Thoughts on Interaction Design

Thoughts on Interaction Design
Author: Jon Kolko
Publsiher: Elsevier
Total Pages: 128
Release: 2011-01-04
ISBN: 9780123809315
Category: Computers
Language: EN, FR, DE, ES & NL

Thoughts on Interaction Design Book Excerpt:

Thoughts on Interaction Design, Second Edition, contemplates and contributes to the theory of Interaction Design by exploring the semantic connections that live between technology and form that are brought to life when someone uses a product. It defines Interaction Design in a way that emphasizes the intellectual and cultural facets of the discipline. This edition explores how changes in the economic climate, increased connectivity, and international adoption of technology affect designing for behavior and the nature of design itself. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day-to-day experiences. This text is recommended for practicing designers: interaction designers, industrial designers, UX practitioners, graphic designers, interface designers, and managers. Provides new and fresh insights on designing for behavior in a world of increased connectivity and mobility and how design education has evolved over the decades Maintains the informal-yet-informative voice that made the first edition so popular

Thoughts on Interaction Design

Thoughts on Interaction Design
Author: Chris Connors
Publsiher: Morgan Kaufmann Publishers
Total Pages: 155
Release: 2010
ISBN: 9780123786241
Category: Computers
Language: EN, FR, DE, ES & NL

Thoughts on Interaction Design Book Excerpt:

Interaction Designers—whether practicing as Usability Engineers, Visual Interface Designers, or Information Architects—attempt to understand and shape human behavior in order to design products that are at once usable, useful, and desirable. Although the value of design is now recognized as essential to product development, the field is often misunderstood by managers and other team members, who don't understand a designer's role in a team. This can cause inefficient and ineffective products. Thoughts on Interaction Design gives individuals engaged in this profession the dialogue to justify their work to other stakeholders. It provides a framework upon which to build intellectual discourse, and it substantiates the rigorous and unique nature of interaction design work. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day to day experiences. *First book to provide a solid definition and framework for the booming field of interaction design, finally giving designers the justification needed to prove their essential role on every development team *Provides designers with tools they need to operate effectively in the workplace without compromising their goals: making useable, useful, and desirable products *Outlines process, theory, practice, and challenges of interaction design – intertwined with real world stories from a variety of perspectives

Human Computer Interaction Theoretical Approaches and Design Methods

Human Computer Interaction  Theoretical Approaches and Design Methods
Author: Masaaki Kurosu
Publsiher: Springer Nature
Total Pages: 639
Release: 2022-06-16
ISBN: 3031053117
Category: Computers
Language: EN, FR, DE, ES & NL

Human Computer Interaction Theoretical Approaches and Design Methods Book Excerpt:

The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022. The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents.

Design User Experience and Usability Designing Interactions

Design  User Experience  and Usability  Designing Interactions
Author: Aaron Marcus,Wentao Wang
Publsiher: Springer
Total Pages: 689
Release: 2018-07-10
ISBN: 3319918036
Category: Computers
Language: EN, FR, DE, ES & NL

Design User Experience and Usability Designing Interactions Book Excerpt:

The three-volume set LNCS 10918, 10919, and 10290 constitutes the proceedings of the 7th International Conference on Design, User Experience, and Usability, DUXU 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The total of 1171 papers presented at the HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The total of 165 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 50 papers included in this volume are organized in topical sections on design, education and creativity, GUI, visualization and image design, multimodal DUXU, and mobile DUXU.

Thoughtful Interaction Design

Thoughtful Interaction Design
Author: Jonas Lowgren,Erik Stolterman
Publsiher: MIT Press
Total Pages: 216
Release: 2007-01-26
ISBN: 0262622092
Category: Computers
Language: EN, FR, DE, ES & NL

Thoughtful Interaction Design Book Excerpt:

The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.

