Untitled

Untitled
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2022
ISBN: 1506705723
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Untitled Book Excerpt:

The Art of Ratchet Clank

The Art of Ratchet   Clank
Author: Sony Computer Entertainment
Publsiher: Dark Horse Comics
Total Pages: 248
Release: 2018-07-24
ISBN: 1506705731
Category: Art
Language: EN, FR, DE, ES & NL

The Art of Ratchet Clank Book Excerpt:

A retrospective exploration of the galaxy's most lovable video game heroes--Ratchet and Clank! For fifteen years the most unlikely heroes in the cosmos have been adventuring across the stars, kicking butt and taking names. Ratchet and Clank have rescued innocent civilizations, taken down evil corporations, defeated robot armies, incited space prison breakouts, and even colluded with interstellar pirates! Now, Dark Horse Books and Insomniac Games proudly offer a look back at the history of the iconic series in a Qwark-tastic collection of never-before-seen concept art and behind-the-scenes commentary chronicling eleven amazing games and the brilliant studio that created them!

Art for the Players

Art for the Players
Author: Sony
Publsiher: PlayStation
Total Pages: 96
Release: 2016-11-03
ISBN: 9781783707201
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Art for the Players Book Excerpt:

The Art of Game Characters

The Art of Game Characters
Author: Leo Hartas
Publsiher: Ilex Press
Total Pages: 192
Release: 2005
ISBN: 1928374650XXX
Category: Computer games
Language: EN, FR, DE, ES & NL

The Art of Game Characters Book Excerpt:

A definitive guide to the art of computer game characters, this work provides tips and techniques that explain what makes a character grab the public's imagination, and presents practical ideas for the would-be game artist to hone his or her own creations.

Game Design Workshop

Game Design Workshop
Author: Tracy Fullerton
Publsiher: CRC Press
Total Pages: 482
Release: 2008-02-08
ISBN: 0080560393
Category: Art
Language: EN, FR, DE, ES & NL

Game Design Workshop Book Excerpt:

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential desi

The Minds Behind PlayStation Games

The Minds Behind PlayStation Games
Author: Patrick Hickey, Jr.
Publsiher: McFarland
Total Pages: 292
Release: 2022-09-22
ISBN: 147668507X
Category: Games & Activities
Language: EN, FR, DE, ES & NL

The Minds Behind PlayStation Games Book Excerpt:

Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.

Hot Jobs in Video Games

Hot Jobs in Video Games
Author: Scholastic, Inc. Staff,Joe Funk
Publsiher: Scholastic Inc.
Total Pages: 130
Release: 2010
ISBN: 0545218500
Category: Juvenile Nonfiction
Language: EN, FR, DE, ES & NL

Hot Jobs in Video Games Book Excerpt:

Describes the challenges and satisfactions of a career in the field of video game design through profiles of animators, designers, music specialists, scriptwriters, and others involved in the behind-the-scenes work of game creation.

The Art of Producing Games

The Art of Producing Games
Author: David McCarthy,Ste Curran,Simon Byron
Publsiher: Course Technology
Total Pages: 192
Release: 2005
ISBN: 1928374650XXX
Category: Computers
Language: EN, FR, DE, ES & NL

The Art of Producing Games Book Excerpt:

Analyzes aspects of designing and building a successful videogame, from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of the component elements--script, storyboards, screenplay, graphics, video, music, sound effects, and code. Original. (Beginner)

Playstation 3

Playstation 3
Author: Anonim
Publsiher: PediaPress
Total Pages: 749
Release: 2022
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Playstation 3 Book Excerpt:

All Your Base Are Belong to Us

All Your Base Are Belong to Us
Author: Harold Goldberg
Publsiher: Crown Archetype
Total Pages: 352
Release: 2011-04-05
ISBN: 0307463567
Category: Games & Activities
Language: EN, FR, DE, ES & NL

All Your Base Are Belong to Us Book Excerpt:

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

Directing Video Games

Directing Video Games
Author: Brian Allgeier
Publsiher: Illusion Road
Total Pages: 236
Release: 2017-05-06
ISBN: 0998637521
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Directing Video Games Book Excerpt:

What does a video game director actually do? What guiding principles do they follow while leading a team of game creators? Longtime Ratchet & Clank director, Brian Allgeier, boils down his decades of experience into 101 fully illustrated tips. Written for both aspiring and experienced creative leaders, this book covers the expansive and multi-faceted role of the director, from developing the initial vision to key methods on tackling design, story development, and production challenges. 5 essential qualities of a creative director: 1. Hold the Vision 2. Provide Structure 3. Keep a Creative Toolbox 4. Lead Effectively 5. Know Production For those who are curious about what it takes to be a video game director or want learn more about the art of creative collaboration, this book covers the basic principles for leading and inspiring a team to make great games. "Directing Video Games is a literal loot drop of knowledge, decades of experience concisely and expertly crafted into 101 densely packed tips. Even a page — with no exaggeration — can be transformative to a project’s success." —Brenda Romero, Award winning game designer "This book is one of a kind, and is essential reading for anyone who wants to lead the creation of a video game. It's full of great visuals and excellent advice, and belongs on every game director's bookshelf." —Richard Lemarchand, Associate Professor in the Interactive Media Division, USC "Born of expansive experience, this is a comprehensive book that both beginners and seasoned developers should keep at their side." —Michael John, Program Director of Games and Playable Media, UCSC "Brian has managed an incredible thing—to present a broadly complex, multi-faceted role in bite-sized, easy to digest nuggets of sage advice." —Marcus Smith, Creative Director of Resistance 3 and Sunset Overdrive

