Description : This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society
Description : The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.
Description : When the physical body dies, our spirit / soul return to the World of Spirit but only a few with knowledge and understanding of the higher Light Mysteries shall return as light beings to the Light Kingdom nearer to the Ineffable One. Matthew 22:14 For many are called, but few are chosen. John 14:2 In my Father's house are many mansions. Search ever and cease not, until ye find the mysteries of the Light which will lead you into the Light-kingdom, by receiving the light mysteries you resurrect the Light-man within, and then when passing from the body you become a light-streams/beams of light. Putting on the Light-robe vesture is the mystery of all mysteries.
Description : In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read. Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. Video games define a cultural crossroad where business, entertainment, and technology converge, where the risks are great, cutting edge technology is vitally important and competition is intense. Here are the stories of survival from many of the industries luminaries who founded companies, created industries in their home countries, took amazing risks, innovated technologies, and invented new ways to sell. Among this outstanding group of pioneers are Richard Garriott, founder of Origin, astronaut, and the producer of the revolutionary Ultima Online, John Romero of Doom, Wolfenstein and Quake fame, and Victor Kislyi whose World of Tanks set the Guinness world record for the most people online at once with over 1.1 million people playing). You will read their stories and you will gain an understanding of how they managed in such a demanding business. There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way. Online Game Pioneers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business Other books in the Apress At Work Series: Gamers at Work, Ramsay. 978-1-4302-3351-0 Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7
Description : Josh Parker discovers the strange belongings of the uncle he never knew, a UFO-mad boy called Patrick who died at the same as Josh, 13. He also discovers, through his mother's journal, that Patrick was autistic. Mysteriously, Josh also finds parallels between the journal and his computer game.
Description : In a deliciously sexy twist on the classic game, USA Today bestselling author Mira Lyn Kelly proves that when playing truth or dare—always choose dare. After her one attempt at commitment ends in the worst kind of betrayal, Maggie Lawson vows that the only people she’ll love ’til death do they part will be her friends. Unfortunately that means Maggie letting her bestie rope her into a year-long dating dare: score a new date each month or pay a penalty. Seems doable—until Maggie’s date stands her up, leaving only one option: the sexy stud who just moved in upstairs. The problem? He and Maggie can’t stop fighting—and that’s just the beginning. His name is Tyler Wells and the last thing he needs is his neighbor distracting him with her girl-next-door smile and sharp tongue. Tyler’s in Chicago for one reason: to woo back his selfish ex in order to reclaim the child he once thought was his—and that means keeping Maggie out of his bed. A tall order, since Maggie has become a bigger temptation than he ever expected to face. But before they can even consider leaving the past behind, Maggie and Tyler must accept a brand-new dare: real, forever love. Praise for Truth or Dare “It’s clear from the beginning that all the snark between Tyler and Maggie is masking a powerful attraction that they both wish to ignore. Every time they resist just makes every time they give in that much hotter (and sweeter).”—Library Journal “Truth or Dare is a sexy, heartfelt story about hard choices, sweet temptation, and forever love!”—USA Today bestselling author Tina Wainscott “I so enjoyed this book! Incredible tension, a great cast of characters—undoubtedly all ready for their books—some very funny moments and lines (‘Friends don’t let friends take their wine home in a baggie’!) and some really gooey emotional conflict.”—Molly O’Keefe, author of Indecent Proposal “Delicious tension, raw emotion, and plenty of heat make Truth or Dare a sexy, witty read.”—Elisabeth Barrett, author of the Star Harbor series “Mira Lynn Kelly is a master storyteller, and she proved it again here. She crafted unforgettable characters that wormed their way into the reader’s heart. You could never go wrong reading one of her books!”—The Romance Reviews Includes a special message from the editor, as well as excerpts from other Loveswept titles.
Description : Two-time world champion Doyle Brunson, shows how to win big-time money online or play for free. From the basics of getting started the rules of the games, best sites to play, and online safety features to the winning strategies of poker (including hold'em and 7-card stud) and 25 online-specific strategies, Doyle shows you the inside path to profits. Learn how to spot online tells, the real truth about bluffing, and how to extract more money against online players they're weaker to earn more profits. Includes free CD ($25 value) featuring an online heads-up match between Doyle and Mike Caro with hand-by-hand strategy advice and winning tips. 192 pages
Description : Increase your score on the LSAT If you're preparing for law school, your single biggest hurdleis the Law School Admission Test or LSAT. This three and a halfhour exam consisting of five multiple choice sections and one timedwriting sample can make or break your legal aspirations. Fortunately, LSAT For Dummies, Premier PLUS 2ndEdition—now with access to practice tests online preparesyou for the LSAT by giving you proven test-taking strategies andample practice opportunities. From the book you'll gain the vitaltools you need to understand the reasoning behind analyticalreasoning, get a handle on logical reasoning, flaunt your talent inthe writing section, master reading comprehension, and much more.Plus, go online and study wherever and whenever with free access toadditional LSAT practice opportunities; and the ability to createcustomized practice in the subjects you need to study the most. Includes proven strategies to help you identify common pitfallsand increase your score Lets you test your skills with practice problems for everyquestion type Premier edition offers additional test-taking opportunitiesonline If you're an aspiring lawyer and want to put your best footforward, LSAT For Dummies, Premier 2nd Edition has youcovered.
Description : This book explores the relationship between truth and freedom in the free press. It argues that the relationship is problematic because the free press implies a competition between plural ideas, whereas truth is univocal. Based on this tension the book claims that the idea of a free press is premised on an epistemological illusion. This illusion enables society to maintain that the world it perceives through the press corresponds to the world as it actually exists, explaining why defenders of the free press continue to rely on its capacity to discover the truth, despite economic conditions and technological innovations undermining much of its independence. The book invites the reader to reconsider the philosophical foundations, constitutional justifications, and structure and functions of the free press, and whether the institution can, in fact, realise both freedom and truth. It will be of great interest to anyone concerned in the role and value of the free press in the modern world.