The Game Design Reader

The Game Design Reader
Author: Katie Salen Tekinbas,Eric Zimmerman
Publsiher: MIT Press
Total Pages: 960
Release: 2005-11-23
ISBN: 0262195364
Category: Computers
Language: EN, FR, DE, ES & NL

The Game Design Reader Book Excerpt:

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

The Game

The Game
Author: Jon Pessah
Publsiher: Hachette UK
Total Pages: 656
Release: 2015-05-05
ISBN: 0316242217
Category: Sports & Recreation
Language: EN, FR, DE, ES & NL

The Game Book Excerpt:

The incredible inside story of power, money, and baseball's last twenty years. In the fall of 1992, America's National Pastime is in crisis and already on the path to the unthinkable: cancelling a World Series for the first time in history. The owners are at war with each other, their decades-long battle with the players has turned America against both sides, and the players' growing addiction to steroids will threaten the game's very foundation. It is a tipping point for baseball, a crucial moment in the game's history that catalyzes a struggle for power by three strong-willed men: Commissioner Bud Selig, Yankees owner George Steinbrenner, and union leader Don Fehr. It's their uneasy alliance at the end of decades of struggle that pulls the game back from the brink and turns it into a money-making powerhouse that enriches them all. This is the real story of baseball, played out against a tableau of stunning athletic feats, high-stakes public battles, and backroom political deals -- with a supporting cast that includes Barry Bonds and Mark McGwire, Joe Torre and Derek Jeter, George Bush and George Mitchell, and many more. Drawing from hundreds of extensive, exclusive interviews throughout baseball, The Game is a stunning achievement: a rigorously reported book and the must-read, fly-on-the-wall, definitive account of how an enormous struggle for power turns disaster into baseball's Golden Age.

The Game Changer

The Game Changer
Author: A. G. Lafley,Ram Charan
Publsiher: Profile Books
Total Pages: 320
Release: 2010-09-03
ISBN: 1847651364
Category: Business & Economics
Language: EN, FR, DE, ES & NL

The Game Changer Book Excerpt:

It is by making innovation an intimate, intentional part of the business that A. G. Lafley - the Jack Welch of the 21st century - has recently transformed Procter & Gamble from a $39 into a $76 billion dollar company that touches more than 3 billion people around the world. On the brink of collapse when he joined in 2000, it became a model for growth and innovation. In this inspiring and practical book Lafley explains how making innovation more than just a stand-alone activity enabled him to turn around growth, productivity and the bottom line. As this book shows, innovation can become a reliable and repeatable game-changer for any business in all areas of the organisation, from the CEO's desk to the everyday activities of each employee. By using new insights and easy-to-relate-to stories from P&G and other companies - describing, for example, the best way to brainstorm, and the "innovation portfolio" - this book is destined to become as influential as Good to Great and as Charan's own bestseller, Execution.

Values of the Game

Values of the Game
Author: Bill Bradley
Publsiher: Rosetta Books
Total Pages: 100
Release: 2012-02-15
ISBN: 0795323301
Category: Biography & Autobiography
Language: EN, FR, DE, ES & NL

Values of the Game Book Excerpt:

Bill Bradley, a New York Knick pro-basketball player in the '60s and '70s and a United States Senator from New Jersey from 1982 until 2000 (among his many other accomplishments) writes here about his love of basketball from the root on up--from a simple game in an empty court where there is nothing but you and the sound of your Converse on the shiny, wooden floor to the euphoric high that is possible and that any athlete knows when a team moves together as a cohesive whole. Bradley's writing here is wholly accessible and for those not interested in basketball, there are lessons to be gleaned here about life, teamwork and leadership. Bradley's style is simple and stays on track, creating a slim philosophical treatise that all of us can benefit from and relate to. Here is a book about life, memory, experience, and the filtering of our experience and what it means to us. An enjoyable and unforgettable read for all readers.