Utopic Dreams and Apocalyptic Fantasies

Utopic Dreams and Apocalyptic Fantasies
Author: Talmadge J. Wright,David G. Embrick,Andras Lukacs
Publsiher: Lexington Books
Total Pages: 286
Release: 2010-09-25
ISBN: 0739147021
Category: Social Science
Language: EN, FR, DE, ES & NL

Utopic Dreams and Apocalyptic Fantasies Book Excerpt:

Utopic Dreams and Apocalyptic Fantasies invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective.

Ratchet and Clank All for One

Ratchet and Clank  All for One
Author: Off Base Productions
Publsiher: Brady
Total Pages: 223
Release: 2011
ISBN: 9780744013436
Category: Games
Language: EN, FR, DE, ES & NL

Ratchet and Clank All for One Book Excerpt:

Play online, with anyone, anytime. It's all for one with Ratchet & Clank.For the first time in the series, Ratchet & Clank introduces 4-player co-op, and the All 4 One: Signature Series Guide will help you get the most out of your gameplay. The crazy duo are back with their overpowered weapons, ingenious gadgets, intergalactic exploration and outrageous humour. A complete walkthrough will guide you through the game world, and exclusive maps found only in the official guide, will show mission routes and objectives. In order to survive the planet, Ratchet, Clank, Qwark and Neforius have to survive each other. Take control of all the key characters as you play, online or offline. BradyGames Signature Series treatment makes this strategy guide a collectible for fans of the Ratchet & Clank series.

Fundamentals of Game Design

Fundamentals of Game Design
Author: Ernest Adams
Publsiher: New Riders
Total Pages: 696
Release: 2010-04-07
ISBN: 9780132104753
Category: Computers
Language: EN, FR, DE, ES & NL

Fundamentals of Game Design Book Excerpt:

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Codes Cheats Fall 2008

Codes   Cheats Fall 2008
Author: Kate Abbott
Publsiher: Unknown
Total Pages: 784
Release: 2008-09-09
ISBN: 9780761559443
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Codes Cheats Fall 2008 Book Excerpt:

Containing more than 18,000 codes, cheats, and unlockables for more than 1,500 of the most popular current and next-gen games on the biggest platforms, including PS3, Wii, and Xbox 360, this guide is a must-have for all gamers. Original.

Gaming Matters

Gaming Matters
Author: Judd Ethan Ruggill,Ken S. McAllister
Publsiher: University of Alabama Press
Total Pages: 168
Release: 2011-05-11
ISBN: 0817317376
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Gaming Matters Book Excerpt:

Explores the essence of video games, delineating the fundamental characteristics of the medium. Co-written by the author of Game Work.

The Book of Games

The Book of Games
Author: Bendik Stang,Morten A. Osterholt,Erik Hoftun
Publsiher: Book of Games
Total Pages: 397
Release: 2007
ISBN: 8299737826
Category: Games & Activities
Language: EN, FR, DE, ES & NL

The Book of Games Book Excerpt:

This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.

Codes Cheats Winter 2009

Codes   Cheats Winter 2009
Author: Prima Games
Publsiher: Prima Games
Total Pages: 560
Release: 2008-12-02
ISBN: 9780761559481
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Codes Cheats Winter 2009 Book Excerpt:

Containing more than 18,000 codes, cheats, and unlockables for over 1,500 of the most popular current and next-gen games on the biggest platforms, including PS3, Wii, and Xbox 360, this guide offers gamers invincibility, all items, and hidden content are at their fingertips.

The Minds Behind Shooter Games

The Minds Behind Shooter Games
Author: Patrick Hickey, Jr.
Publsiher: McFarland
Total Pages: 273
Release: 2021-03-12
ISBN: 1476641781
Category: Games & Activities
Language: EN, FR, DE, ES & NL

The Minds Behind Shooter Games Book Excerpt:

Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Ratchet and Clank

Ratchet and Clank
Author: T. J. Fixman
Publsiher: Wildstorm
Total Pages: 144
Release: 2011
ISBN: 9781401231637
Category: Juvenile Fiction
Language: EN, FR, DE, ES & NL

Ratchet and Clank Book Excerpt:

"Based on the hit PlayStation videogame!"--Cover.