Research Education in Design People Processes Products Philosophy

Research   Education in Design  People   Processes   Products   Philosophy
Author: Rita Almendra,João Ferreira
Publsiher: CRC Press
Total Pages: 322
Release: 2020-05-27
ISBN: 1000097390
Category: Technology & Engineering
Language: EN, FR, DE, ES & NL

Research Education in Design People Processes Products Philosophy Book Excerpt:

Design is about the creation of meaningful connections to solve problems and advance human wellbeing; the discipline has always explored the beneficial links between form and function, technology and meaning, beauty and utility, people and artefacts and problems and solutions, among others. This book focuses on the crucial connection between design research and design education. Contemporary society grows increasingly hyper-complex and globally competitive. This state of affairs raises fundamental questions for both Design Education and Design Research: Should research skills be integrated into undergraduate courses? How can we modify design courses without compromising the positive aspects of the educational studio experience? Can the three cycles of higher education in design be combined into a creative and inquisitive educational continuum? To examine the relationship between research and education in Design we must address the topic of knowledge, keeping in mind that the development and dissemination of new and useful knowledge is the core purpose of a University. If we agree that design has its own things to know and ways to find out about them, then design knowledge resides in people, processes, products, and philosophy. This book explores the intersection of these four areas with the aim of uncovering insights to advance the current state of the design discipline.

Understanding Interaction

Understanding Interaction
Author: Bert Bongers
Publsiher: CRC Press
Total Pages: 292
Release: 2021-12-22
ISBN: 131535599X
Category: Computers
Language: EN, FR, DE, ES & NL

Understanding Interaction Book Excerpt:

Understanding Interaction explores the interaction between people and technology in the broader context of the relations between the human-made and the natural environments. It is not just about digital technologies – our computers, smartphones, the Internet – but all our technologies, such as mechanical, electrical, and electronic. Our ancestors started creating mechanical tools and shaping their environments millions of years ago, developing cultures and languages, which in turn influenced our evolution. Volume 1 looks into this deep history, starting from the tool-creating period (the longest and most influential on our physical and mental capacities) to the settlement period (agriculture, domestication, villages and cities, written language), the industrial period (science, engineering, reformation, and renaissance), and finally the communication period (mass media, digital technologies, and global networks). Volume 2 looks into humans in interaction – our physiology, anatomy, neurology, psychology, how we experience and influence the world, and how we (think we) think. From this transdisciplinary understanding, design approaches and frameworks are presented to potentially guide future developments and innovations. The aim of the book is to be a guide and inspiration for designers, artists, engineers, psychologists, media producers, social scientists, etc., and, as such, be useful for both novices and more experienced practitioners. Image Credit: Still of interactive video pattern created with a range of motion sensors in the Facets kaleidoscopic algorithm (based underwater footage of seaweed movement) by the author on 4 February 2010, for a lecture at Hyperbody at the Faculty of Architecture, TU Delft, NL.

Perspectives on Design and Digital Communication

Perspectives on Design and Digital Communication
Author: Nuno Martins,Daniel Brandão,Daniel Raposo
Publsiher: Springer Nature
Total Pages: 238
Release: 2020-07-09
ISBN: 3030496473
Category: Architecture
Language: EN, FR, DE, ES & NL

Perspectives on Design and Digital Communication Book Excerpt:

This book shares new research findings and practical lessons learned that will foster advances in digital design, communication design, web, multimedia and motion design, graphic design and branding, and other related areas. It gathers the best papers presented at the 3rd International Conference on Digital Design and Communication, DIGICOM 2019, held on November 15–16, 2019, in Barcelos, Portugal. The respective contributions highlight new theoretical perspectives and practical research directions in design and communication, aimed at promoting their use in a global, digital world. The book offers a timely guide and a source of inspiration for designers of all kinds (Graphic, Digital, Web, UI & UX Design and Social Media), for researchers, advertisers, artists, entrepreneurs, and brand or corporate communication managers, and for teachers and advanced students.

International Conference on Applications and Techniques in Cyber Intelligence ATCI 2019

International Conference on Applications and Techniques in Cyber Intelligence ATCI 2019
Author: Jemal H. Abawajy,Kim-Kwang Raymond Choo,Rafiqul Islam,Zheng Xu,Mohammed Atiquzzaman
Publsiher: Springer
Total Pages: 2132
Release: 2019-07-31
ISBN: 3030251284
Category: Technology & Engineering
Language: EN, FR, DE, ES & NL

International Conference on Applications and Techniques in Cyber Intelligence ATCI 2019 Book Excerpt:

This book presents innovative ideas, cutting-edge findings, and novel techniques, methods, and applications in a broad range of cybersecurity and cyberthreat intelligence areas. As our society becomes smarter, there is a corresponding need to be able to secure our cyberfuture. The approaches and findings described in this book are of interest to businesses and governments seeking to secure our data and underpin infrastructures, as well as to individual users.

Primitive Interaction Design

Primitive Interaction Design
Author: Kei Hoshi,John Waterworth
Publsiher: Springer Nature
Total Pages: 133
Release: 2020-08-18
ISBN: 3030429547
Category: Computers
Language: EN, FR, DE, ES & NL

Primitive Interaction Design Book Excerpt:

Interaction design is acknowledged as an important area of study, and more especially of design practice. Hugely popular and profitable consumer devices, such as mobile phones and tablets, are seen as owing much of their success to the way they have been designed, not least their interface characteristics and the styles of interaction that they support. Interaction design studies point to the importance of a user-centred approach, whereby products are in principle designed around their future users’ needs and capacities. However, it is the market, and marketing, that determine which products are available for people to interact with and to a great extent what their designed characteristics are. Primitive Interaction Design is based on the realisation that designers need to be freed from the marketplace and industry pressure, and that the usual user-centred arguments are not enough to make a practical difference. Interaction designers are invited to cast themselves as “savages”, as if wielding primitive tools in concrete physical environments. A theoretical perspective is presented that opens up new possibilities for designers to explore fresh ideas and practices, including the importance of conscious and unconscious being, emptiness and trickery. Building on this, a set of design tools for primitive design work is presented and illustrated with practical examples. This book will be of particular interest to undergraduate and graduate students and researchers in interaction design and HCI, as well as practicing interaction designers and computer professions. It will also appeal to those with an interest in psychology, anthropology, cultural studies, design and the future of technology in society.

Interaction Design for Live Performance

Interaction Design for Live Performance
Author: Jonathan Hook
Publsiher: Jonathan Hook
Total Pages: 264
Release: 2013-04-01
ISBN: 1928374650XXX
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Interaction Design for Live Performance Book Excerpt:

The Art and Science of Interface and Interaction Design Vol 1

The Art and Science of Interface and Interaction Design  Vol  1
Author: Christa Sommerer,Laurent Mignonneau
Publsiher: Springer
Total Pages: 190
Release: 2008-09-08
ISBN: 3540798706
Category: Technology & Engineering
Language: EN, FR, DE, ES & NL

The Art and Science of Interface and Interaction Design Vol 1 Book Excerpt:

Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

Advances in Interdisciplinary Practice in Industrial Design

Advances in Interdisciplinary Practice in Industrial Design
Author: Cliff Sungsoo Shin
Publsiher: Springer
Total Pages: 318
Release: 2019-06-10
ISBN: 3030204707
Category: Technology & Engineering
Language: EN, FR, DE, ES & NL

Advances in Interdisciplinary Practice in Industrial Design Book Excerpt:

This book provides readers with a snapshot of cutting-edge methods and procedures in industrial design, with a particular focus on human-centered and user-experience design, service design, sustainable design and applications of virtual & augmented reality. Reporting on both theoretical and practical investigations aimed at improving industrial design through interdisciplinary collaboration, it covers a wide range of topics – from design strategies to product research and planning, exhibit design, as well as new materials and color research. Based on the AHFE 2019 International Conference on Interdisciplinary Practice in Industrial Design, held on July 24–28, 2019, Washington D.C., USA, the book offers a timely guide for industrial designers, production engineers and computer scientists.

Sonic Interaction Design

Sonic Interaction Design
Author: Karmen Franinovic,Stefania Serafin
Publsiher: MIT Press
Total Pages: 392
Release: 2013-03-22
ISBN: 0262313316
Category: Computers
Language: EN, FR, DE, ES & NL

Sonic Interaction Design Book Excerpt:

An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience. Contributors Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinovic, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson

HCI International 2016 Posters Extended Abstracts

HCI International 2016     Posters  Extended Abstracts
Author: Constantine Stephanidis
Publsiher: Springer
Total Pages: 571
Release: 2016-07-04
ISBN: 3319405489
Category: Computers
Language: EN, FR, DE, ES & NL

HCI International 2016 Posters Extended Abstracts Book Excerpt:

This is the first volume of the two-volume set (CCIS 617 and CCIS 618) that contains extended abstracts of the posters presented during the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences was carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following topical sections: design thinking, education and expertise; design and evaluation methods, techniques and tools; cognitive issues in HCI; information presentation and visualization; interaction design; design for older users; usable security and privacy; human modeling and ergonomics.

Human Computer Interaction Theory Design Development and Practice

Human Computer Interaction  Theory  Design  Development and Practice
Author: Masaaki Kurosu
Publsiher: Springer
Total Pages: 628
Release: 2016-07-04
ISBN: 3319395106
Category: Computers
Language: EN, FR, DE, ES & NL

Human Computer Interaction Theory Design Development and Practice Book Excerpt:

The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The volumes constituting the full 27-volume set of the conference proceedings.

Mobile Interactions in Context

Mobile Interactions in Context
Author: Jesper Kjeldskov
Publsiher: Springer Nature
Total Pages: 101
Release: 2022-05-31
ISBN: 3031022041
Category: Computers
Language: EN, FR, DE, ES & NL

Mobile Interactions in Context Book Excerpt:

This book presents a contextual approach to designing contemporary interactive mobile computer systems as integral parts of ubiquitous computing environments. Interactive mobile systems, services, and devices have become functional design objects that we care deeply about. Although their look, feel, and features impact our everyday lives as we orchestrate them in concert with a plethora of other computing technologies, these artifacts are not well understood or created through traditional methods of user-centered design and usability engineering. Contrary to more traditional IT artifacts, they constitute holistic user experiences of value and pleasure that require careful attention to the variety, complexity, and dynamics of their usage. Hence, the design of mobile interactions proposed in this book transcends existing approaches by using the ensemble of form and context as its central unit of analysis. As such, it promotes a designerly way of achieving convergence between form and context through a contextually grounded, wholeness sensitive, and continually unfolding process of design. Table of Contents: Acknowledgments / Introduction / Mobile Computing / Interaction Design / Design Approaches / A Decade of Mobile HCI Research / Toward a Designerly Way / Revisiting User-Centered Design / Continual Convergence of Form and Context / Where to from Here? / References / Author Biography

Global Thoughts Local Designs

Global Thoughts  Local Designs
Author: Torkil Clemmensen,Venkatesh Rajamanickam,Peter Dannenmann,Helen Petrie,Marco Winckler
Publsiher: Springer
Total Pages: 161
Release: 2018-05-29
ISBN: 3319920812
Category: Computers
Language: EN, FR, DE, ES & NL

Global Thoughts Local Designs Book Excerpt:

This book contains revised selected papers presented at 4 workshops held at the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, in Mumbai, India, in September 2017. The workshops are: Workshop on Dealing with Conflicting User Interface Properties in User-Centered Development Processes (IFIP WG 13.2 and 13.5), Workshop on Cross Cultural Differences in Designing for Accessibility and Universal Design Organizers (IFIP WG 13.3), Human Work Interaction Design Meets International Development (IFIP WG 13.6), and Beyond Computers: Wearables, Humans, and Things - WHAT! (IFIP WG 13.7). The 15 full papers included in this volume were carefully reviewed and selected from numerous submissions. They show advances in the field of HCI dealing with topics such as human-centered computing, user interface design, evolutionary user interface prototyping, end-user development systems, accessibility design, human work interaction design, and wearables.

Essential Mobile Interaction Design

Essential Mobile Interaction Design
Author: Cameron Banga,Josh Weinhold
Publsiher: Addison-Wesley Professional
Total Pages: 304
Release: 2014-03-21
ISBN: 0133563472
Category: Computers
Language: EN, FR, DE, ES & NL

Essential Mobile Interaction Design Book Excerpt:

Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user. This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage. The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release. This guide shows you how to Think through your designs, instead of just throwing together UI elements Allow an intuitive design flow to emerge from your app Sketch and wireframe apps more effectively Reflect key differences among smartphones, tablets, and desktops Design for visual appeal without compromising usability Work effectively with programmers Make sure your apps are accessible to everyone Get usable feedback, and understand what it’s telling you Learn valuable lessons from today’s most successful apps Refresh your designs in new apps and future versions Discover new tools for designing more successfully Packed with iOS and Android™ examples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.

Human Computer Interaction Design and Evaluation

Human Computer Interaction  Design and Evaluation
Author: Masaaki Kurosu
Publsiher: Springer
Total Pages: 556
Release: 2015-07-20
ISBN: 3319209019
Category: Computers
Language: EN, FR, DE, ES & NL

Human Computer Interaction Design and Evaluation Book Excerpt:

The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers in LNCS 9169 are organized in topical sections on HCI theory and practice; HCI design and evaluation methods and tools; interaction design; emotions in HCI.