Lukezilla Beats the Game

Lukezilla Beats the Game
Author: Kurtis Scaletta
Publsiher: Capstone Editions
Total Pages: 240
Release: 2020-08
ISBN: 1684462045
Category: Juvenile Fiction
Language: EN, FR, DE, ES & NL

Lukezilla Beats the Game Book Excerpt:

In real life, Lucas is small and unathletic. But as Trunkzilla in the online game Smashtown Frenzy, he's the biggest, toughest fighter on the streets. No wonder he prefers games to real life! He plans to spend all summer battling his way through the Smashtown tournament with his team, but his parents have other plans for him: volunteer work. Lucas signs up to be a Senior Sitter and gets matched with a cool old librarian named Isaac who likes cats and detective novels. Mornings with Isaac and afternoons gaming are working out great until Lucas's Smashtown success hits a speed bump and Isaac's health takes a tragic turn. Lucas saves Isaac's life but then finds himself burdened with a new sense of moral responsibility that gets him thrown off his team, banned from Smashtown, and made into a meme for internet haters. Some reward for being a hero! Lucas has one last shot to prevail, win back his friends, and show his parents how much gaming means to him.

A Practical Treatise on the Game of Draughts etc

A Practical Treatise on the Game of Draughts  etc
Author: John George POHLMAN
Publsiher: Unknown
Total Pages: 135
Release: 1819
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

A Practical Treatise on the Game of Draughts etc Book Excerpt:

The Game is Altered

The Game is Altered
Author: Mez Packer
Publsiher: Profile Books
Total Pages: 348
Release: 2012-02-02
ISBN: 1906994862
Category: Fiction
Language: EN, FR, DE, ES & NL

The Game is Altered Book Excerpt:

Sometime in the near future, Lionel, a computer nerd, lives alone with his sick cat, Buddha. His flat overlooks the high street where only a few rundown shops remain in business, including his friend, the old Caribbean gentleman Mr Barber. Lionel, mixed race, born in Kenya, was adopted by a white family. But, apart from his gorgeous, abrasive sister Lilith - his best friend and harshest critic - his family have deserted him. Lionel plays games because he's a coward who can't handle human interaction, Lilith says, before one of her frequent disappearances. But when Lionel puts his headset on, and enters CawrQuest he becomes Ludi, the fighter and the lover. He's free. Here he doesn't need to face his past, bullied by his adoptive brothers, and the shocking event he refuses to remember. Still, the 'real' world won't go away. Nor will Crystal, the haunted Anime girl who needs to be saved from the 'adult health centre' opposite his flat. Soon nothing adds up. Why are people beginning to look at him nervously? Why do the outcasts at work suddenly want to be his friend? Has Lilith finally disappeared for good? As reality and the game blur, Lionel and Ludi are assaulted on all sides. As Lionel struggles to unravel what's happening to him, Ludi tries to rescue the people he loves before the game is altered forever.

Loving The Game When The Game Doesn t Love You Back

Loving The Game When The Game Doesn t Love You Back
Author: Brandon Sweeney
Publsiher: Brandon Sweeney
Total Pages: 196
Release: 2014-05-06
ISBN: 0989136752
Category: Biography & Autobiography
Language: EN, FR, DE, ES & NL

Loving The Game When The Game Doesn t Love You Back Book Excerpt:

Each year, thousands of athletes work hard to excel at their sport, while sacrificing their time in hopes of one day playing professionally. Some make it but many do not. Most often we hear the stories of athletes that have succeeded. However there are many more untold stories of great athletes who did not. Brandon Sweeney shares his story of the setbacks he had to overcome when his dream of going to the NFL was shattered by a career ending injury. It was a long process of readjustment for Brandon but he ultimately discovers his true identity, and God-given purpose. Brandon wrote this book to motivate, inspire and challenge athletes to recognize the importance of preparing for life on and off the field, but ultimately to help others discover their full potential and their God-given purpose beyond the game.

The Game of Singles in Tennis

The Game of Singles in Tennis
Author: William F. Talbert,Bruce S. Old
Publsiher: Unknown
Total Pages: 158
Release: 1977
ISBN: 1928374650XXX
Category: Tennis
Language: EN, FR, DE, ES & NL

The Game of Singles in Tennis Book Excerpt:

A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience
Author: Weimin Toh
Publsiher: Routledge
Total Pages: 252
Release: 2018-10-25
ISBN: 135118475X
Category: Language Arts & Disciplines
Language: EN, FR, DE, ES & NL

A Multimodal Approach to Video Games and the Player Experience Book Excerpt:

