsers.Operating SystemsEvolution of OS, Functions of an OS, Batch processing systems, Multi-programming systems, Time sharing systems, Multitasking systems, Real time operating systems, OS structure, System calls, Process, Process control and Process Scheduling (Job Scheduling, Scheduling criteria, Scheduling algorithms).Memory ManagementContiguous and non-contiguous, Swapping, Paging, Segmentation and demand Paging, Virtual Memory, management of virtual memory: Allocation, fetch and replacement.I/O ManagementI/O programming, I/O organization, I/O scheduling algorithms, I/O buffering.File ManagementConcept, Access methods, Directory structure, Protection, File System implementation, Directory implementation, Allocation methods, Free Space management, efficiency and performance.
Description : • •Learn UNIX essentials with a concentration on communication, concurrency, and multithreading techniques •Full of ideas on how to design and implement good software along with unique projects throughout •Excellent companion to Stevens' Advanced UNIX System Programming
Description : Systems Programming: Designing and Developing Distributed Applications explains how the development of distributed applications depends on a foundational understanding of the relationship among operating systems, networking, distributed systems, and programming. Uniquely organized around four viewpoints (process, communication, resource, and architecture), the fundamental and essential characteristics of distributed systems are explored in ways which cut across the various traditional subject area boundaries. The structures, configurations and behaviours of distributed systems are all examined, allowing readers to explore concepts from different perspectives, and to understand systems in depth, both from the component level and holistically. Explains key ideas from the ground up, in a self-contained style, with material carefully sequenced to make it easy to absorb and follow. Features a detailed case study that is designed to serve as a common point of reference and to provide continuity across the different technical chapters. Includes a ‘putting it all together’ chapter that looks at interesting distributed systems applications across their entire life-cycle from requirements analysis and design specifications to fully working applications with full source code. Ancillary materials include problems and solutions, programming exercises, simulation experiments, and a wide range of fully working sample applications with complete source code developed in C++, C# and Java. Special editions of the author’s established ‘workbenches’ teaching and learning tools suite are included. These tools have been specifically designed to facilitate practical experimentation and simulation of complex and dynamic aspects of systems.
Description : Covering all the essential components of Unix/Linux, including process management, concurrent programming, timer and time service, file systems and network programming, this textbook emphasizes programming practice in the Unix/Linux environment. Emphasizing both theory and programming practice. Systems Programming in Unix/Linux contains many detailed working example programs with complete source code. Systems programming is an indispensable part of Computer Science/Engineering education. After taking an introductory programming course, this book is meant to further knowledge by detailing how dynamic data structures are used in practice using programming exercises and programming projects. Systems Programming in Unix/Linux provides a wide range of knowledge about computer system software and advanced programming skills, allowing readers to interface with operating system kernel, make efficient use of system resources and develop application software. It also prepares readers with the needed background to pursue advanced studies in Computer Science/Engineering, such as operating systems, embedded systems, database systems, data mining, artificial intelligence, computer networks, network security, distributed and parallel computing.
Description : Designing complex programs such as operating systems, compilers, filing systems, data base systems, etc. is an old ever lasting research area. Genetic programming is a relatively new promising and growing research area. Among other uses, it provides efficient tools to deal with hard problems by evolving creative and competitive solutions. Systems Programming is generally strewn with such hard problems. This book is devoted to reporting innovative and significant progress about the contribution of genetic programming in systems programming. The contributions of this book clearly demonstrate that genetic programming is very effective in solving hard and yet-open problems in systems programming. Followed by an introductory chapter, in the remaining contributed chapters, the reader can easily learn about systems where genetic programming can be applied successfully. These include but are not limited to, information security systems, compilers, data mining systems, stock market prediction systems, robots and automatic programming.
Description : This is an interestingly conceived book that explains what an embedded realtime system is, the various types of embedded systems, techniques for programming, them and more significantly, the important concepts that are required to be mastered for efficient design and implementation of embedded system software. The book focuses on:Embedded realtime fundamentals from a practitioner s perspective; Engineering perspective to the nitty-gritty (build process, memory management, interrupts) of embedded systems; Healthy mix of concepts of realtime theory and RTOS; Software engineering principles related to requirements, architecture, design and testing.