The Games

The Games
Author: David Goldblatt
Publsiher: Pan Macmillan
Total Pages: 400
Release: 2016-07-14
ISBN: 1447298853
Category: Sports & Recreation
Language: EN, FR, DE, ES & NL

The Games Book Excerpt:

The Olympic Games have become the single greatest festival of a universal and cosmopolitan humanity. Seventeen days of sporting competition watched and followed on every continent and in every country on the planet. Simply, the greatest show on earth. Yet when the modern games were inaugurated in Athens in 1896, the founders thought them a "display of manly virtue", an athletic celebration of the kind of amateur gentleman that would rule the world. How was such a ritual invented? Why did it prosper and how has it been so utterly transformed? In The Games, David Goldblatt - winner of the 2015 William Hill Sports Book of the Year Award - takes on a breathtakingly ambitious search for the answers and brilliantly unravels the complex strands of this history. Beginning with the Olympics as a sporting side show at the great Worlds Fairs of the Belle Epoque and its transformation into a global media spectacular, care of Hollywood and the Nazi party, The Games shows how sport and the Olympics had been a battlefield during the Cold War, a defining moment for social and economic change in host cities and countries, and a theatre of resistance for women and athletes of colour once excluded from the show. Illuminated with dazzling vignettes from over a century of Olympic competition - this stunningly researched history captures the excitement of sporting brilliance and the kaleidoscopic experience of the Games. It shows us how this sporting spectacle has come to reflect the world we hope to inhabit and the one we actually live in.

The Games Cells Play

The Games Cells Play
Author: Max D. Lechtman,Bonita Roohk,Robert J. Egan
Publsiher: Benjamin-Cummings Publishing Company
Total Pages: 148
Release: 1979
ISBN: 9780805360943
Category: Cell metabolism
Language: EN, FR, DE, ES & NL

The Games Cells Play Book Excerpt:

The Complete Idiot s Guide to Baby Brain Games

The Complete Idiot s Guide to Baby Brain Games
Author: Jennifer Lawler,Lawrence E. Shapiro, Ph.D.
Publsiher: Dorling Kindersley Ltd
Total Pages: 375
Release: 2008-04-01
ISBN: 0241885957
Category: Family & Relationships
Language: EN, FR, DE, ES & NL

The Complete Idiot s Guide to Baby Brain Games Book Excerpt:

Play that stimulates young minds. Play is the language that babies know best. Here, readers will find over 300 games to play with infants from one week to eighteen months old. Divided into games that stimulate cognitive, language, emotional, and social development, this book will delight parents and babies as it helps foster mental and physical growth. * Written by an internationally recognized authority on brain games for babies * No other book on infant play has as many games or is as effective in linking games with their mental and physical health benefits * Focused on helping parents teach their babies how to learn, rather than pushing them beyond their developmental level

Harmful Content on the Internet and in Video Games

Harmful Content on the Internet and in Video Games
Author: Great Britain. Parliament. House of Commons. Culture, Media, and Sport Committee
Publsiher: The Stationery Office
Total Pages: 84
Release: 2008-07-31
ISBN: 9780215523389
Category: Internet
Language: EN, FR, DE, ES & NL

Harmful Content on the Internet and in Video Games Book Excerpt:

The Internet has become an indispensable tool for communications, research and commerce. But this report addresses the growing public concern at the Internet's dark side: the easy availability of hardcore pornography, which people may find offensive, the uploading by ordinary people of film of real fights, bullying or alleged rape, or the setting up of websites encouraging others to follow extreme diets, or self-harm, or even commit suicide. In particular, there is increasing anxiety among parents about the use of social networking sites and chatrooms for grooming and sexual predation. The Committee welcomes the Government-commissioned report by Dr Tanya Byron on the risks posed by the Internet to children, and agrees that a UK Council for Child Internet Safety should be established. Sites which host user-generated content-typically photos and videos uploaded by members of the public-have taken some steps to set minimum standards for that content. The Committee recommends that proactive review of content should be standard practice for such sites, and calls for provision of high profile facilities for reporting abuse or unwelcome behaviour directly to law enforcement and support organisations. There is a distinct issue about labelling of video games to indicate the nature of their content. Two systems currently exist side by side: the industry awards its own ratings, and the British Board of Film Classification awards classifications to a small number of games which feature content unsuitable for children. The dual system is confusing, and BBFC should have responsibility for rating games with content appropriate for adults or teenagers.

1976 Winter Olympic Games

1976 Winter Olympic Games
Author: United States. Congress. House. Committee on Interior and Insular Affairs. Subcommittee on National Parks and Recreation
Publsiher: Unknown
Total Pages: 140
Release: 1972
ISBN: 1928374650XXX
Category: Olympic Games (Winter) Denver
Language: EN, FR, DE, ES & NL

1976 Winter Olympic Games Book Excerpt:

A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience
Author: Weimin Toh
Publsiher: Routledge
Total Pages: 252
Release: 2018-10-25
ISBN: 135118475X
Category: Language Arts & Disciplines
Language: EN, FR, DE, ES & NL

A Multimodal Approach to Video Games and the Player Experience Book Excerpt:

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.

The Grizzly Games

The Grizzly Games
Author: Frank Lampard
Publsiher: Hachette UK
Total Pages: 112
Release: 2015-06-04
ISBN: 0349132062
Category: Juvenile Fiction
Language: EN, FR, DE, ES & NL

The Grizzly Games Book Excerpt:

Frankie and his team love playing football. There's always time for a game - especially when it's a tournament! When Frankie and his friends are whisked to the Canadian Rockies they land with a splash - straight into a freezing river. Thank goodness for a giant rescue dog who turns up just in time. To return the favour, the friends save the dog's owner, Danni, from a grizzly bear. But when they get back to school, they realize their mission isn't over yet. Something has followed them through the portal... Can they return a large, furry creature to Canada, and help their new friend win the tournament of her life?

The Employment Legacy of the 2012 Olympic Games

The Employment Legacy of the 2012 Olympic Games
Author: Niloufar Vadiati
Publsiher: Springer Nature
Total Pages: 139
Release: 2019-11-21
ISBN: 9811505985
Category: Social Science
Language: EN, FR, DE, ES & NL

The Employment Legacy of the 2012 Olympic Games Book Excerpt:

This book offers a detailed account of the employment promises made to local East Londoners when the Summer Olympic Games 2012 were awarded to London, as well as an examination of how those promises had morphed into the Olympic Labor market jamboree from which local communities were excluded. Regarding the global job market of London, this study provides a nuanced empirical view on how the world’s biggest mega event was experienced and endured in terms employment by its immediate hosts, in one of the UK’s poorest, most ethnically complex, and transient areas. The data has been collected through ethnographic observation and interviews with local residents, and expert interviews with the Olympic delivery professionals. Using Bourdieusian theory of contested capital, the findings provide an important bearing on the reproduction of inequality in the local labor markets of Olympic host cities.

Theory of Games and Statistical Decisions

Theory of Games and Statistical Decisions
Author: David A. Blackwell,M. A. Girshick
Publsiher: Courier Corporation
Total Pages: 384
Release: 2012-06-14
ISBN: 0486150895
Category: Mathematics
Language: EN, FR, DE, ES & NL

Theory of Games and Statistical Decisions Book Excerpt:

A problem-oriented text for evaluating statistical procedures through decision and game theory. First-year graduates in statistics, computer experts and others will find this highly respected work best introduction to growing field.

The Game Design Reader

The Game Design Reader
Author: Katie Salen Tekinbas,Eric Zimmerman
Publsiher: MIT Press
Total Pages: 955
Release: 2005-11-23
ISBN: 0262195364
Category: Computers
Language: EN, FR, DE, ES & NL

The Game Design Reader Book Excerpt:

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Event Management

Event Management
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2000
ISBN: 1928374650XXX
Category: Festivals
Language: EN, FR, DE, ES & NL

Event Management Book Excerpt:

The Fireside Magician Or The Art of Natural Magic Made Easy

The Fireside Magician  Or  The Art of Natural Magic Made Easy
Author: Thomas Picton
Publsiher: Unknown
Total Pages: 132
Release: 1879
ISBN: 1928374650XXX
Category: Magic tricks
Language: EN, FR, DE, ES & NL

The Fireside Magician Or The Art of Natural Magic Made Easy Book Excerpt:

Dictionary of Sports and Games Terminology

Dictionary of Sports and Games Terminology
Author: Adrian Room
Publsiher: McFarland
Total Pages: 187
Release: 2010-04-30
ISBN: 0786442263
Category: Sports & Recreation
Language: EN, FR, DE, ES & NL

Dictionary of Sports and Games Terminology Book Excerpt:

The specialized jargon of some sports can be quite esoteric. Non-Americans, for example, are likely puzzled by baseball terms such as bunt, cut-off man, and safety squeeze, while the non-British may pause over cricket's Chinaman, doosra, golden duck, off-break, popping crease, and yorker. This new dictionary gives the definitions of more than 8,000 terms used in sports and games from around the world, including mainstream sports like basketball and billiards alongside the more obscure netball and snooker. Entries cover sports equipment, strategies, venues, qualifying categories, awards, and administrative bodies, while a comprehensive system of cross-references offers assistance and clarification when needed. An appendix lists standard abbreviations of sports ruling bodies and administrative organizations.

The Game

The Game
Author: Jon Pessah
Publsiher: Hachette UK
Total Pages: 656
Release: 2015-05-05
ISBN: 0316242217
Category: Sports & Recreation
Language: EN, FR, DE, ES & NL

The Game Book Excerpt:

The incredible inside story of power, money, and baseball's last twenty years. In the fall of 1992, America's National Pastime is in crisis and already on the path to the unthinkable: cancelling a World Series for the first time in history. The owners are at war with each other, their decades-long battle with the players has turned America against both sides, and the players' growing addiction to steroids will threaten the game's very foundation. It is a tipping point for baseball, a crucial moment in the game's history that catalyzes a struggle for power by three strong-willed men: Commissioner Bud Selig, Yankees owner George Steinbrenner, and union leader Don Fehr. It's their uneasy alliance at the end of decades of struggle that pulls the game back from the brink and turns it into a money-making powerhouse that enriches them all. This is the real story of baseball, played out against a tableau of stunning athletic feats, high-stakes public battles, and backroom political deals -- with a supporting cast that includes Barry Bonds and Mark McGwire, Joe Torre and Derek Jeter, George Bush and George Mitchell, and many more. Drawing from hundreds of extensive, exclusive interviews throughout baseball, The Game is a stunning achievement: a rigorously reported book and the must-read, fly-on-the-wall, definitive account of how an enormous struggle for power turns disaster into baseball's Golden Age.

Brooklyn Chess Chronicle

Brooklyn Chess Chronicle
Author: Anonim
Publsiher: Unknown
Total Pages: 224
Release: 1883
ISBN: 1928374650XXX
Category: Chess
Language: EN, FR, DE, ES & NL

Brooklyn Chess Chronicle Book Excerpt:

101 Multi skill Sports Games

101 Multi skill Sports Games
Author: Stuart Rook,Tony Charles
Publsiher: A&C Black
Total Pages: 113
Release: 2013-10-22
ISBN: 1472900537
Category: Education
Language: EN, FR, DE, ES & NL

101 Multi skill Sports Games Book Excerpt:

The latest title in this well-known series, 101 Multi Skill Sports Games is packed with tried and tested drills to teach, test and improve sports skills for children and young adults aged 5–16. Fun, educational and challenging, each session contains information on equipment needed, space required and how to organise the players. Ideal for teachers or coaches who are looking for a fully planned session, this contains everything you need to build up the skills of young players and ensure they have fun and remain safe.

The Race For A New Game Machine

The Race For A New Game Machine
Author: David Shippy,Mickie Phipps
Publsiher: Kensington Publishing Corp.
Total Pages: 256
Release: 2010-01-01
ISBN: 0806533722
Category: Business & Economics
Language: EN, FR, DE, ES & NL

The Race For A New Game Machine Book Excerpt:

"A fast-paced tell-all. . .one of the great business stories of our young century." —Steve Cherry, IEEE Spectrum Magazine The Xbox 360 and PlayStation 3 game systems have changed the face of home entertainment. But few know the amazing story inside the consoles—how David Shippy and his team of engineers at the Sony/Toshiba/IBM Design Center (STI) forged the tiny miracle at the core of it all: a revolutionary microprocessor chip that set a new paradigm in personal computing. At stake were the livelihoods—and sanity—of an unsung group of tireless visionaries. At war were the giants Microsoft and Sony. "Drama and secret deals. . . This is the real deal." —Bob Molyneaux, ChipBridge Here is a dazzling, behind-the-scenes account of life in the tech world, featuring memorable characters, high-level corporate intrigue, and cutthroat business dealings. It's a story that's never been told—until now. "The real story of a team of people tasked with doing the impossible." —John C. Beck, author of Got Game "Remarkable. . .fascinating." —Dean Takahashi, author of Opening the Xbox "The story of the whole effort to build the Cell." —The Wall Street Journal

More Games Trainers Play

More Games Trainers Play
Author: Edward E. Scannell,John W. Newstrom
Publsiher: McGraw Hill Professional
Total Pages: 334
Release: 1983-05-22
ISBN: 9780070550452
Category: Business & Economics
Language: EN, FR, DE, ES & NL

More Games Trainers Play Book Excerpt:

Get any training session off the ground fast-- or jumpstart one whenever it lags--with more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams and value object; facilitate transfer of training to the job.

Educational Games for Visually Handicapped Children

Educational Games for Visually Handicapped Children
Author: Patricia A. Gallagher
Publsiher: Unknown
Total Pages: 126
Release: 1978
ISBN: 9780891080701
Category: Blind
Language: EN, FR, DE, ES & NL

Educational Games for Visually Handicapped Children Book Excerpt:

Game Architecture and Design

Game Architecture and Design
Author: Andrew Rollings,Dave Morris
Publsiher: Coriolis Group
Total Pages: 780
Release: 2000
ISBN: 1928374650XXX
Category: Computers
Language: EN, FR, DE, ES & NL

Game Architecture and Design Book Excerpt:

A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software