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

How Old is the Game of Racquets

How Old is the Game of Racquets
Author: Robert William Henderson
Publsiher: Unknown
Total Pages: 10
Release: 1936
ISBN: 1928374650XXX
Category: Rackets (Game)
Language: EN, FR, DE, ES & NL

How Old is the Game of Racquets Book Excerpt:

Tricks of the Game programming Gurus

Tricks of the Game programming Gurus
Author: André LaMothe
Publsiher: Sams
Total Pages: 746
Release: 1994
ISBN: 9780672305078
Category: Computers
Language: EN, FR, DE, ES & NL

Tricks of the Game programming Gurus Book Excerpt:

Outlines the basic and advanced principles involved in creating interactive games, including flight simulators, three-dimensional walk-through games, and various multimedia utilities, with an accompanying CD that includes shareware games and commercial demos. Original. (All Users).

Simulation games

Simulation   games
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 1980
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Simulation games Book Excerpt:

Game Programming All in One

Game Programming All in One
Author: Jonathan S. Harbour
Publsiher: Course Technology Ptr
Total Pages: 803
Release: 2007
ISBN: 1928374650XXX
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Game Programming All in One Book Excerpt:

Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the topic of programming in general, but rather the specifics of programming for games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system. Both Windows© and Linux© screenshots are displayed throughout. Using the techniques taught within this book and the tools included on the CD-ROM, you'll be able to write standard Windows and DirectX© programs without the cost of an expensive compiler.

Manual of Indian Gaming Law Annotated

Manual of Indian Gaming Law  Annotated
Author: James Casey
Publsiher: Unknown
Total Pages: 135
Release: 1999
ISBN: 1928374650XXX
Category: Gambling on Indian reservations
Language: EN, FR, DE, ES & NL

Manual of Indian Gaming Law Annotated Book Excerpt:

Does Game Theory Work

Does Game Theory Work
Author: K. G. Binmore,Emeritus Professor of Economics Ken Binmore
Publsiher: Mit Press
Total Pages: 409
Release: 2007
ISBN: 1928374650XXX
Category: Business & Economics
Language: EN, FR, DE, ES & NL

Does Game Theory Work Book Excerpt:

Brings the author's influential experimental papers on bargaining along with written commentary in which he discusses the underlying game theory and addresses the criticism leveled at it by behavioral economists. These papers show that game theory does indeed work in favorable laboratory environments, even in the challenging case of bargaining.

Transition Game

Transition Game
Author: L. Jon Wertheim
Publsiher: Putnam Adult
Total Pages: 242
Release: 2005
ISBN: 1928374650XXX
Category: Sports & Recreation
Language: EN, FR, DE, ES & NL

Transition Game Book Excerpt:

A study of the transformation of high-school basketball in America's heartland assesses the influence of such factors as technology, multiculturalism, commercialization, and more on the sport of basketball in Indiana, looking at the growth of the women's game, the influx of players of foreign heritage, the influence of big money, and the emphasis on style rather than shooting. 50,000 first printing.

Games People Play

Games People Play
Author: Eric Berne
Publsiher: Unknown
Total Pages: 192
Release: 1977
ISBN: 1928374650XXX
Category: Game theory
Language: EN, FR, DE, ES & NL

Games People Play Book Excerpt:

More Precisely

More Precisely
Author: Eric Steinhart
Publsiher: Broadview Press
Total Pages: 208
Release: 2009-01-29
ISBN: 1460401360
Category: Philosophy
Language: EN, FR, DE, ES & NL

More Precisely Book Excerpt:

More Precisely provides a rigorous and engaging introduction to the mathematics necessary to do philosophy. It is impossible to fully understand much of the most important work in contemporary philosophy without a basic grasp of set theory, functions, probability, modality and infinity. Until now, this knowledge was difficult to acquire. Professors had to provide custom handouts to their classes, while students struggled through math texts searching for insight. More Precisely fills this key gap. Eric Steinhart provides lucid explanations of the basic mathematical concepts and sets out most commonly used notational conventions. Furthermore, he demonstrates how mathematics applies to many fundamental issues in branches of philosophy such as metaphysics, philosophy of language, epistemology, and ethics.

Game Informer Magazine

Game Informer Magazine
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2008-12
ISBN: 1928374650XXX
Category: Computer games
Language: EN, FR, DE, ES & NL

Game Informer Magazine Book Excerpt: