Vampire Counts

Vampire Counts
Author: Gavin Thorpe
Publsiher: Unknown
Total Pages: 96
Release: 2008
ISBN: 1928374650XXX
Category: Warhammer (Game)
Language: EN, FR, DE, ES & NL

Vampire Counts Book Excerpt:

Warhammer Fantasy Creatures

Warhammer Fantasy Creatures
Author: Source Wikipedia
Publsiher: University-Press.org
Total Pages: 40
Release: 2013-09
ISBN: 9781230512297
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Warhammer Fantasy Creatures Book Excerpt:

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 38. Chapters: Lizardmen, Vampire Counts, Daemon, Skaven, Ogre Kingdoms, Undead, Old One, Orc, Beastmen, Zoat, Fimir, Goblin, Black Orc, Night Goblin, Snotling, Troll, Hobgoblin, Savage Orc. Excerpt: The Lizardmen are an army in the Warhammer game, overall poor ranged attacks with strong melee combat and exeptional magic. In earlier versions of the setting (up to and including the 3rd edition of Warhammer Fantasy Battle and the 1st edition of Warhammer Fantasy Roleplay) there was a separate Slann army based in Lustria. The background story of the Warhammer world described its creators as the "Old Slann" or "Old Ones" interchangeably. These were the ancestors of the current Slann, froglike creatures who once ruled Lustria in a great empire with an Inca, Aztec and Maya feel, leaving behind a legacy of high-tech/magical items called Power Weapons, made of a mysterious black substance. Forces available to this army as allies or enemies included humanoid pygmies with blowguns and Amazonian warrior-women, as well as lobotomised slave-soldiers. In the third edition the warrior Slann were separated into various totem warrior groups, e.g. "Jaguar" and "Alligator," wearing the skins of their totem animals. Slann warriors rode Cold Ones into battle (as did Dark Elves) - a role taken by the Saurus in the current Lizardmen army. Lizardmen were a race entirely unrelated to the Slann, and who inhabited the deep caverns underneath Goblin lairs and Dwarf strongholds in the mountains east of the Old World. They were described one of the native creatures of the Warhammer world before the coming of the Old Ones. The Slann had no use for the Lizardmen and they were driven underground. In the current version, the Old Ones created the Slann as their servants, and created the Saurus as their bodyguards from the creatures already living on the World....

Warhammer Fantasy Armies

Warhammer Fantasy Armies
Author: Source Wikipedia
Publsiher: University-Press.org
Total Pages: 50
Release: 2013-09
ISBN: 9781230592077
Category: Electronic Book
Language: EN, FR, DE, ES & NL

Warhammer Fantasy Armies Book Excerpt:

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 49. Chapters: High Elves, Lizardmen, Vampire Counts, Skaven, Ogre Kingdoms, Dark Elves, Bretonnia, Chaos Dwarfs, Undead, Wood Elves, Hordes of Chaos, Orcs and Goblins, Tomb Kings, Armies of Warhammer, Kislev. Excerpt: In the fictional Warhammer Fantasy setting by Games Workshop there are a number of different races and nations. The most important of these feature as individual armies in the Warhammer Fantasy Battle table top game. All of the featured human nations are based in the Old World. A throwback feudal nation that relies on its haughty knights, heraldry, and their mysterious patron for military strength. It is similar to the French armies before the Hundred Years' War, combined with a heavy dose of Arthurian Myth. Bretonnian armies rely on powerful charges from their many heavily armed and armoured knights in order to achieve victory. Bretonnian knights are arguably the best heavy cavalry in the game, along with being the most varied. Bretonnian armies can also contain cheap and expendable units of unskilled peasants to serve as fodder. The Elves were the third civilised race to walk the world. Brought from creation by the Old Ones, the Elves showed an adeptness at magic. Torn asunder many thousands of years ago by a great civil war, there are three major nations of Elves. In the first edition of the game, there were two other Elven armies noted: the "Sea Elves" and the "Night Elves." Sea Elves were essentially the Elves of the more practical and worldly Outer Kingdoms of Ulthuan, and the Night Elves are now considered part of the Dark Elves. The Dwarfs live in city fortresses dug into the mountains of the Old World. Their Chaos brethren occupy one huge towering city in the lands to the south east of the Old World. The tribes of Orcs, Goblins and other Greenskins are spread across the Old World and into the east. They...

The Wicked The Divine Book 2

The Wicked   The Divine Book 2
Author: Kieron Gillen
Publsiher: Image Comics
Total Pages: 400
Release: 2017-09-06
ISBN: 1534305637
Category: Comics & Graphic Novels
Language: EN, FR, DE, ES & NL

The Wicked The Divine Book 2 Book Excerpt:

Oversized hardcover collection of issues #12-22 of THE WICKED + THE DIVINE, including the most experimental and elating material in the critically acclaimed commercial superstar of a series so far. Collects COMMERCIAL SUICIDE and RISING ACTION with copious making-of material and extensive director's commentary.

PC Gamer

PC Gamer
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2007
ISBN: 1928374650XXX
Category: Computer games
Language: EN, FR, DE, ES & NL

PC Gamer Book Excerpt:

Dracula

Dracula
Author: Jonathan Green
Publsiher: Snowbooks Adventure Gamebooks
Total Pages: 648
Release: 2021-10-04
ISBN: 9781913525019
Category: Fantasy games
Language: EN, FR, DE, ES & NL

Dracula Book Excerpt:

1897 In the wolf-haunted Carpathian Mountains, a young solicitor, Jonathan Harker, travels to an isolated castle to assist a mysterious Count with purchasing a number of properties in England. But what he witnesses there drives him to the edge of madness... Meanwhile, in Whitby, Harker's fiancée, Mina Murray, visits her dear friend Lucy Westenra. But during her stay, Lucy is attacked and becomes seriously ill... In London, Lucy's suitor and physician, Dr John Seward, becomes preoccupied with the case of a certain Mr Renfield, an inmate at his lunatic asylum, who seeks to collect lives for his master, having not long returned from a trip to Transylvania... And so the pieces for the game are set. For they are all pawns in a plan devised centuries ago by the Voivod of Wallachia, Vlad Tepes, a cruel tyrant whom history remembers as 'the Son of the Devil', his bloodthirsty deeds having earned him another name...Dracula. * * * * Dracula - Curse of the Vampire is an interactive gothic horror novel, in which YOU decide which route to take, which perils to risk, and which of the terrifying creatures you will meet along the way to fight. Play as Jonathan Harker, Mina Murray and Dr John Seward... or even Count Dracula himself. But be warned - whether you succeed in your quest or succumb to the curse of the vampire will be down to the choices YOU make. But do not tarry, for the dead travel fast.

Computer Gaming World

Computer Gaming World
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 1997
ISBN: 1928374650XXX
Category: Computer games
Language: EN, FR, DE, ES & NL

Computer Gaming World Book Excerpt: