Video Game Storytelling

Video Game Storytelling
Author: Evan Skolnick
Publsiher: Watson-Guptill
Total Pages: 210
Release: 2014-12-02
ISBN: 0385345828
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Video Game Storytelling Book Excerpt:

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

Storytelling in Video Games

Storytelling in Video Games
Author: Amy M. Green
Publsiher: McFarland
Total Pages: 236
Release: 2017-12-07
ISBN: 1476668760
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Storytelling in Video Games Book Excerpt:

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.

Video Game Storytelling

Video Game Storytelling
Author: Evan Skolnick
Publsiher: Watson-Guptill
Total Pages: 208
Release: 2014-12-02
ISBN: 0385345836
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Video Game Storytelling Book Excerpt:

UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

Video Games and Storytelling

Video Games and Storytelling
Author: Souvik Mukherjee
Publsiher: Springer
Total Pages: 239
Release: 2015-09-15
ISBN: 1137525053
Category: Social Science
Language: EN, FR, DE, ES & NL

Video Games and Storytelling Book Excerpt:

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Interactive Storytelling for Video Games

Interactive Storytelling for Video Games
Author: Josiah Lebowitz,Chris Klug
Publsiher: Taylor & Francis
Total Pages: 336
Release: 2012-09-10
ISBN: 113612733X
Category: Computers
Language: EN, FR, DE, ES & NL

Interactive Storytelling for Video Games Book Excerpt:

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Interactive Storytelling for Video Games

Interactive Storytelling for Video Games
Author: Josiah Lebowitz,Chris Klug
Publsiher: Taylor & Francis
Total Pages: 333
Release: 2011
ISBN: 0240817176
Category: Computers
Language: EN, FR, DE, ES & NL

Interactive Storytelling for Video Games Book Excerpt:

Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes.

Storytelling Across Worlds

Storytelling Across Worlds
Author: Tom Dowd
Publsiher: CRC Press
Total Pages: 400
Release: 2015-01-30
ISBN: 1136071423
Category: Performing Arts
Language: EN, FR, DE, ES & NL

Storytelling Across Worlds Book Excerpt:

Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.

Video Game Narrative and Criticism

Video Game Narrative and Criticism
Author: T. Thabet
Publsiher: Springer
Total Pages: 86
Release: 2015-03-04
ISBN: 1137525541
Category: Social Science
Language: EN, FR, DE, ES & NL

Video Game Narrative and Criticism Book Excerpt:

The book provides a comprehensive application of narrative theory to video games, and presents the player-response paradigm of game criticism. Video Game Narrative and Criticism explains the nature of gameplay - a psychological experience and a meaning-making process in the fictional world of video games.

A Mind Forever Voyaging

A Mind Forever Voyaging
Author: Dylan Holmes
Publsiher: Dylan Holmes
Total Pages: 248
Release: 2012
ISBN: 1480005754
Category: Games & Activities
Language: EN, FR, DE, ES & NL

A Mind Forever Voyaging Book Excerpt:

...Traces the evolution of interactive video games by examining 13 landmark titles that challenged convention and captured players' imaginations worldwide...the focus on those that tell stories...-cover.

Storytelling for Interactive Digital Media and Video Games

Storytelling for Interactive Digital Media and Video Games
Author: Nicholas B. Zeman
Publsiher: A K PETERS
Total Pages: 280
Release: 2017
ISBN: 9781498703840
Category: Computers
Language: EN, FR, DE, ES & NL

Storytelling for Interactive Digital Media and Video Games Book Excerpt:

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for stories Key Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically

Interactive Stories and Video Game Art

Interactive Stories and Video Game Art
Author: Chris Solarski
Publsiher: CRC Press
Total Pages: 192
Release: 2017-01-20
ISBN: 1315401215
Category: Computers
Language: EN, FR, DE, ES & NL

Interactive Stories and Video Game Art Book Excerpt:

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Writing for Video Game Genres

Writing for Video Game Genres
Author: Wendy Despain
Publsiher: CRC Press
Total Pages: 300
Release: 2009-02-26
ISBN: 1439875391
Category: Computers
Language: EN, FR, DE, ES & NL

Writing for Video Game Genres Book Excerpt:

This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

The Composition of Video Games

The Composition of Video Games
Author: Johansen Quijano
Publsiher: McFarland
Total Pages: 242
Release: 2019-10-11
ISBN: 1476637156
Category: Games & Activities
Language: EN, FR, DE, ES & NL

The Composition of Video Games Book Excerpt:

Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience. In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

Interactive Storytelling

Interactive Storytelling
Author: Rebecca Rouse,Hartmut Koenitz,Mads Haahr
Publsiher: Springer
Total Pages: 668
Release: 2018-11-26
ISBN: 3030040283
Category: Computers
Language: EN, FR, DE, ES & NL

Interactive Storytelling Book Excerpt:

This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Interactive Stories and Video Game Art

Interactive Stories and Video Game Art
Author: Chris Solarski
Publsiher: AK Peters
Total Pages: 192
Release: 2016-09-15
ISBN: 9781498781503
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Interactive Stories and Video Game Art Book Excerpt:

The success of storytelling in games depends on the entire development team game designers, artists, writers, programmers and musicians, etc. working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. "

Video Games and Spatiality in American Studies

Video Games and Spatiality in American Studies
Author: Dietmar Meinel
Publsiher: Walter de Gruyter GmbH & Co KG
Total Pages: 301
Release: 2022-02-21
ISBN: 3110675188
Category: History
Language: EN, FR, DE, ES & NL

Video Games and Spatiality in American Studies Book Excerpt:

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

Immersion Narrative and Gender Crisis in Survival Horror Video Games

Immersion  Narrative  and Gender Crisis in Survival Horror Video Games
Author: Andrei Nae
Publsiher: Routledge
Total Pages: 256
Release: 2021-09-09
ISBN: 1000440656
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Immersion Narrative and Gender Crisis in Survival Horror Video Games Book Excerpt:

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Interactive Storytelling

Interactive Storytelling
Author: Anne-Gwenn Bosser,David E. Millard,Charlie Hargood
Publsiher: Springer Nature
Total Pages: 366
Release: 2020-10-26
ISBN: 3030625168
Category: Computers
Language: EN, FR, DE, ES & NL

Interactive Storytelling Book Excerpt:

This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.

Understanding Video Games

Understanding Video Games
Author: Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca
Publsiher: Routledge
Total Pages: 513
Release: 2009-03-23
ISBN: 1135868786
Category: Games & Activities
Language: EN, FR, DE, ES & NL

Understanding Video Games Book Excerpt:

From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

A Multimodal Approach to Video Games and the Player Experience

A Multimodal Approach to Video Games and the Player Experience
Author: Weimin Toh
Publsiher: Routledge
Total Pages: 252
Release: 2018-10-25
ISBN: 135118475X
Category: Language Arts & Disciplines
Language: EN, FR, DE, ES & NL

A Multimodal Approach to Video Games and the Player Experience Book Excerpt:

This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies, and social semiotics, and its development out of participant observation and qualitative interviews from the empirical study of a group of players. The volume then applies this approach to shed light on how players’ experiences in a game influence how they understand and make use of game components in order to progress its narrative. The book concludes with a frame by frame analysis of a popular game to demonstrate the model’s principles in action and its subsequent broader applicability to analyzing video game interaction and design. Offering a new way forward for video game research, this volume is key reading for students and scholars in multimodality, discourse analysis, game studies, interactive storytelling, and new media.